• '18 '17 '16 '15 Customizer

    @Marauder:

    I don’t think our group will ever actually play out the allied victory to the bitter end.  Once the axis are on the defensive, and have no chance to get any more victory cities, we’ll just call the game.

    That is the same thing we do. It gets inevitable at a certain point and once that point is reached it just becomes a drag for the person who has no hope. That is what happened last night. We played probably 4 turns (4th incomplete) of AA50, and the Axis had no hope left once Germany couldn’t take Moscow with their force in the Caucasus. I could explain it, but it might grow long and off topic. My brother and I played the Allies well and had one particular cycle of fortunate rolling with the Australian AA gun. The game could have looked totally different, but once Japan began to crumble and Germany could not dominate Russia… the end was known, so we quit the game. That and it was 1 o’clock in the morning and I had to get up at 7 for work…


    • When all hope is gone……people just want to end this…so

  • So if really think about it, the fact that no one really plays by the victory conditions,  the end result will all ways be the same as it was in AA50, quit once all hope is lost for a certain side.


  • @fanofbond:

    So if really think about it, the fact that no one really plays by the victory conditions,  the end result will all ways be the same as it was in AA50, quit once all hope is lost for a certain side.

    Umm. I do  :|


  • I mean in all seriousness the game is usually called before all the needed victory cities are captured.


  • @fanofbond:

    I mean in all seriousness the game is usually called before all the needed victory cities are captured.

    But it seems more real.

  • '18 '17 '16 '15 Customizer

    @Dylan:

    @fanofbond:

    I mean in all seriousness the game is usually called before all the needed victory cities are captured.

    But it seems more real.

    “Real” as in having the game last four years… like the war did for the US? A little too long for me…


  • @LHoffman:

    @Dylan:

    @fanofbond:

    I mean in all seriousness the game is usually called before all the needed victory cities are captured.

    But it seems more real.

    “Real” as in having the game last four years… like the war did for the US? A little too long for me…

    My friends don’t really care, it’s like an RPG game, you know your going to win, but it’s not over till it’s over.


  • I would hate that if I was losing side my group calls the game as soon as all hope    Is lost. Any longer and the losing side is being tormented and focusing more on our iPhones and iPods.


  • @fanofbond:

    I mean in all seriousness the game is usually called before all the needed victory cities are captured.

    Not me, I will always play until the bitter end.

  • '18 '17 '16 '15 Customizer

    @Brain:

    @fanofbond:

    I mean in all seriousness the game is usually called before all the needed victory cities are captured.

    Not me, I will always play until the bitter end.

    How many games do you actually get to play then? If you keep going to the bitter end, well, it could take a very long time to finish even one game… To me it’s like, you know who the winners will be, it is inevitable, and the losers can basically just stall for time or build up what they can… I don’t know of anyone who wants, or enjoys, or is willing for long, to play in that position. In my opinion, I say end the game, go do something else and start a new one another day.


  • Yeah, Marauder highlights an unfortunate problem with the Axis & Allies series - the Allies generally don’t get to celebrate because the Axis tend to quit after a major loss  :-(

    I think AAP avoided this the best by having a VP system.  It’s a shame the developers didn’t consider applying a similar system to the 2 new games.  Another old game called Hitler’s War managed it best IMO, by saying that whoever held Berlin on turn XX won the game.

    Cheers,

    Lozza007


  • @Lozza007:

    Yeah, Marauder highlights an unfortunate problem with the Axis & Allies series - the Allies generally don’t get to celebrate because the Axis tend to quit after a major loss  :-(

    I think AAP avoided this the best by having a VP system.  It’s a shame the developers didn’t consider applying a similar system to the 2 new games.  Another old game called Hitler’s War managed it best IMO, by saying that whoever held Berlin on turn XX won the game.

    Cheers,

    Lozza007

    If were playing to total war, and I’m the Axis and I just have Japan, why I’ll put 2 Inf per turn in Japan!


  • I think people give up too easy. As soon as it gets hard then they think all hope is lost. Great games go back and forth. I played a friend once and I was the axis and as soon as russia fell he began to give up, but I had 0 navy and Japan was pretty much confined to the home island. If he knocked out Japan it would have been a struggle for asia since the US could have focused 100% on those territories and it was going to take a while for Germany to get strength over there (not to mention its a lot of territories to cover from half a world away)

    If you are sick of the game that is one thing, but giving up because your side starts to loose is another. I never get sick of the game so I like to play till the end, but I never have because I’m afraid my opponent will never play me again if I did that.


