@Imperious:
This does not belong here. Spend 3 more seconds of time and notice global has its own section.
You forgot: “and welcome to the forum!”.
Wonko….
4. Clarify- yes, because Mongolia is neutral and commintern country can attack neutrals. If Japan holds a Russian territory then communist china would liberate that territory for Russia.
Victory Cities- not every VC is circular and not every circle is a VC. I made those to be more of a Major city, but not necessarily a VC. If I don’t have a list of VC posted in the rules I will do that ASAP!
okay, good.
are the rules updated now?
thanks for fast answers
Wonko….
4. Clarify- yes, because Mongolia is neutral and commintern country can attack neutrals. If Japan holds a Russian territory then communist china would liberate that territory for Russia.
Victory Cities- not every VC is circular and not every circle is a VC. I made those to be more of a Major city, but not necessarily a VC. If I don’t have a list of VC posted in the rules I will do that ASAP!
Although if a Russian territory was held by Japan and Nationalist Chinese forces attacked it wouldn’t they liberate it as well?
I posted a revision of the rules a week ago, I’m light of these new questions I will be posting another revision to clarify some of these rules.
Yes, the allies liberate. But, the commintern, although allies they do not liberate.
Now I see why you need a team to develope a game! Lol
Great work!!!
But a few questions: :roll:
1. The production limits:
I count 49 IPC for Russia, not 48.
Japan gets 41 instead of 40
Commonwealth gets 35 rather than 33
Far East Command 21 instead of 23
Maybe i’m wrong, but i did it twice for each nation.
2. Does C.China has its own starting IPC and production or do C.China and Russia share the warchest?
3. Can Russa purchase units for C.China?
4. Germany/Italy attacks Great Britain +20 IPC’s
Is this valid for any attack against british troops or facilities (i.e. german submarines attack the royal navy or industrial bombing of London) or do Germany have to invade british island with ground troops?
5. Is it possible for the UK to attack Italy in the same game turn as Germany have taken Paris?
6. I don’t have the AAG40 rules. Is this the right way to play with industrial complexes:
Major IC
Minor IC
7. How do you face the problem of logistics? Do units get doubled movement speed in the non combat phase? I thought to implement railroad like in xeno games Wordl at War.
8. Which regions are VC’s?
9. (first group) Greece, Yugoslavia, Iran, Liberia, Brazil, Siam and Argentinia don’t have a fixed income like (second group) Rumania, Bulgaria and Hungary.
second group:
get a fixed income which they have to spend in their own country and they produce an additional income (value on the map) for Germany. So overall Rumania would get 6+4=10 IPC to the income pool of the Axis, right?
first group:
get no fixed income, so the Majors only get the income value on the map. There is no restriction to spend this money in these nations, right?
Great work!!!
But a few questions: :roll:
1. The production limits:
I count 49 IPC for Russia, not 48.
I counted it up 8 times and still got 48!
Japan gets 41 instead of 40
yes, 41 is correct
Commonwealth gets 35 rather than 33
yes, 35 is correct
Far East Command 21 instead of 23
yes, 21 is correct
Maybe i’m wrong, but i did it twice for each nation.2. Does C.China has its own starting IPC and production or do C.China and Russia share the warchest?
C. China gets 3 IPC’s to spend per turn or save3. Can Russa purchase units for C.China?
no4. Germany/Italy attacks Great Britain +20 IPC’s
Is this valid for any attack against british troops or facilities (i.e. german submarines attack the royal navy or industrial bombing of London) or do Germany have to invade british island with ground troops?
Any attack over or on Great Britain proper……ie…Scotland, Liverpool, London, and Belfast.5. Is it possible for the UK to attack Italy in the same game turn as Germany have taken Paris?
Italy declares war on the allies at the start of their turn after Paris is taken. When this takes place the UK has already moved.6. I don’t have the AAG40 rules. Is this the right way to play with industrial complexes:
Major IC
- Placed on territory of 3+
- Max 10 units
- Max damage 20
- Can only be built on original owned TT’s, Destroyed when captured (Does it include Minors like Siam?)
Minor axis and allied territories are included……Siam, Romania, Brazil.Minor IC
- Placed on territory of 2+
- Max 3 units
- Max damage 6
- Upgrade to Major for 20 IPC
yes7. How do you face the problem of logistics? Do units get doubled movement speed in the non combat phase? I thought to implement railroad like in xeno games Wordl at War.
No extra moves on non combat, the map is layed out so you don;t have to add this. also with the use of the extra movement from naval bases and air bases movemnt is fine.8. Which regions are VC’s?
Sorry, I will add these in the next revision comming soon.9. (first group) Greece, Yugoslavia, Iran, Liberia, Brazil, Siam and Argentinia don’t have a fixed income like (second group) Rumania, Bulgaria and Hungary.
All Minors other than Finland, Romania, Hungary, Bulgaria, and Siam use IPC values on map for income only after being activated. Either the country can become an alliy or axis force or can become part of the army that entered and the territory.second group:
get a fixed income which they have to spend in their own country and they produce an additional income (value on the map) for Germany. So overall Rumania would get 6+4=10 IPC to the income pool of the Axis, right?
