As for not playing to VC victory. Generally (and many old timers here will agree) I hate winning with victory cities, I feel it is a cheap win, just like Magic 84 was in classic. (Where if the Axis collect 84 IPC in TT value after America’s turn, they win. Does not matter if you have a million British infantry in W. Europe, Axis win.)
However, I’m looking at the board and I have GOT to say here, its seems the only plausible way for the axis to win in Alphas is to win with Victory Cities. You get out spent every round by America alone out of the box! (80+ income for America vs 40 for Germany, 40 for Japan? No way Italy out produces China, England 1, England 2 and ANZAC.) OOB, there is no way the Axis can win short of grabbing enough victory cities before the allies out man them 3:1 everywhere. Alpha, its a little easier I think. Still, the only easy win I see is to get VCs otherwise, you’re fighting a losing battle with the axis.
I would LOVE to be proved wrong. But short of a difference in skill level of the players, I dont see it myself. And I just see the rules for future tournaments saying you can win with VCs, so it’s probably best to get in the habbit of defending them now. (Those were the rules for AARe tournaments around the web. I suspect it will hold true for AA40 tournaments.)