Thank you! I just wanted to let you know of my progress. I certainly tried to do all of that in earlier games, but for one reason or another, it didn’t work well enough to net an Axis win.
Maginot line
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I think pillboxes are far too tactical for a game at this level.
#568-563
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@i:
fine call them fortifakations. i havnt eat anything today so im not thinking straigh
LOL I wasn’t picking on the terms :-D
Even if you call them fortifications I think the scale of the game doesn’t suit the piece… but that’s just me.#564
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Same here. I think at certain levels, the game is assumed to model certain aspects of the war, or at least have them “taken care of”. What I mean by that is… you don’t see yourself having to move convoy ships around the board, or make sure you have supply tokens so you can conduct operations, or send out search planes on recon for the enemy… All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. I don’t mean to say that the inclusion of fortification pieces would instantly create all this extra work, but it adds to what is already there. Plus, I would assume that nearly every territory on the board would have some level of fortification. Whether or not they are as large and intensive as the Maginot Line, Seigfried Line or the Atlantic Wall, or as relatively isolated as city defenses… I think they all sort of even out in the end. It is like one of those invisible items that is assumed to be involved and taken care of, without you having direct control over it. Because really, everyone had fortifications, everywhere. But with the advent of real air power, fortifications mattered less in World War II than other weapons and equipment.
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.
#577
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.
#577
Looks like you got the spelling right. If you had another point here I am afraid I have missed it.
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.
#577
Or like world in flames
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Maybe I am slow… are you guys comparing complicated rulebooks from different games to this discussion? If so, I get it now. Congradulations me. It does not help that I have never played the games you two spoke of.
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Maybe I am slow… are you guys comparing complicated rulebooks from different games to this discussion? If so, I get it now. Congradulations me. It does not help that I have never played the games you two spoke of.
neither have I. ASL is a tactical wargame based on hexes. The size of one hext corresponds to a very small piece of land. This is fine for single battles, but world in flames uses hexes for the entire globe :-o :-o :-o
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.
#577
Looks like you got the spelling right. If you had another point here I am afraid I have missed it.
[OK knowing that if you have to explain a joke……]
Well anyway, my point was that you sounded like you were describing ASL.
Perhaps I’m dating myself by using the tagline from the Rolaids commercials (how do you spell relief / R-O-L-A-I-D-S) to make the simile.
The fact that I was asking how to spell an acronym was additional self-deprecating humour. Or an attempt at same.
Ahhh nevermind.#579
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All of these were major aspects of the war, but it becomes too tedious to model every detail. The game would become mind dullingly long and over-complicated. .
And how do you spell ASL?
#574
ASL? What is that?
Sorry, Advanced Squad Leader. If insurance companies made wargames they’d have rulebooks like ASL.
#577
Looks like you got the spelling right. If you had another point here I am afraid I have missed it.
[OK knowing that if you have to explain a joke……]
Well anyway, my point was that you sounded like you were describing ASL.
Perhaps I’m dating myself by using the tagline from the Rolaids commercials (how do you spell relief / R-O-L-A-I-D-S) to make the simile.
The fact that I was asking how to spell an acronym was additional self-deprecating humour. Or an attempt at same.
Ahhh nevermind.#579
Yeah, sorry to ruin it. The humor didn’t get through to me without the customary vocal inflection.
All hexes in World in Flame … ughh, how awful. I would hate to play a global game like that. I think hexes sap the life out of me or something.
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You should see the world in flames map:
Americas: http://www.boardgamegeek.com/image/95679/world-in-flames
Europe: http://www.boardgamegeek.com/image/95676/world-in-flames
Asia/Pacific: http://www.boardgamegeek.com/image/95677/world-in-flames
Africa: http://www.boardgamegeek.com/image/144020/world-in-flames
Scandinavia: http://www.boardgamegeek.com/image/144018/world-in-flames
Overall map: http://www.boardgamegeek.com/image/134580/world-in-flames
Has 1200 counters(pieces)World at War:
Western Europe: http://www.boardgamegeek.com/image/521870/a-world-at-war
Asia: http://www.boardgamegeek.com/image/521871/a-world-at-war
Eastern Europe: http://www.boardgamegeek.com/image/521868/a-world-at-war -
You should see the world in flames map:
Americas: http://www.boardgamegeek.com/image/95679/world-in-flames
Europe: http://www.boardgamegeek.com/image/95676/world-in-flames
Asia/Pacific: http://www.boardgamegeek.com/image/95677/world-in-flames
Africa: http://www.boardgamegeek.com/image/144020/world-in-flames
Scandinavia: http://www.boardgamegeek.com/image/144018/world-in-flames
Overall map: http://www.boardgamegeek.com/image/134580/world-in-flames
Has 1200 counters(pieces)World at War:
Western Europe: http://www.boardgamegeek.com/image/521870/a-world-at-war
Asia: http://www.boardgamegeek.com/image/521871/a-world-at-war
Eastern Europe: http://www.boardgamegeek.com/image/521868/a-world-at-warWow, that is really pretty awful… I would not want to play that game.
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hmmm I don’t see the Maginot line….
#580
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Neither would I. I like strategic games better than tactical ones. In those games, I’m not sure if there are values to territories. Axis and allies is a good balance between simplicity and complexity
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