And I submit that adding a bunch of infantry to the board is a greater change to the game than merely requiring America to spend money on both maps.
We are talking infantry that start on mainland Asia for sure, probably on the front lines with the Chinese forces (which is where I suspect they would be placed) meaning you need less transports to move units, you don’t have to buy these units, and they are at best 4 rounds into the game at the start of the game since normally you would have to buy them, load them onto transports and unload them, move them inland and then they are available to attack. Also, these infantry units are immune from the Chinese, Americans, British and Australians on the first round of play (because Japan gets to use them before any of those nations anyway) thus, they would significantly change the game’s make up. In effect, you’re allowing a restricted bid of 18 IPC, give or take (which is what was talked about.)
My preferred fix is to require America to spend money on both sides of the board. It adds no new units, adds no new costs, does not significantly change any aspect of the game at all, since America can still move all those units to one side or the other.
You want to talk game breaking, adding units will get you a lot closer, a lot faster than just having America build its fighters in E. USA and fly them to W. USA on their next turn ever will!
And if you feel the reverse, tell us how negative is the opportunity cost, how many rounds are added or lost, what new units are added or removed, how does it significantly change the game, etc, etc. I, personally, do not think anyone can make the argument that requiring America to build on both sides of the board could be in any way, fashion or form game breaking nor could it do more harm than good in regards to the balance of the game. At least, no where near as strong an argument as can be made against adding or removing units from the board due, primarily, to the fact that adding units, or removing units to the board add strength in forward positions or reduces strength in forward positions. Remember, you are not just “adding” an infantry unit, you are adding the unit which effects offensive and defensive ability, you are artificailly moving the unit from manufacturing, transport and movement into a position it would not normally be at if it was just built prior to round 1 and you are making significant alterations to game board tactics. None of this occurs if you just require America to spend some cash on both sides of the board.
And for the record, those of you who think America has to build on both sides of the board, then what are you complaining about? Requiring them to do what they should be doing changes nothing from your viewpoint, right? After all, if you think they HAVE to build on both sides, then REQUIRING them to do so does not harm them one iota.
(I suspect many of you do not really believe your argument, hence you are using it as a strawman. If you truly believed in your aguement, you would only be posting in agreement to the rule change. Further, I suspect those who claim it is “game breaking” to require America to build on both sides of the board are weaker players and do not feel they could recover the minutia of alteration such a rule would require. Many stronger players have, for years, built in the West and moved to the East to shield against Japan, now that Russia is a powerhouse, they do not have to do so anymore, so build directly into the Pacific, knowing it to be the over-powered strategy. Thus, the rule change, in effect, would have America building fighters and tactical bombers in C. USA, Aircraft Carriers in W. USA and moving them all down to Hawaii on the next round.)