• OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.

    COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
    I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)

  • '14

    @hape:

    @Tigerman77

    you said in your post:
    Q:Major IC

    • Can only be built on original owned TT’s, Destroyed when captured (Does it include Minors like Siam?)
      A:Minor axis and allied territories are included……Siam, Romania, Brazil.

    but in your rules:
    Minor Axis countries cannot increase their IPC production. Minor Axis produce units as if they have a minor industrial complex but cannot upgrade to a major complex
    Minor axis, not pro axis neutrals, can have IC’s built in their countries for either Germany or Japan. Following the IC rules for minor and major IC’s. Minor axis Include Finland, Hungary, Bulgaria, Romania, and Siam.  The Allies minors are already in action, Canada, ANZAC, South Africa…Pro Allies neutrals can only be activated and use the army.

    I made a mistake of saying Brazil in the other post. I’m really allowing the axis to place IC’s in minor axis territories to help with game balance. I’ll clarify this in another rulebook revision.

    I think you have forgotten to change the rules, isn’t it?

    2.
    Are only the minor allies of Germany able to produce like a minor industrial complex withou having it and does it include Argentinia?
    Siam is able to produce 1 infantry, but could Japan build 2 more units in Siam?
    What’s up with the allied minor allies, i.e. Iran?
    Argentina can produce if they are activated by the Germans only. I’ll add this too. Siam can’t produce other than the 1 inf per turn, but Japan can put a major IC’ and produce.

    If the US activates Brazil while staying in peace, do they get the 4 IPC for each round or first when they enter war?
    Does the US still enter war, if they reach the 80 IPC with already activated Brazil or do they have to reach 84 IPC?
    I think 80 would make sense!
    I’m gonna add in the next rule revision that the US cannot activate any pro ally neutrals before they are at war

    Last but not least:
    Your chart format doesn’t fit the paper size in some cases.

    Yea, i’m still working on the charts….I was just trying to give out all the info so people could play.  I see I still need to work on rule clarification, thanks for the questions.


  • @cminke:

    OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.

    COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
    I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)

    :-o :? :cry: :-( :| :roll: :x :evil:


  • Are fortifications destroyed when territory is captured like the IC are?


  • one more question:

    lets say germany attacks France on G1 and they wait with paris until G2

    Then on F1 france move navy to a safe spot at the same zone as british navy.

    Then Germany takes paris and They roll a 1 on the dice. Then they are removed and replaced with German naval units?

    but then there would be German and British NAval at the same zone?
    would there be battle? or should the units just move to nearest german land zone?


  • @Captain:

    one more question:

    lets say germany attacks France on G1 and they wait with paris until G2

    Then on F1 france move navy to a safe spot at the same zone as british navy.

    Then Germany takes paris and They roll a 1 on the dice. Then they are removed and replaced with German naval units?

    but then there would be German and British NAval at the same zone?
    would there be battle? or should the units just move to nearest german land zone?

    I’m pretty sure it would have to be the same rule for whenever naval units start their turn in a hostile sea zone. The player who starts their turn with units in a hostile sea zone can either engage in combat or move out of the zone (staying in the zone is not an option).

  • '14

    @Sgt.:

    @Captain:

    one more question:

    lets say germany attacks France on G1 and they wait with paris until G2

    Then on F1 france move navy to a safe spot at the same zone as british navy.

    Then Germany takes paris and They roll a 1 on the dice. Then they are removed and replaced with German naval units?

    but then there would be German and British NAval at the same zone?
    would there be battle? or should the units just move to nearest german land zone?

    Yes, Germany will move vessel to nearest German territory or do battle.
    I’m pretty sure it would have to be the same rule for whenever naval units start their turn in a hostile sea zone. The player who starts their turn with units in a hostile sea zone can either engage in combat or move out of the zone (staying in the zone is not an option).


  • @Sgt.:

    @cminke:

    OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.

    COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
    I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)

    :-o :? :cry: :-( :| :roll: :x :evil:

    lol im canadian too.


  • @cminke:

    @Sgt.:

    @cminke:

    OK THIS MAY BE REALLY OFF TOPIC BUT I DONT THINK IVE SEEN THIS YET.

    COW COME NO ONE HAS COMPLAINED ABOUT THE CANADIAN ROUNDELS??
    I THINK THOSE CANADIANS ALREADY HAVE TOO MUCH.;)

    :-o :? :cry: :-( :| :roll: :x :evil:

    lol im canadian too.

    I suppose it’s okay then  :-D


  • i was just saying that cuz (im not sure if you remember)of the argument about the Canadian roundels on the aap40 and aae40 map, and that no one complained this time was odd.

  • '14

    HAPE,

    I got the setup charts and the Tech chart fixed. can be downloaded at top of the thread.


  • Yep, the new version of the setup charts is much better! Thanks a lot!

    Another few questions…

    1.Naval bases.
    1.1 Do naval fleets get the 1+ movement bonus in each sea zone adjacent to a territory with a harbor, i.e. Philippines base bonus for sz 92, 93, 107 or only 92?

    1.2 Do naval fleets get in sz 125 +2 movement?

    2. C.China has 0 IPC starting income, isn’t?

    3.
    3.1 Is it possible for a transport to unload the two units in different areas? Is there a difference in combat and non-combat movement?

