• Yep, that’s what I thought.


  • does USA collect all the extra IPCs from its NOs on turn 3? (assuming no early DOWs)

    just need clarification for some well mannered table arguing lol


  • @Uncrustable:

    does USA collect all the extra IPCs from its NOs on turn 3? (assuming no early DOWs)

    just need clarification for some well mannered table arguing lol

    Yes.  The US can declare war at the beginning of the collect income phase.  Thus, it collects ipcs from national objectives requiring a state of war at the end of the collect income phase.


  • I think this was covered, does it matter if its a3 or a2? Can an armor blitz through a minor factory and then continue if the territory is empty of ground units? Example, blitz through southern Ukraine into northern Ukraine?


  • @JamesAleman:

    I think this was covered, does it matter if its a3 or a2? Can an armor blitz through a minor factory and then continue if the territory is empty of ground units? Example, blitz through southern Ukraine into northern Ukraine?

    All units stop blitz, including AA or factories.


  • Assuming Russia is in war with Germany… In case Russia attacks the following three Ula, Cmo and Tsa in the same turn.
    Will Russia collect bonus for two of them?
    Or should Russia attack only one and then next turn attack the pro-axis Mongolia in order to collect the bonus.
    The question is when will Mongolia turn pro-axis?


  • @Ghostglider:

    Assuming Russia is in war with Germany… In case Russia attacks the following three Ula, Cmo and Tsa in the same turn.
    Will Russia collect bonus for two of them?
    Or should Russia attack only one and then next turn attack the pro-axis Mongolia in order to collect the bonus.
    The question is when will Mongolia turn pro-axis?

    Item 1:
    Russia must be at war with JAPAN in order to attack anything on the Pacific Board.  Now, there’s nothing that would specifically prevent Russia from declaring war on Japan, but the state of war with Germany has absolutely nothing to do with Russian diplomatic relations on the Pacific boards.

    Item 2:
    Mongolian territories may flip to be pro Axis, but I’m HIGHLY dubious that they are considered “proaxis” by the national objective.  The intent of that rule is that only territories that started the game as proaxis and are labeled specifically as proaxis count as territories that provide Russia with bonus income.  Like Sweden et all, Mongolian territories are considered “strict neutral” territories, with special rules.

    If however, I’m wrong, you would need to attack the next group of “pro axis territories” on subsequent turns as they are considered strict neutral the turn you initiate the first attack.  But I don’t think I’m wrong.  They aren’t pro axis per the intent of that objective, even if Russia attacks one to flip them.

  • Official Q&A

    You’re not wrong.  The USSR NO applies only to original German, Italian, and pro-Axis territories.


  • Question concerning coastal bombardment: if I would attack with 4 loaded transports and 10 cruisers, how many dice would I get to roll? 4 because I have 4 Units amph. assaulting the TT, or 2 because 2 transports?
    Thanks.


  • If there are 4 UNITS, 4 rolls. If there are 4 transports carrying 8 units, 8 rolls.

    In other words, for each unit there can be 1 bombardment.


  • Thank you for the quick answer.


  • I’m a little confused…

    Landing in DEI is a non combat move for UK and ANZAC right? They don’t need a Warship escort.

    Do you always need an escort for an amphibious assault? Or only if there is an enemy Sub blocking?

  • Customizer

    @Veqryn:

    @Krieghund:

    @Veqryn:

    @Veqryn:

    three questions:

    1. In OOB I understand Kamikaze attacks perfectly. � However, I want to ask if there was any change to them for the latest Alpha +3?
    I am asking because from reading Alpha +3, it really sounds like Japan can make kamikaze attacks from the very start of the game, since the sheet mentions nothing about any conditions necessary to do the attacks (ie: having to wait for the allies to capture one of those ~4 islands).

    2. I do not understand the Japan - Russian relationship, in either OOB or Alpha+3.
    Does it work like this: Either Japan or Russia can declare war on each other, any time they want [beginning of combat move], from the start of the game?
    Besides the weird mongolian rules, that relationship has no effect on anything else….

    3. Is Mongolia part of the “Strict Neutrals”?�  I mean, if the axis attack Sweden or another strict neutral, do the mongolians become friendly to the Allies?�  If the allies attack mongolia, does Sweden then become friendly to the axis?
    And if Russia attacks a Japanese territory, like Manchuria, that borders Mongolia, and then Japan recaptures it, does Mongolia still convert to Russian?

    thx
    veqryn

    Krieg, any idea?

    Gamerman01 and kcdzim answered these questions on the previous page.  Is there something they didn’t cover to your satisfaction?

    1.  Kamikaze requirements changed between OOB and Alpha3.  There is no Allied capture of certain islands requirement anymore (Alpha2?)

    2.  Basically in OOB Russia or Japan can declare war on the other whenever they want at no penalty.  Later a penalty of 12 IPC’s was added to Russia if Japan attacked Russia (I think it was).  Now that’s gone and the weird Mongolian rules reign.  I stopped keeping track as soon as the weird Mongolian rules were introduced.  (I mean, really)

    3.
    Soviet/Japanese Non Aggression Pact: Due to their mutual border conflct with Japan in 1939, the Soviet Union and Mongolia have a special relationship. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

    Based on my reading of the current rules per the above Alpha 3 section on this:

    A: If Axis attacks Strict Neutral (eg Sweden), Mongolia will go Pro Allied.
    B: If Allies attack Strict Neutral (eg Sweden), Mongolia will remain an isolated Strict Neutral
    C: If Axis attacks Mongolia while Mongolia is still Strict Neutral, ALL Strict Neutrals (eg Sweden) will go Pro Allied.

