G1: Depends on what kind of game I’m going for, but usually 7 art or 1 sub, 1 DD, 1 CV
G2: All tanks
No real explanation needed on these
R1 & 2: 9 inf, 1 ftr
It’s important to expand Russia’s air force
J1: 2 transports, 1 factory (Shangtung)
J2: 3 tanks, 2 trans, 1 inf, 1 art
Again, pretty self explanatory. I prefer the tanks to mechs because it lets me focus my planes elsewhere.
US1: 4 transports, 1 CV, 1 DD all in the Atlantic
US2: 2 transports, 1 CV, 2 inf in the Atlantic, 1 CV in the Pacific
As most of you know, I believe you buy heavy in the Atlantic US1&2 and then majority spend in the Pacific the rest of the way. By turn three America has a major landing force threatening several spots.
UK1: 2 ftrs, save 8
UK2: (assuming no Sealion) Too hard to say. Absolutely would have to see the board at this point. My guess is something to assist America in the Atlantic (CV and transports in Canada, more fighters, etc).
IT1: Usually a fighter
IT2: Again, just depends too much on the board
AZ1: 1 tranport, 1 inf
AZ2: 1 transport, 1 sub or 1 ftr, save 4
Simple enough