• @Krieghund:

    Both kamikaze attacks and scrambling occur at the beginning of the Conduct Combat phase, so all combat movement will be complete when they occur.  As a result, they may only occur in sea zones in which enemy units end their combat movement.

    Thank you!

    Also I gamerman, thank you for your reply as well. I had written my question a couple times before posting, and in my original draft I mentioned that he activated the kamakazis by taking iwo, but then i deleted it during my editing.

    That makes a bit difference. So it turns out the Kamakazis would have only prevented bombards and took a few wounds off of the fleet stack. Also one last followup.

    In order for the kamakazis to prevent the bombard to they simply have to be used against the fleet as a whole, where even one kamakazi attack used on a ship (regardless of whether the target can bombard or not) prevents the whole fleet from bombarding? Or is it only the ships attacked themselves cannot bombard? So if a fleet had 3 bombard capable ships you’d have to use 3 tokens on each one respectively to cancel their bombard.

    Thanks again to Krieg and everybody else (gamerman too!) who takes the time to help us eager global players!


  • 1 kamikaze on any ship prevents all bombardments


  • You can’t fly planes over the Caspian Sea, right?

  • Official Q&A

    Yes, you can.


  • @Krieghund:

    Yes, you can.

    Okay? A related question: can you then build in it?

  • Official Q&A

    Yes.


  • So for all intents and purposes, it is a sea zone. If so, why is it not numbered?


  • @calvinhobbesliker:

    So for all intents and purposes, it is a sea zone. If so, why is it not numbered?

    Good question!


  • Another Question: can the US or Britain build in the Great Lakes?


  • @calvinhobbesliker:

    Another Question: can the US or Britain build in the Great Lakes?

    This is why they need to number sea zones that are in play.  So we know which ones are and which aren’t.


  • Questions regarding naval units starting in a hostile sea zone:
    1. Can you load up transport in the hostile sea zone and leave to conduct combat elsewhere?
    2. If you can, can you leave other naval vessels to conduct combat in the original sea zone?
    3. If the answer to #2 is a no, can you fly in aircrafts to conduct combat, after the transports leave?

  • Official Q&A

    @Mistergreen:

    Questions regarding naval units starting in a hostile sea zone:
    1. Can you load up transport in the hostile sea zone and leave to conduct combat elsewhere?

    If you have just declared war on the hostile powers, yes; otherwise, no.

    @Mistergreen:

    2. If you can, can you leave other naval vessels to conduct combat in the original sea zone?

    Yes.


  • @calvinhobbesliker:

    So for all intents and purposes, it is a sea zone. If so, why is it not numbered?

    Probably has to do with the Caspian Sea has been a part of the map since Classic and on Classic the SZs weren’t numbered.


  • One further hostile sea zone question:
    Can I leave a hostile sea zone with one or more naval units and still conduct combat in that sea zone with units I leave or move into the same sea zone?


  • @Mistergreen:

    One further hostile sea zone question:
    Can I leave a hostile sea zone with one or more naval units and still conduct combat in that sea zone with units I leave or move into the same sea zone?

    I think so

  • Official Q&A

    @Hobbes:

    @calvinhobbesliker:

    So for all intents and purposes, it is a sea zone. If so, why is it not numbered?

    Probably has to do with the Caspian Sea has been a part of the map since Classic and on Classic the SZs weren’t numbered.

    Sort of.  On all past maps the Caspian Sea has only touched two territories that also touch each other, so it has not needed to be a game space.  On this map, it touches more than two territories, so it does need to be a game space.  It was simply missed when the sea zone numbers were assigned because we’re not used to it needing a number.

    @Mistergreen:

    One further hostile sea zone question:
    Can I leave a hostile sea zone with one or more naval units and still conduct combat in that sea zone with units I leave or move into the same sea zone?

    Yes.  In fact, you must conduct combat if any of your units are in the sea zone after combat movement is completed.


  • Thanks for the help.  :-)


  • @Krieghund:

    @Hobbes:

    @calvinhobbesliker:

    So for all intents and purposes, it is a sea zone. If so, why is it not numbered?

    Probably has to do with the Caspian Sea has been a part of the map since Classic and on Classic the SZs weren’t numbered.

    Sort of.  On all past maps the Caspian Sea has only touched two territories that also touch each other, so it has not needed to be a game space.  On this map, it touches more than two territories, so it does need to be a game space.  It was simply missed when the sea zone numbers were assigned because we’re not used to it needing a number.

    @Mistergreen:

    One further hostile sea zone question:
    Can I leave a hostile sea zone with one or more naval units and still conduct combat in that sea zone with units I leave or move into the same sea zone?

    Yes.  In fact, you must conduct combat if any of your units are in the sea zone after combat movement is completed.

    But in previous editions, you couldn’t build in it. Why can you build in it now?

  • Official Q&A

    Because in previous editions it was not a game space, but in this one it is.


  • @Krieghund:

    Because in previous editions it was not a game space, but in this one it is.

    Yet another reason 1940 is the best A&A game to date.  8-)
    I’m also happy you can’t bombard Normandy or Paris from the Mediterranean.  That one bugged me in AA50…

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