Game History
Round: 8 Purchase Units - Ottomans Ottomans buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Ottomans 1 artillery and 9 infantry moved from Smyrna to Constantinople Combat - Ottomans Ottomans has abandoned SZ 10 to Russians Ottomans has abandoned SZ 20 to Americans Combat Move - Ottomans Trigger ChangeToKielMine: Germans captures territory SZ 10 Trigger ChangeToConstantinopleMine: Ottomans captures territory SZ 20 Place Units - Ottomans 3 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 11 PUs; end with 13 PUsCymru vs wheatbeer g40 alpha2
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fra cwlo 7inf, 3 mec
YUG
Rolls: 7@1 4@2 4@3; Total Hits: 47@1: (2, 2, 1, 5, 3, 1, 4)4@2: (4, 4, 3, 2)4@3: (4, 5, 6, 2)
Rolls: 5@2; Total Hits: 25@2: (6, 4, 2, 1, 3) -
YUG Round 2
Rolls: 5@1 4@2 4@3; Total Hits: 35@1: (5, 5, 5, 4, 4)4@2: (3, 1, 3, 4)4@3: (4, 3, 2, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
yug cwlo 3inf
Non Combat Moves
1fgt yug >> sit
2fgt sz 110 >> sz 112
1fgt, 3tac sz 110 >> wgr
1bmb sz 111 >> wgr
1tac sz 112 >> wgr
2inf den >> nor
4inf, 3art ger >> wgr
7inf, 1AA ger >> hun
1tt sz 113 >> sz 112
1inf rom >> bul
2inf nor >> finMobilize Units
1cv, 2tt sz 112Collect 68 IPC
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S1
Buy:
3 inf
3 art
4 mechNon-combat
1 art w.ukr >> bry
1 mech + 1 tank vol >> bry
1 mech + 1 tank rus >> bel
1 fighter + 1 tact rus >> nov
1 art rus >> bry
2 inf cau >> ros
6 inf bury >> yak
4 inf sakh + 1 aa gun >> bury
6 inf amur >> buryMobilize
3 art nov
3 inf ukr
4 mech rusCollect 37 IPC
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Japan 1
Purchase Units 26 IPC
3 Transports
Save 5 IPCCombat Moves
HUN (2inf)
3inf, 1art ksi
1fgt for
2fgt, 2tac manYUN (4inf)
3inf, 1art kwa
1fgt, 1tac ksu
2bmb japCHA
2inf, 1art jehANH
2inf, 1art sha
1mec manHUN
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (3, 4)2@2: (6, 1)3@3: (6, 6, 3)2@4: (4, 5)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
hun cwlo 1inf
YUN
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (4, 5)2@2: (4, 3)1@3: (5)3@4: (2, 3, 3)
Rolls: 4@2; Total Hits: 24@2: (1, 5, 1, 6) -
YUN Round 2
Rolls: 2@2 1@3 3@4; Total Hits: 32@2: (5, 4)1@3: (2)3@4: (5, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
yun cwlo 2inf
Non Combat Moves
1fgt, 1tac, 2bmb yun >> kwa
3fgt, 2tac hun >> kwa
1bb, 1dd, 1ss, 1tt sz 19 >> sz 36, 1inf oki - 1inf sha >> kwa
3inf, 1art ksu >> ksi
1fgt oki >> kwa
6inf, 1art, 1AA MAN >> jeh
2fgt, 2tac jap >> kwa
1bb, 2cv, 1ca, 1dd, 1ss, 1tt, 2fgt, 2tac sz 6 >> sz 36, 1inf, 1tnk jap >> kwa
1ca sz 20 >> sz 36
1tt sz 20 >> sz 6
1dd sz 6 >> sz 33
1fgt kor >> ksiMobilize Units
3 tt sz 6Collect 40 IPC
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Should I still do individual map saves per turn? Or do you want just one map when ANZAC is complete?
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I prefer to audit the maps as I go, so individual would be much appreciated.
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US1
Buy:
3 dest
3 mech
1 carrierNon-combat
load inf and aa gun on transport SZ10, unload on hawaii
empty transport SZ26 >> SZ10
dest + sub SZ35 >> SZ49
tact (on carrier) in SZ10 >> SZ110 (new carrier)
fighter eus >> SZ110 (new carrier)
rest of fleet on SZ10 >> SZ26
fighter wus >> SZ26 carrier
figter phil >> guam
strat cus >> wus
mech wus >> eus
3 mech + 1 tank cus >> euswus 3 dest SZ10
cus 3 mech
eus 1 carrier SZ110Collect 52 IPC
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oops, forgot turn marker flag
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C1
Buy:
4 infCombat:
5 inf + 1 fig sze >> yun
2 inf kwe >> yunYUN
A: 7 inf, 1 figRolls: 7@1 1@3; Total Hits: 37@1: (5, 5, 1, 3, 4, 6, 1)1@3: (2)
D: 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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yun cwlo 1inf
Non-com
fig yun >> suiyMobilize
3 inf suiy
1 inf szeCollect 15 IPC
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sorry for the delay
UKE 28
1 trans
7 infUKP 17
1 sub
3 inf
(2 reserve)Combat
- amphibious assault iraq
load 1 inf, 1 art alx >> transport SZ98
transport SZ98 >> SZ80 unloads 1 art, 1 inf in iraq
carrier, dest, cruiser >> SZ80
cruiser SZ39 >> SZ80
tact SZ98 >> iraq
fighter malta >> iraq
mech egy >> iraq
1 dest SZ109 >> SZ106
1 cruiser SZ91 >> SZ1061 inf Nor >> Hol
- amphibious assault iraq
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Iraq
A: 2 cruiser (bombardment) 1 mech, 1 inf, 1 art, 1 fig, 1 tact
Rolls: 1@1 2@2 3@3 1@4; Total Hits: 31@1: (6)2@2: (4, 1)3@3: (5, 1, 1)1@4: (6)
D: 3 inf
Rolls: 3@2; Total Hits: 23@2: (2, 1, 6)
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SZ106
A: 1 cru, 1 dest
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)
D: 1 sub
Rolls: 1@1; Total Hits: 01@1: (2)
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SZ106 r2
A:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
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SZ106 r3
A:
Rolls: 1@3; Total Hits: 11@3: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (4)
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Without the destroyer my sub will submerge.
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oops, sorry bout that … does that mean it still does convoy dmg?