Germany would get 4 IPC’sper turn for romania and Romania will collect 6 IPC’s per turn for itself.first group:
get no fixed income, so the Majors only get the income value on the map. There is no restriction to spend this money in these nations, right?
All Pro axis and pro allied, and strict neutrals are froze until a major power activates them. Its up to the player entering the territory if the country starts collecting it’s IPC’s for military use or is absorbed into the major countries army.
I surehope this answeres your questions. Revision of rules and now setup charts will be posted tomorrow night……Tuesday night.
how does poland play. i skimed the rules but found noting. do they act like any other neutel?
also, who would play as them?
how does poland play. i skimed the rules but found noting. do they act like any other neutel?
also, who would play as them?
UK will role for Poland. They are a typical neutral country but if for some reason they are not defeated in the first round they will join the allies and collect an income. I didn’t put anything in the rules for them because if Germany can’t take Poland on turn 1 the game will be over by turn 4 or 5 anyway! Thanks for the question, I will probably put this in my next revision.
Hey, how come Germany has cheaper tanks than russia? is this important for the game you think or can it be played with equal prices for each unit? except special units
@Captain:
Hey, how come Germany has cheaper tanks than russia? is this important for the game you think or can it be played with equal prices for each unit? except special units
It helps balance the game out IMO. Hopefully this will be evident as the game is played more and more.
Remember to look at your setup charts for units costs and attack and defense factors. Most are different, especially axis countries. Even the regular units are different for certain countries, Japanese armor, German subs, UK battleship. As you play the game please give me feedback on thesde changes
will do
Revised setup charts and rules are posted at top of thread. If there are anymore questions feel free to ask.
you said in your post:
Q:Major IC
but in your rules:
Minor Axis countries cannot increase their IPC production. Minor Axis produce units as if they have a minor industrial complex but cannot upgrade to a major complex
I think you have forgotten to change the rules, isn’t it?
2.
Are only the minor allies of Germany able to produce like a minor industrial complex withou having it and does it include Argentinia?
Siam is able to produce 1 infantry, but could Japan build 2 more units in Siam?
What’s up with the allied minor allies, i.e. Iran?
If the US activates Brazil while staying in peace, do they get the 4 IPC for each round or first when they enter war?
Does the US still enter war, if they reach the 80 IPC with already activated Brazil or do they have to reach 84 IPC?
I think 80 would make sense!
Last but not least:
Your chart format doesn’t fit the paper size in some cases.
OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.
COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)
you said in your post:
Q:Major IC
- Can only be built on original owned TT’s, Destroyed when captured (Does it include Minors like Siam?)
A:Minor axis and allied territories are included……Siam, Romania, Brazil.but in your rules:
Minor Axis countries cannot increase their IPC production. Minor Axis produce units as if they have a minor industrial complex but cannot upgrade to a major complex
Minor axis, not pro axis neutrals, can have IC’s built in their countries for either Germany or Japan. Following the IC rules for minor and major IC’s. Minor axis Include Finland, Hungary, Bulgaria, Romania, and Siam. The Allies minors are already in action, Canada, ANZAC, South Africa…Pro Allies neutrals can only be activated and use the army.I made a mistake of saying Brazil in the other post. I’m really allowing the axis to place IC’s in minor axis territories to help with game balance. I’ll clarify this in another rulebook revision.
I think you have forgotten to change the rules, isn’t it?
2.
Are only the minor allies of Germany able to produce like a minor industrial complex withou having it and does it include Argentinia?
Siam is able to produce 1 infantry, but could Japan build 2 more units in Siam?
What’s up with the allied minor allies, i.e. Iran?
Argentina can produce if they are activated by the Germans only. I’ll add this too. Siam can’t produce other than the 1 inf per turn, but Japan can put a major IC’ and produce.
If the US activates Brazil while staying in peace, do they get the 4 IPC for each round or first when they enter war?
Does the US still enter war, if they reach the 80 IPC with already activated Brazil or do they have to reach 84 IPC?
I think 80 would make sense!
I’m gonna add in the next rule revision that the US cannot activate any pro ally neutrals before they are at warLast but not least:
Your chart format doesn’t fit the paper size in some cases.Yea, i’m still working on the charts….I was just trying to give out all the info so people could play. I see I still need to work on rule clarification, thanks for the questions.
OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.
COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)
:-o :? :cry: :-( :| :roll: :x :evil:
Are fortifications destroyed when territory is captured like the IC are?
one more question:
lets say germany attacks France on G1 and they wait with paris until G2
Then on F1 france move navy to a safe spot at the same zone as british navy.
Then Germany takes paris and They roll a 1 on the dice. Then they are removed and replaced with German naval units?
but then there would be German and British NAval at the same zone?
would there be battle? or should the units just move to nearest german land zone?
@Captain:
one more question:
lets say germany attacks France on G1 and they wait with paris until G2
Then on F1 france move navy to a safe spot at the same zone as british navy.
Then Germany takes paris and They roll a 1 on the dice. Then they are removed and replaced with German naval units?
but then there would be German and British NAval at the same zone?
would there be battle? or should the units just move to nearest german land zone?
I’m pretty sure it would have to be the same rule for whenever naval units start their turn in a hostile sea zone. The player who starts their turn with units in a hostile sea zone can either engage in combat or move out of the zone (staying in the zone is not an option).