  • @trackmagic:

    I think people give up too easy. As soon as it gets hard then they think all hope is lost. Great games go back and forth. I played a friend once and I was the axis and as soon as russia fell he began to give up, but I had 0 navy and Japan was pretty much confined to the home island. If he knocked out Japan it would have been a struggle for asia since the US could have focused 100% on those territories and it was going to take a while for Germany to get strength over there (not to mention its a lot of territories to cover from half a world away)

    If you are sick of the game that is one thing, but giving up because your side starts to loose is another. I never get sick of the game so I like to play till the end, but I never have because I’m afraid my opponent will never play me again if I did that.

    In your game Germany was economical power house and if the us left the uk helpless the Germans would have enough time to take out the uk before the us takes out the Japanese.  Japan at that point had probably a good stack of units on japan while uk didn’t really have all that many. Germany can hammer the uk while the us needs to build a large landing force to take out japan. This game you describe here the Germans were basically locked.


  • I pretty much play until an inevitable ending rears its ugly head, then my friends and I generally play out the biggest impending battles just to see how they would’ve gone, or to see how large of a chunk inevitable loser could take out of their foe’s force before falling.

    The fact of the matter is:

    If SU falls and UK or US aren’t in France or Italy with a complex or set up to take Germany before Germany’s next turn, then Germany outproduces the UK and wins.
    If UK falls, the SU can’t hold Germany alone, and either the US goes to Europe and gives Japan free reign to send hordes of tanks into Russia, or they leave the Soviets to die alone.
    If the US falls, that’s good game anyway.

    Playing out to every last city is wholly unnecessary, since most of the time to get close, you basically get into a position where the end result is clear a full 2-3 turns before it would occur, wasting everyone’s time unless its a guarantee for multiple epic clashes.


  • @fanofbond:

    @trackmagic:

    I think people give up too easy. As soon as it gets hard then they think all hope is lost. Great games go back and forth. I played a friend once and I was the axis and as soon as russia fell he began to give up, but I had 0 navy and Japan was pretty much confined to the home island. If he knocked out Japan it would have been a struggle for asia since the US could have focused 100% on those territories and it was going to take a while for Germany to get strength over there (not to mention its a lot of territories to cover from half a world away)

    If you are sick of the game that is one thing, but giving up because your side starts to loose is another. I never get sick of the game so I like to play till the end, but I never have because I’m afraid my opponent will never play me again if I did that.

    In your game Germany was economical power house and if the us left the uk helpless the Germans would have enough time to take out the uk before the us takes out the Japanese.  Japan at that point had probably a good stack of units on japan while uk didn’t really have all that many. Germany can hammer the uk while the us needs to build a large landing force to take out japan. This game you describe here the Germans were basically locked.

    In that game I was Germany. Maybe I could have taken the UK, but I was heading east to help Japan. There was about 6 russian infantry (russia’s eastern defence) chasing down the last of the Japanese army. I was going to try to kill the russians and give Japan a chance to recapture some territory.

    The UK had about 4 BBs in the atlantic and a bunch of cruisers and destroyers. The Germans had NOTHING navy-wise. I could have done it differently, but that is how the game was going to go with me playing and it seemed like it was shaping up to be an interesting ending to me.


  • I think that if Germany takes Russia then the game is over. There is no Bear to the East.
    With Russia out of the Picture you can take America. You dont need to TAKE america in the first 5 turns. You only need to keep them out of the war.

    Buy the Improved Shipyards tech and buy Submarines. With that you can keep America away from your coast. Or make them buy something that is a waste of IPC in the long run.

  • '18 '17 '16 '15 Customizer

    @Axisgirl:

    Buy the Improved Shipyards tech and buy Submarines. With that you can keep America away from your coast. Or make them buy something that is a waste of IPC in the long run.

    Easier said than done… unless you have Jedi powers to fix the die rolls.

    But yeah, with Russia gone, there is little hope of Allied victory.


  • Submarines are the best Unit you can put in the Sea. They cant be targeted by fighters or other planes! They can ONLY be targeted by destroyers and for their cost you can put a lot of them into combat relatively quickly. If you slink a few into some Allied convoy zones? They waste valuable resources trying to hunt you down. If you have Super Submarines AND Advanced Shipyards you have a 3-3-2-5 Unit that cant be targeted by almost ANY enemies. for Just 5 IPC a unit you break the American Player.

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