• So how much cash are you dedicating per round to the European theater?  I am just interested in how long it takes to get your equipment mobilized.  After all, if it takes 20 rounds to get set up because you only spent 8 IPC a round to the European front, it isn’t a really viable strategy.  If it takes 8 rounds, well, I have seen many a game conceed before 8 rounds.  England falls and there are no Americans to liberate, Russia falls, Italy falls, Japan is cleared out of the Pacific…so I would have to say to be viable to the size you want, I am envisioning having to spend = realistically = 40 IPC a round in the Atlantic leaving 12 IPC a round for the Pacific for the first four rounds.


  • On that note, I just conceded the game that prompted this post. Moscow was going to fall on round 6  :|

    I had opted for using a 4 transport shuck that would have allowed me to keep up naval production in the Pacific and applied some pressure in Europe but to no avail.


  • I can’t be so rigid as to give a specific dollar amount invested in each theater.  It all depends on what the axis do.  The axis have the innitiative after all, correct?  What I can say is whatever amount of ipc’s the USA dedicates towards the European theater you can be sure I will not be shuttleing transports.  Not in G40.

    again, “That is how I roll”  8-)


  • I was thinking some kind of round figure “half” " a third" etc…give or take, granted in base due to what the Axis do.  I am just thinking about feasibility, since Japan HAS to go navy in this game, it’s just not economic to ignore the pacific like it was in revised.


  • I don’t know, it all depends.  sometimes I might spend it all in the atlantic sometimes I may spend it all in the pacific.  It varies from turn to turn.  Like I said, it depends on which side I percieve to be the greater threat.  Once things are in hand I will try to flood one side or the other.  Then two or three turns later, start flooding the other theater with cash.  There are no absolutes.  disclaimer- you need not be a jedi to play the USA  8-)


  • @M7574:

    I don’t know, it all depends.  sometimes I might spend it all in the atlantic sometimes I may spend it all in the pacific.  It varies from turn to turn.  Like I said, it depends on which side I percieve to be the greater threat.  Once things are in hand I will try to flood one side or the other.  Then two or three turns later, start flooding the other theater with cash.  There are no absolutes.  disclaimer- you need not be a jedi to play the USA  8-)

    No, all you really need to play America is a body temperature of about 98.6 degrees Fahrenheit.


  • I agree with Jen, the dilemma for the US is where to concentrate on the first 3 turns.  Having experimented with a J2 or J3 attack on the US fleet in the pacific, I am now reluctant to leave my US fleet anywhere near the possibility of attack on J2 or J3.  I move it to SZ64 (Panama) asap now and defend the west coast with ground/air units.  That way I save the pacific fleet and can build a reasonable task force in the atlantic to cause some havoc against the Germans/Italians.  Also if the jap fleet has gone hunting the US fleet, then I declare war on the japs with the UK/Anzacs and use my transports to take as many islands as possible which is great nuisance value (as well as generating more income for the allies) and turns the attention of the japs back to the DEI/Australia etc. I use the two turns it takes the jap fleet to get back into action (against the UK and Anzacs) to build some nice BB’s and CV’s for the yanks, join up with the intact pacific fleet and then off I go hunting.

    Its about buying time as the allies…do as much as you can to avoid engaging the japanese fleet too early, it is too strong.

    So to summarise, retreat the pacific fleet to safety, build in the atlantic the first 2 turns (2CV’s, a BB, 4 destroyers and 3 or 4 transports will do the job) and then concentrate on building up the pacific fleet thereafter.

    I target Norway (vide Gibraltar) as the yanks when possible in order to build a US factory on Germanys doorstep.  The atlantic build also gives the German player something to think about when considering sealion.

    Just my experiences.


  • No, all you really need to play America is a body temperature of about 98.6 degrees Fahrenheit.

    That’s harder than you think.  :wink:


  • @anchovy:

    No, all you really need to play America is a body temperature of about 98.6 degrees Fahrenheit.

    That’s harder than you think.   :wink:

    I shoulda said +/- 4 degrees. lol.


  • sure the USA is not threatened and has a ton of income.  You’ll have an effect the whole world over no matter what you do.  But the trick is to play them efficiently.  Its a logistical nightmare to play them.  I would argue that they are the toughest nation to play properly.  Lots of decisions to make.  If the USA does not do their job well other countries wind up paying the price.


  • @Gargantua:

    In all honesty,  why bother with a shuck that does ANYTHING but land in gibraltar?  In Gibraltar you can base planes with the Airbase, and have Scramble protection for Free,  you are also at a naval base with insta-return home,  you threaten  an Axis Capital,  and threaten 7 traditionally axis held european territories including denmark, excluding rome.

    Your naval elements defending your transports are also in strategic positions to strike against any mainstream axis naval movements, particularily Italian fleet, AND! You are always in position to open the Denmark door for the British to make the capital grab of Berlin.  Don’t forget, from Gibrlatar you can cancel the Sweden NO, the Morocco/Tunisia etc NO, the clear med NO, and possibly the 3 of GIB/GRE/SFR/EGY NO.

    There is no reason to do this differently. Reinventing the wheel here isn’t going to score you an extra INCH!

    Was thinking about it a bit more and there’s 1 very good reason to transport your units as TDF suggests. You use less transports and can still attack Germany every round. By going to sz109 you use 3 groups of transports whereas if you go to sz91 you need 4 groups to achieve the same goal of hitting Europe every round.


  • I ususally take Italy by turns 6-7.  Once Italy falls, it’s just a matter of time before Germany goes.

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