M7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2


  • Ger08

    collect: 59ipc’s
    NO’s:
    10ipc’s
    total: 69ipc’s

    one placement change:  2inf and 2mech switch places between WGer and Berlin

    I don’t think I like this dicey.

    G40alpha+2m7574EMvsAnchovyMoulinex_08Ger.AAM


  • Germany should have an extra 5 IPC for controlling Cau (No #3).


  • yay!

    thanks.  got a little bit angry over the vologda debacle.  finished turn rather hastily.

    I’ve got my avatar but the website won’t let me use it.  I suppose photos are to complex or something.


  • quick german ncm change.  map coming….


  • 2007 AAR League

    How does Anzac take Solomon when the dice showed Japan getting 2 hits to one, even though you really shouldn’t to the death dice unless it’s 1 against 1.

    20@1: (3, 6, 6, 1, 3, 3, 2, 6, 1, 6, 1, 4, 6, 2, 2, 3, 3, 3, 4, 1)

    20@2: (1, 4, 6, 1, 5, 2, 4, 2, 3, 3, 1, 6, 3, 6, 1, 6, 3, 2, 5, 3)

    Shouldn’t Solomon be empty but still under Japanese control?


  • I had to look at it close to count it but its correct.  The way he rolled it may not be not forum-correct but I’m ok with it.

    on the other hand I have a BIG problem with how well his inf have rolled on the defense vs me. :x

  • 2007 AAR League

    @M7574:

    I had to look at it close to count it but its correct.  The way he rolled it may not be not forum-correct but I’m ok with it.

    on the other hand I have a BIG problem with how well his inf have rolled on the defense vs me. :x

    You will have to elaborate, cause i’m not ok with it.


  • rnd 1  att:miss miss def:hit 
    rnd 2  att:miss        def:miss
    rnd 3  att:hit          def:miss
    rnd 4  att:miss        def:hit    but rnd 4 doesn’t happen because our inf is dead.

    again, it may not be the the official way to roll it but this ain’t no tournament.


  • Yes, what I was going to say, but my connection crapped out before I could.


  • R8
    IPC=19
    Purchases: 5 inf, 1 rtl

    Combat

    kaz
    1 inf sam

    vol
    2 inf tam
    2 ftr, 1 tac rus

    kaz lwol.

    vol
    A: 2 inf, 2 ftr, 1 tac
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 6)2@3: (4, 2)1@4: (1)
    D: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Sorry EM, I probably should have gone round by round, but I didn’t want to go through typing the same thing out a bunch of times.  I wasn’t aware I was breaking forum etiquette, so I’ll go the carpal tunnel route next time.  As for the explanation, M7574 had it right.


  • vol lwol.

    NCM
    see map.

    Place
    5 inf, 1 rtl rus

    Collects
    21

    BTW, French moves: 3 inf alex > egy; 1 inf cng > sud

    G40alpha+2m7574EMvsAnchovyMoulinex_08bR.AAM


  • Another suggestion is to roll the 2 inf separately, in future similar situations.  For example, in that battle round 1 would look like:

    Attacker: 2 inf
    :bbb 10@1 10@1:
    Defender: 1 inf
    :bbb 10@2:

    Then you can clearly see which inf hits first.

  • 2007 AAR League

    @M7574:

    rnd 1  att:miss miss def:hit 
    rnd 2  att:miss        def:miss
    rnd 3  att:hit          def:miss
    rnd 4  att:miss        def:hit     but rnd 4 doesn’t happen because our inf is dead.

    again, it may not be the the official way to roll it but this ain’t no tournament.

    We both agree that rd1 was a miss on both parts as it was rolled properly.
    Next roll was 20 against 20, this is a too the death roll, first hits win.  Technically you shouldn’t do a too the death roll unless it’s one on one.  So if I were to accept a too the death roll 2 on 1 it would still be first hits win.  In which case I received 2 hits before you recieved 1.  There is no round 3 and 4, you rolled all dice in round 2.


  • anchovy, looks like you missed my NCM change.  there’s a map on pg17.   no inf in smolensk, only one in arc.

    I’m sure you’ll want to take smolensk.


  • Ok, what do you want me to do?  It was an innocent error, and based on a call I’ve seen others on this board make (albeit with subs).  Nonetheless the result seems clear.  I’m not trying to pull a fast one.  If you insist however, I’ll re-roll from scratch round by round.

  • 2007 AAR League

    @Moulinex:

    Ok, what do you want me to do?  It was an innocent error, and based on a call I’ve seen others on this board make (albeit with subs).  Nonetheless the result seems clear.  I’m not trying to pull a fast one.  If you insist however, I’ll re-roll from scratch round by round.

    Yes, you may have seen many rolls like that, but they are always 1 against 1.  These are too the death battles and are common.

    I’m not trying to be difficult, but I can’t find anyway to agree to your roll, it leaves too much open to assumptions that can’t be justified, like how you come up with rd3 &4 when you only rolled for rd2.  I think the only reasonable option is to reroll.  I don’t think it will change much.


  • I see what EM is saying.  But since he has two attackers we need to hit twice, EM.

    I suppose if we had this battle ruled on by the higher powers, EM you would get a re-roll.   But this is a friendly game and I’d rather accept the result.  However, if EM insists, it should get re-rolled.  Thats how its done in AAMC or DAAK.

    By the letter of the law, its your call EM.  Thats my official stance.

  • 2007 AAR League

    Rolling that way is an unfair dice advantage, it totally skews the results because it leaves the roller to decide how to interpret the dice.  To the death rolls are allowed and common, because it’s first one to hit.  There is no interpretation.

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