    D: If Russia attacks a Japanese controlled territory adjacent to Mongolia, Mongolian territories will never ally themselves with Russia and remain an isolated strict neutral. This means that if Russia attacks Manchuria, Japan is completely free to respond and will NEVER anger the Mongolians unless Japan attacks mongolia directly. (hope for this).

    E: If Japan attacks a russian territory adjacent to Mongolia, but not a Mongolian territory, Mongolia lights up as Russian, activates all her infantry, and becomes russian controlled.  But if Japan attacks a russian territory AND mongolia during the same combat move phase, Mongolia is still a strict neutral and will change alliances of all strict neutrals. (don’t do that ever).

    No, just that kcdzim seemed not 100% sure of his answer.
    Thx for the clarification, krieg, gamer, kcdzim.

    Man these Mongolian rules are just plain nuts….

    to be more specific, they are very complicated and do not add anything to the game beyond complexity

    Ok, I do need further clarification:

    D. Do you mean that if Russia attacks a Japanese controlled Manchuria, that Mongolia stays neutral.  Then if Japan re-conquers Manchuria, Mongolia still stays neutral.  Then the next turn, if Japan conquers Amur, that Mongolia stays neutral still?

    F: If British or a non-Russian country attacks Sweden (strict neutral), then Mongolia will stay as neutral.  Then if Japan attacks Amur next turn, Mongolia will become Russian still?  Or stay as Neutral?

    thx,
    veqryn


  • @Veqryn IDK
    @ViribusUnitis:
    You need escorts to do an assault IF there are surface warships belonging to a power with which you are at war in the sea zone. I assume this applies to NCM, but it may be Combat Move because UK could fight Japan.


  • @Veqryn:

    D. Do you mean that if Russia attacks a Japanese controlled Manchuria, that Mongolia stays neutral.  Then if Japan re-conquers Manchuria, Mongolia still stays neutral.  Then the next turn, if Japan conquers Amur, that Mongolia stays neutral still?

    Yes.  If Russia attacks Manchuria, Mongolia will NEVER flip to Russian controlled upon Japanese retaliation, anywhere at anytime.

    @Veqryn:

    F: If British or a non-Russian country attacks Sweden (strict neutral), then Mongolia will stay as neutral.  Then if Japan attacks Amur next turn, Mongolia will become Russian still?  Or stay as Neutral?

    If any ally, including Russia, attacks Sweden (or any euro strict neutral), Mongolia will remain neutral.  However, if Japan attacks Amur the next turn, Mongolia will flip at the end of Japan’s combat move phase.  In this current rule set, It’s kind of a diplomatic one way street on the allied side.  If someone attacks Mongolia while it’s a strict neutral, it will flip every strict neutral on the european board.  But if the allies attacks a european neutral, it does nothing to the Pacific neutrals.  However, if the axis attack a strict neutral on the euro side, Mongolia will switch to pro ally.

  • Official Q&A

    @ViribusUnitis:

    Landing in DEI is a non combat move for UK and ANZAC right? They don’t need a Warship escort.

    Landing in Dutch territories is a noncombat move for any Allied power.

    @ViribusUnitis:

    Do you always need an escort for an amphibious assault? Or only if there is an enemy Sub blocking?

    You only need an escort if there will be a battle in the sea zone or if there are enemy subs there that you want to ignore.


  • I believe I already the answer to my question:

    When you build an IC, you cannot mobilize any units there until the next turn.

    You can build ICs in newly captured territories.

    I believe both of these statements are true.


  • @munchie19:

    I believe I already the answer to my question:

    When you build an IC, you cannot mobilize any units there until the next turn.Â

    You can build ICs in newly captured territories.

    I believe both of these statements are true.

    No.  When you build an IC, it must be on a territory that you controlled since the beginning of your turn.


  • I believe 1 is true, 2 is false…


  • Question regarding Kamikazes:

    Turn 21, UK moves into sea zone 6 and drops off men in American held Korea during non combat phase. Now, a massive multinational allied armada occupies z6.

    The following turn (22)…

    If UK picks up men from Korea, and amphibiously drops them on Japan. Does Japan get to launch Kamikaze’s at the DD and CV in sea zone 6 (Japan’s home waters), provided they did not move during the combat phase?

    I am aware that Japan, if they have surviving air units after USA hits them can still scramble to create a naval battle, but do they also get to Kamikaze as well if the only ships being activated are transports?

    If I have to, I will use Anzac forces to occupy the remnants of Japan and plunder their capital. I just have very few UK units to clear the sea battle from a scramble, and losing the cv and dd may disrupt the amphibious assault. Just curious.

    This also creates another question. As above, USA is in z6 on turn 21. On turn 22, when they begin the attack to seize Japan, if they only move 11 transports into z6 from Hawaii, and bridge 4 additional units in from Korea using 2 existing transports, and only send in 7 fighters to join the 10 fighters and 6 tactical bombers already in z6; Does Japan get to launch Kamikazes at the 8 cv’s, bb, 4 dd’s that occupy Japan’s sz6 at the end of the combat movement phase? Does scrambling change the answer?

    The rule book for Japan 1940 page 14 under Kamikaze attack state that “If an allied player has moved ships into one of the above sea zones, The Japanese player can announce during this phase that he or she intends to launch a kamikaze attack. A kamikaze attack can target any specific enemy surface warships (not submarines or transports.)”  We are using a3 which I assume automatically permits the use of Kamikaze regardless of the old activation rules. Does this mean they can target any specific enemy warship including UK, Anzac, and USA-[the active player] or just the US players ships?

    That sounds like if the U.S. moves ships (transports) it triggers the option to attack. It sounds like UK having not move ships into the zone would be immune. It also mentions that Kamikaze attacks can disrupt naval bombardment-which I assume requires me to move ships into the zone to trigger. Anyone clear on how all of this would work?

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

76

Online

17.2k

Users

39.6k

Topics

1.7m

Posts