    3.2 Are transports able to move after unloading the cargo? Is there a difference in combat and non-combat movement, too?

    4. Does Germany have to pay for a major IC in his minor allied countries, i.e. Romania 30 or 20 IPC?

  • '14

    @hape:

    Yep, the new version of the setup charts is much better! Thanks a lot!

    Another few questions…

    1.Naval bases.
    1.1 Do naval fleets get the 1+ movement bonus in each sea zone adjacent to a territory with a harbor, i.e. Philippines base bonus for sz 92, 93, 107 or only 92?

    Only sz 92. It is seperate from the other sea zones.

    1.2 Do naval fleets get in sz 125 +2 movement?

    NO

    2. C.China has 0 IPC starting income, isn’t?

    Yes, They get 3 IPC’s per turn to spend. but start out with 0

    3.
    3.1 Is it possible for a transport to unload the two units in different areas? Is there a difference in combat and non-combat movement?

    A transport can load a unit, move, then load another unit….but once it off-loads one or both units it’s movement is over. Only time a transport can be used in combatis during an amphibious assault. They can also defend against aircraft attacks. If the sea zone the transport is in is connected to 2 different land territories, then it can unload a unit into 2 different territories as long as the transport doesn’t have to move.

    3.2 Are transports able to move after unloading the cargo? Is there a difference in combat and non-combat movement, too?

    NO, there is no difference between combat and non combat with unloading transports.

    4. Does Germany have to pay for a major IC in his minor allied countries, i.e. Romania 30 or 20 IPC?

    If Germany wants to place a Major IC in Romania, Germany would have to pay 30 IPC’s…Romania builds as if they have a minor IC, but this cannot be upgraded or used in any way by the Germans. If Germany or any other axis power wants to build units in a minor axis territory they will have to build an IC.


  • Hi

    Is there any chance you guys will make a smaller 1939 map?, same size as A&A Global?
    This map is great, but it is just to big for many A&A players, and it does take to long time to play, and it is to many territories. I really would like a 1939 map same size as Global fewer territories.

  • '14

    @supermestizo:

    Hi

    Is there any chance you guys will make a smaller 1939 map?, same size as A&A Global?
    This map is great, but it is just to big for many A&A players, and it does take to long time to play, and it is to many territories. I really would like a 1939 map same size as Global fewer territories.

    Any game that starts in 1939 is going to take longer to play. The 39 game starts two turns before the global 40 game. If you want a 39 game that has isn’t broken up as much try xeno games world at war. It is a good game.


  • @Tigerman77:

    @supermestizo:

    Hi

    Is there any chance you guys will make a smaller 1939 map?, same size as A&A Global?
    This map is great, but it is just to big for many A&A players, and it does take to long time to play, and it is to many territories. I really would like a 1939 map same size as Global fewer territories.

    Any game that starts in 1939 is going to take longer to play. The 39 game starts two turns before the global 40 game. If you want a 39 game that has isn’t broken up as much try xeno games world at war. It is a good game.

    Hi

    I actually have the Xeno game, World At War and I like that game, but the map is crap compared to yours. I really like the A&A Global game, the only thing missing there is that Poland, Norway, Denmark and the Dutch was Neutral Territories.

  • '14

    before I made the 39 map I used the world at war rules with the AAglobal map. It took a little work to adapt the rules to the map , but it worked really good. I used minors and neutrals also. Although it was still a 1940 game. Take the rules for my 39 game and try them on the global map. Right now I have too many projects going on and would have to stop and make another map, wish I could help. To be honest the 39 global game isn’t that much longer to play than the AA global game, 2 turns maybe. You should try it!

    Adam


  • @Tigerman77:

    before I made the 39 map I used the world at war rules with the AAglobal map. It took a little work to adapt the rules to the map , but it worked really good. I used minors and neutrals also. Although it was still a 1940 game. Take the rules for my 39 game and try them on the global map. Right now I have too many projects going on and would have to stop and make another map, wish I could help. To be honest the 39 global game isn’t that much longer to play than the AA global game, 2 turns maybe. You should try it!

    Adam

    Hi Adam

    The biggest problem is the size of the map actually. And I have no hardcore A&A friends, they like A&A, but they rather prefer a game that not take to long time to play.
    Anyway, the size issue, is the map still playable if I downsize the map a little?, my biggest concern about downsizing the map is overcrowded territories, do you think this will be a problem?

  • '14

    You can get the map on a 6x3, will that work? Any smaller and the territories may be too small. If u want it smaller let me know and I’ll send u the map in a PDF file.


  • @Tigerman77:

    You can get the map on a 6x3, will that work? Any smaller and the territories may be too small. If u want it smaller let me know and I’ll send u the map in a PDF file.

    Hi

    6x3 ? How many inches?, or cm? Height and Lenght? I would love the map in PDF file.
    I got two gaming table, one that is height 90 cm x lenght 175 cm and height 75 cm x lenght 135 cm. In inches that would be, 35,4 inches x 68,9 inches and 29,5 inches x 53,1 inches.
    Would one og these tables be big enough?, maybe the smallest one, 29x53 inches?

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