Always take France. Sometimes take Normandy. Never take Southern France.
Typical First Round
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I’m getting ready to play my first game of Global 1940 and I was wondering what some typical/standard opening “moves” are for each country. I’m not sure which country I will play, but I wanted to have some ideas for each one… any input would be appeciated.
Thanks! -
Invade france!
Read the Lessons Learned thread.
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Invade france!
Read the Lessons Learned thread.
I did read that thread… that’s what gave me the idea to start this thread! (what came first, the chicken or the egg?)
j/kI think that the “Lessons Learned” thread is a great idea btw
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Let me expand on my original question…
I would also be interested to know what some typical buys are for each country’s first round.
Thanks! -
it depends, what strategy you are following.
germany:
some people buy a carrier. because it is not sufficient to defend itself you need company, mostly a destroyer and a submarine. this put into the seazone 112 where a battleship, a cruiser and a transport are parked.
but, because sealion doesn´t win any game i prefer to buy three submarines and a bomber to establish a naval threat in the west.russia:
most buys are 9 infantry, 1 artillery and a tank every round.japan: a naval base and a transport, saving some ipcs or three transports and saving ipcs as well.
uk-europe:
mostly infantry. depends from the outcome of the first round of the german player.uk-pacific: a carrier or men, depens from japan´s turn.
italy:
i lean towards buying nothing. just moving and attacking to secure good positions to invade africa via egypt.us: here it depends from the decision where to go first: europe or asia. there you place your buys. i suggest for both theaters 4 submarines, a carrier and a bomber to place in one theater.
anzac:
same as italy. no buys but strategic movements to secure NOs in the 2nd round.china: infantry as much as possible.
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@rock`n:
it depends, what strategy you are following.
germany:
some people buy a carrier. because it is not sufficient to defend itself you need company, mostly a destroyer and a submarine. this put into the seazone 112 where a battleship, a cruiser and a transport are parked.
but, because sealion doesn´t win any game i prefer to buy three submarines and a bomber to establish a naval threat in the west.russia:
most buys are 9 infantry, 1 artillery and a tank every round.japan: a naval base and a transport, saving some ipcs or three transports and saving ipcs as well.
uk-europe:
mostly infantry. depends from the outcome of the first round of the german player.uk-pacific: a carrier or men, depens from japan´s turn.
italy:
i lean towards buying nothing. just moving and attacking to secure good positions to invade africa via egypt.us: here it depends from the decision where to go first: europe or asia. there you place your buys. i suggest for both theaters 4 submarines, a carrier and a bomber to place in one theater.
anzac:
same as italy. no buys but strategic movements to secure NOs in the 2nd round.china: infantry as much as possible.
Where do you put the naval base?
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Hainan Island.