Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
1 bid, 2 bid, 3 bid, 4
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Okay this’ll be fun. I’d like to know how you guys would bid given all the different possibilities. Let’s run it between 1 and 8. So for instance, here’s mine.
1 Bid: $1 to Japan
2 Bid: $1 to Japan, $1 to Germany
3 Bid: 1 Infantry in Libya.
4 Bid: 1 Infantry in Libya, $1 to Japan
5 Bid: 1 tank in Libya
6 Bid: 1 tank in Libya, $1 to Japan
7 Bid: 1 tank in Libya, $1 to Japan, $1 to Germany
8 Bid: 1 infantry in Libya, 1 artillery in Libya, $1 to Japan -
I had no idea, theoretically what happens if there’s a 1 or 2 dollar bid?
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For a FTF tourney, bids should be lower because it’s more difficult coordinate allies and it’s possible that time issues could prevent allies recover at time. You cannot have a calculator in a tourney, so I guess that it’s more difficult calculating the shuck or making scripted moves. It’s possible even that a bid is not needed for Revised
I guess that you see less “ignore Japan” games in your FTF tourneys, Craig. I’m right? :-)
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The KGF strat is not about ignoring Japan, no countries can be ignored, it’s just that allies cant do much against Japan for the first 2 rnds, and Japan can be partially ignored early in the game. The KGF strat involves slowing Japan down as much as possible, but most resources goes against Germany.
The reason why KGF is most popular among the best players is because a good axis player will make a too strong Germany if only Russia and UK tries to stop them.And there is no such thing as KGF fanmania, it’s about the-most-effective-strat-fanmania :)
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With an 8 IPCs bid I have always been partial to Japanese transport in the East Indies.
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@Subotai:
The KGF strat is not about ignoring Japan, no countries can be ignored, it’s just that allies cant do much against Japan for the first 2 rnds, and Japan can be partially ignored early in the game. The KGF strat involves slowing Japan down as much as possible, but most resources goes against Germany.
The reason why KGF is most popular among the best players is because a good axis player will make a too strong Germany if only Russia and UK tries to stop them.And there is no such thing as KGF fanmania, it’s about the-most-effective-strat-fanmania :)
There is not really a KGF for many (99%) Revised games. A true KGF will include some US naval units to Pacific to distract Japan and force fight it … I only had seen a true KGF once in my PBEM games and it was in AA50. 99% of players do a Try Ignore Japan strat that includes sending all stuff to Europe and Africa, even the starting Pacific fleets. Most (99%) of players will counter this making a JTDTM, while some others will counter with a Polar Expres, that’s why I call the “so-called KGF” a “Try Ignore Japan (if you can)”
Allies can do a Ignore Japan strat only if Japan lets them. In my games I noticed that Polar Express is, at least, as good as JTDTM, and I’m pretty sure that Polar Express can improve because it has been used less (many play by memory with TIJ-KGF)The funny thing is when in some games Japan gets diced J1 and anyway allied player lets Japan breath and TIJ just because they think that a Pacific Fleet is useless
My point is that in this or any future A&A games many players will never stop from trying ignore Japan, no wonder how bad idea is, how many income have Pacific Ocean and mainland Asia, how bad gets Japan diced, how good can be Polar Express or how boring can be ignoring Japan. KGF is a religion
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@Subotai:
The KGF strat is not about ignoring Japan, no countries can be ignored, it’s just that allies cant do much against Japan for the first 2 rnds, and Japan can be partially ignored early in the game. The KGF strat involves slowing Japan down as much as possible, but most resources goes against Germany.
The reason why KGF is most popular among the best players is because a good axis player will make a too strong Germany if only Russia and UK tries to stop them.And there is no such thing as KGF fanmania, it’s about the-most-effective-strat-fanmania :)
There is not really a KGF for many (99%) Revised games. A true KGF will include some US naval units to Pacific to distract Japan and force fight it … I only had seen a true KGF once in my PBEM games and it was in AA50. 99% of players do a Try Ignore Japan strat that includes sending all stuff to Europe and Africa, even the starting Pacific fleets. Most (99%) of players will counter this making a JTDTM, while some others will counter with a Polar Expres, that’s why I call the “so-called KGF” a “Try Ignore Japan (if you can)”
Allies can do a Ignore Japan strat only if Japan lets them. In my games I noticed that Polar Express is, at least, as good as JTDTM, and I’m pretty sure that Polar Express can improve because it has been used less (many play by memory with TIJ-KGF)The funny thing is when in some games Japan gets diced J1 and anyway allied player lets Japan breath and TIJ just because they think that a Pacific Fleet is useless
My point is that in this or any future A&A games many players will never stop from trying ignore Japan, no wonder how bad idea is, how many income have Pacific Ocean and mainland Asia, how bad gets Japan diced, how good can be Polar Express or how boring can be ignoring Japan. KGF is a religion
If they try that in Global 1940, Japan will destroy everyone with its 2 BB, 3 CV, and lots of transports/income.