OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Anchovy vs The Definitive S - G40 Alpha +2
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sud lwlo 1 inf.
z37
A: 1 dd, 1 ca, 2 ftr, 1 tac
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (1)3@3: (5, 2, 6)1@4: (4)
D: 1 ss, 1 bb, 1 trn
Rolls: 1@1 1@4; Total Hits: 11@1: (2)1@4: (1) -
z37 cwlo 1 ca.
NCM
1 ftr, 1 tac trj > z72
1 aa egy > sud
1 inf rho > tang
1 inf rho > cng
2 dd, 1 cv z81 > z72
1 inf eper > per
3 inf ind > bur
2 mec ind > yun
2 inf, 1 rtl bur > yun
2 ftr, 1 tac z37 > yunPlace
9 inf eng, repair 4 damage to eng ic
6 inf indUKE Collects
30 - 9 convoy + 1 saved = 22
UKP Collects
10 -
ANZAC2
IPC=23
Purchases: 1 inf, 1 trn, 1 dd, save 5Combat
z42
1 ss, 1 dd, 1 ca z62
3 ftr quez42
A: 1 ss, 1 dd, 1 ca, 3 ftr
Rolls: 2@2 4@3; Total Hits: 12@2: (1, 3)4@3: (6, 4, 4, 6)need OOL
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Come on, I am getting right tired of this. :x Just when I think I have a shot at getting back in this game, I get diced, AGAIN!!! :x :x :x
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1 hit on my AC please. Yeah the dice are being mean to you, they do always swing in round abouts though.
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Do you know if you can use naval bases or air base the turn you capture them also I may ahve stuffed up the allocation of damage to your bases. I just added extra factories to show how much damage there was is this incorrect as I see you have damage tokens in the Sahara.
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OK so apparently my sub should not be in sz 82 so if you want to place it in sz 83 and give yourself 2 IPCs to UKE.
Cheers. -
Hmm, I thought that you could use nb’s right away. Did you get an official ruling on it?
z42
D: 1 dd, 1 cv (hit), 1 tac, 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 5)1@3: (2)1@4: (5) -
ANZAC loses 1 ss.
z42 rnd2
A: 1 dd, 1 ca, 3 ftr
Rolls: 1@2 4@3; Total Hits: 31@2: (6)4@3: (5, 1, 3, 2)
D: 1 dd, 1 cv (hit), 1 tac, 1 ftrOOL please.
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I will assume standard OOL at this point.
D: 1 dd, 1 cv (hit), 1 tac, 1 ftr
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 3)1@3: (4)1@4: (4) -
ANZAC loses 1 dd, 1 ca.
z42 rnd3
A: 3 ftr
Rolls: 3@3; Total Hits: 13@3: (3, 4, 4)
D: 1 ftr
Rolls: 1@4; Total Hits: 01@4: (6) -
Complaining seems to work… :-P z42 cwlo 1 ss, 1 dd, 1 ca.
NCM
2 inf egy > sud
3 ftr z42 > nte
1 inf, 1 rtl que > nswPlace
1 inf nsw
1 trn, 1 dd z62Collects
10 + 5 saved = 15 -
I2
Purchase 30 IPCs
1 CA @ 12
1 trn @ 7
2 art @ 4
1 inf @ 3CM
EGY - Walk in VC
3 inf, 1 art from ALXTJR
1 inf from ALG via trn in sz 94
1 tank from TUN via trn in sz 94
1 inf from MOR via trn in sz 92
1 art from TUN via trn in sz 92End
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CC
TRJ
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (4)2@2: (5, 1)1@3: (5)
D
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
TRJ 2
A
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 2)1@3: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
TRJ twlo 1 inf
NCM
GIB
1 fig from LIBMOR
1 m.inf from TUN
1fig, 1 tac from SITAsz 97
1 trn from sz 98NITA
2 inf, 2 art from SFRSGR
1 AAGun from NITAsz 91
1 DD from sz 95
1 CA, 1 DD from sz 93sz 92
1 sub from sz 98ROM
1 tank from ALBMobilize Units
1 CA, 1 trn in sz 95
2 art ( which was actually 8 IPCs not 4), 1 inf in NITACollect Income
19(territories)+15(NOs)= 34 IPCs -
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G3
Purchase Units 51 IPCs
2 figs @ 20
10 inf @ 30
Save 1CM
UK
1 bmb from WFR for SBR on IC
1 tac from sz 112 for SBR on NB
1 fig from sz 112 as escortCC
Ill assume you wont scramble this time :-D but in case you wanted too let me know so we can change it.
D
AAGun at bmb
Rolling 1d6:
(5)
AAGun at tac
Rolling 1d6:
(2)A
bmb at IC
Rolling 1d6:
(2)
tac at NB
Rolling 1d6:
(5)End
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AA Guns miss
4 damage on IC - total 5 damage
5 damage on NB - total 5 damageNCM
WGR
1 bmb from UK
1 tank from WFR
2 inf from ICE via trn in sz 123
2 tac from POLsz 112
i fig, 1 tac from UK
1 trn from sz 114
1 trn from sz 91
1 trn from sz 123sz 119
1 BB, 1 DD from sz 123WFR
1 tac from MORGIB
2 fig from MORsz 82
1 sub from sz 83BUL
5 tanks, 3 inf from GREHUN
13 inf, 1 AAGun, 2 art from POL
1 inf from GERMobilize Units
10 inf in GER
2 figs in WGRCollect Income
41(territories)+10(NOs)+1(aved)=52 IPCs–—RUSSIA-----
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I noticed that you moved the 2 inf from ice to wger - that’s a 3-move and there’s no nb on Iceland.
R3
IPC=36
Purchases: 4 inf, 3 mec, 2 armCombat
noneNCM
2 ftr, 2 tac epl > bel
6 inf, 3 rtl bel > epl
2 inf, 3 rtl nukr > epl
1 inf ukr > bes
3 arm ukr > epl
2 inf bry > bel
2 inf rus > smo
3 inf rus > bry
1 mec, 2 arm belPlace
1 inf, 2 arm ukr
3 inf, 3 mec rusCollects
35