Replies in red, within quoted text.
@_Flin_:
- R1 WR and UKR (sometimes strafe)
- G1 British Fleet, AES, a bit in Russia with consolidation in UKR, taking Karelia/UKR, sometimes setting up Belo and UKR for trades. If Russia did West Russia/Ukraine, German consolidation at Ukraine on G1 can usually be smashed by Russia. Imagine an R1 purchase of 5 infantry 1 artillery 1 tank (2 inf 2 art 2 tank is better vs a G1 Ukraine stack, but let’s say Russian player wanted to leave some room for offense. After mobilization at end of R1 (Russia 1) you may have 5 infantry 1 artillery 1 tank on West Russia, 2 tanks on Ukraine, 5 infantry 1 artillery on Caucasus (placing 3 infantry 1 artillery), 6 infantry 1 tank on Russia (placing 2 infantry 1 tank), plus 2 Russian fighters floating around. Assuming Germany retakes Ukraine with everything, that’s something like 11 expected German units on Ukraine at end of G1. Russia’s counter is 7 dice from West Russia, 6 dice from Caucasus, 1 dice from Russia, plus 2 fighters, for a 16 dice vs 11 dice counter, with Russian reserves of 6 infantry plus the R2 build to meet the G2 counter.
- UK1 buys AC, 2 DD, attacks Algeria with Bomber/INF,ARM, sinks Baltic fleet with Fighters. Usually no AES counter. Sinks Jap Trn off Kuangtung with fighter. Indian fleet flees.Germany should probably not have left any units on Algeria. Supposing Germany to have landed fighters on Western Europe, moving the Algeria units on G1 to Libya would allow for a brutal counter to an Allied landing on Algeria, either by hitting a light ground force with ground from Libya plus Western Europe air, or if Algeria strongly defended, destroying a lot of valuable Allied fleet.
Allowing Germany to control a tank in Anglo-Egypt at the end of G1 opens the door to Japanese fleet in Mediterranean. Specifically, a G2 capture of Anglo-Egypt and Trans-Jordan (far easier if UK does not counter AES on UK1), protecting both against a UK2 retake, allows J2 movement of battleship and carrier through the Suez canal into the Mediterranean Sea. This also allows Germany to blitz tanks through Africa on G2. It is almost impossible for US to counter a G2 tank blitz through Africa, and a KGF (Kill Germany First) plan that leaves Germany sitting on African IPCs means Germany should be far harder to break.
If you’re going to suicide the UK India fleet, it’s probably best to send a UK cruiser or carrier to kill the Japanese transport off Kwangtung. In a KGF plan, the UK India fleet usually can’t reach the Atlantic to be of use in time. Alternate uses of cruiser include bombardment of Anglo-Egypt and Borneo; alternate use of carrier includes parking southeast of Africa as a fighter base; if Japan hits the UK carrier/fighter, it risks fighters; if Japan does not hit the UK carrier/fighter, you can set yourself up for a UK2 kill of the German Baltic fleet.
At any rate, suiciding the UK India fleet is probably not best. There are small but important objective you can accomplish with them.
You’re probably stacking 6 Russian infantry on Buryatia and joining the UK fighter there, preserving Buryatia past J1 for a threatened R2 attack into Manchuria of 6 infantry plus air. Granted, this does put early pressure on Japan, restricts Japan’s income early, and increases Russian income early, all of which are very nice. But unless you’re committing to KJF (Kill Japan First), Japan makes back the territory quickly, and with German control of African IPCs, and Japanese fleet in the Mediterranean, you’re looking at a mid-long term Germany that’s very powerful and rich, in exchange for a short-term inconvenience to Japan.
- J1 Attacks China, Small Pearl, buys 2 tran and ground units.If you’re going for early tank presence in Asia, IC/2 transport makes sense. If you’re just going for sheer units, 4 transports (if UK won’t be able to threaten French Indochina sea zone) or 3 transports 1 destroyer do decently. You can take ground units from the Japanese islands like Phillipines, Okinawa, Wake, and East Indies. But at any rate you probably really do not need 2 transports and ground units as a J1 buy.
- US reinforces Algeria, spreads ressources Atlantic/Pacific.If you split US early, it’s usually not a good idea. You have to race Japan’s 2 battleships, 2 carriers, 5-6 fighters, and bomber in the Pacific, and keep an eye on Africa and Europe, which usually means building US defensive fleet early to escort US transports. The more you concentrate force in one area, the more force your opponent will need to bring to bear to counter, the more flexibility you will have. The less you concentrate your force, the less your opponent will need to counter, the more flexibility your opponent will have.
Considering that UK/US should have lost at least 3 transports by end of G2 because of the listed Allied moves to Algeria, Allied infrastructure should be shot, and considering there’s a good chance of Japanese reinforcement to the Med fleet, Germans should have a good chance to a long-term stall in Africa.
Sounds to me like the Axis just aren’t pressing their potential attacks hard enough.
“Is there a certain rhythm to the Eastern front?” - sure, Europe, Africa, and Japan should all go to the same beat. Specifically, if Germany’s pushing like crazy and Japan’s lagging, then the Russians can punish Germany for its greed early, then when UK/US contain Germany, Russia can turn around and fight Japan. Or if Japan pushes like mad and Germany lags, vice versa. Only when Japan and Germany time their attacks and exert pressure early is Russia really pressured.
“So how do you balance Africa/Russia/Atlantic? Are the Japanese fighters the key to that?” Germany just grabs whatever it can in Africa, preserving its presence there as long as possible. Forget fighting in the main Atlantic; it just isn’t possible unless Allies screw up horribly. The only place the Axis can really hope to control against a KGF is the Mediterranean, and even then it comes at a cost in Europe. Japanese air is not the answer to German control of Africa/Russia/Atlantic.
“You can even build an IC (in Anglo-Egypt on UK2).” If you buy an IC anywhere for UK, you’re slowing your fleet infrastructure, which means slower progress to making drops in Europe. Plus you make a very juicy target for Japan. Anyways, Germany should probably not have left its ground on Algeria at end of G1, meaning there’s a decent chance of G2 hitting Anglo-Egypt with 4 ground plus air (depending on the G1 buy) You don’t want to give India to Japan easily, but with a bit of UK and Russian shenanigans, Japan should have a hard time holding on to India early, with minimal Russian/UK investment.
“WUTLOL?! Can I haz IPCs (for Japan)” - let’s say UK1 moved Australian sub to range of French Indochina sea zone. J1 counter destroys any UK India fleet that’s in reach of Japanese navy. J1 build of 3 transports 1 destroyer. You start with 6 ground on Japan, 1 on Wake, 1 on Okinawa, 2 on Phillipines, 2 on East Indies, plus possibles on New Guinea, Caroline Islands, and Solomon Islands. Say you take 2 ground from Japan, and drop to Kwangtung. (This is about the worst case scenario for Japan). J2 you have 4 ground on Japan, 1 on Wake, 1 on Okinawa, 2 on East Indies, and 4 transports. Two of those transports will have to be committed to Buryatia (if dropping to Asia) because of taking infantry from Okinawa/Wake. The other two can be used on targets ranging from Manchuria to India (although only one makes it to India), but let’s say that Japan commits one transport to Manchuria and one to French Indochina. This empties Japan and the surrounding islands on J2, and leaves Japan with 4 transports. 1 of those transports can be used to take infantry from East Indies for J3. So you only really will want 6 ground for the J2 build to fill all transports available. But that’s only 18 IPCs or so; you still have 2 units that you can build, and perhaps 12 IPCs. So you can probably afford a transport and a tank, or perhaps transport/infantry and save a few IPCs. Alternatively, on J2 you could start trying to pick up isolated infantry from Carolines/etc. and harassing Alaska, Hawaii, Australia, etc, but the basics are pretty much the same - picking up Japanese infantry from the islands and using them; you hit 5-6 transports very fast, and with only 3-4 transports taking targets from Japan, you can build a Japanese IC on J3 or J4, depending on the particulars. A Japanese IC at India may be a little too ambitious in a lot of games; with tight Allied play, French Indochina’s a better bet usually.
“please excuse if I sound a bit angry”
Yes, a Jedi’s strength flows from the Force. But beware of the dark side. Anger, fear, aggression; the dark side of the Force are they. Easily they flow, quick to join you in a fight. If once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi-Wan’s apprentice.