Yes, it’s in the FAQ.
http://www.wizards.com/AvalonHill/rules/AA_Pacific_1940_2nd_Edition_FAQ.pdf
Thats what I meant, in that I thought USA could buy a bit more or change a bit. But your r3 purchase is 68 ipc, not 60.
I mistakenly calculated the US3 buy using the old cost of tanks.
UK 1 All fleet to SZ 37 All air units Kwangtung Minor Factory Kwangtung save 4 IPCs
UK 2 Fleet to sz 20, 4 infantry from malaya to Kwangtung, fleet to SZ 20, build Carrier, transport, infantry
UK 3 Attack Japan with 6 infantry, fighter, tactical bomber, crusier bombard, battleship bombard
Can you completeley ignore the possibility of this?
what can you build on j3, 10 infantry?
whatever you leave behind to stop this takes away from the attack on the US
Thats what I meant, in that I thought USA could buy a bit more or change a bit. But your r3 purchase is 68 ipc, not 60.
I mistakenly calculated the US3 buy using the old cost of tanks.
Doesnt matter. AWNIL was down 1 inf, which alone makes it only a 37% win.
I predict this strat will never be beaten!
come june this wont matter one bit
eastern US stuff and money makes this strat impossible in the global game
I can’t help but think it’ll make a J1 attack pretty much invalid. Unless Germany doesn’t mind the US grinding out full production on turn 1.
UK 1 All fleet to SZ 37 All air units Kwangtung Minor Factory Kwangtung save 4 IPCs
Can you completeley ignore the possibility of this?
J2: buy whatever, declare war on UK and take Kwantung and the minor IC.
I can’t :-D
then the US is spared
The UK has to do something stupid to save the US to beat this strategy
Kwanngtung would have 2 infantry, a tac, and 5 fighters. Japan can punch through this but it takes them a turn out of position for west coast crush. Then the US makes mad money and the UK has to sit on its hands till india falls
UK 1 All fleet to SZ 37 All air units Kwangtung Minor Factory Kwangtung save 4 IPCs
UK 2 Fleet to sz 20, 4 infantry from malaya to Kwangtung, fleet to SZ 20, build Carrier, transport, infantry
UK 3 Attack Japan with 6 infantry, fighter, tactical bomber, crusier bombard, battleship bombardCan you completeley ignore the possibility of this?
what can you build on j3, 10 infantry?
whatever you leave behind to stop this takes away from the attack on the US
hello oztea, thanks for the ideas.
i am just trying to figure out if a usa capture is possible(not if it is the best strategy, and all the ripple effects)
no you can not completely ignore this. but like hobbes smartly pointed out on j2 you abandon the attempt to capture usa and take the mainland factory. this is not showing that the capture of usa is possible, but does show this counter does not work.
I predict this strat will never be beaten!
i disagree.
this shows the strat will fail 55% of the time. and the 45% of the time j can capture usa, i still do not know if it is a winning strategy, or if uk can win the war.
come june this wont matter one bit
eastern US stuff and money makes this strat impossible in the global game
you are right that in the global game there is no possible way to capture the usa. but you are missing something important
the pacific is a game unto itself. it will still matter when playing the pacific game. i find this game very fun and see myself continuing to play it after europe is released, if for no other reason the global game will take even longer to play.
I predict this strat will never be beaten!
i disagree.
this shows the strat will fail 55% of the time. and the 45% of the time j can capture usa, i still do not know if it is a winning strategy, or if uk can win the war.
Nope, I’m pretty sure this strat cannot be beaten.
then the US is spared
The UK has to do something stupid to save the US to beat this strategy
Kwanngtung would have 2 infantry, a tac, and 5 fighters. Japan can punch through this but it takes them a turn out of position for west coast crush. Then the US makes mad money and the UK has to sit on its hands till india falls
if the uk does something stupid to save the usa, like loading kwangtung with all its airforce and building an complex, then japan gets to easily smash all uk air units, steal the new complex on japans 2nd turn. they abandon the attempt to capture usa and win the game easily.
again this does not show that a capture usa strategy can work, just that this uk counter strategy is not the best play. i really want to find out if the strategy is possible, and if so, is it a winning strategy.
AWNIL has 4 inf, 8 inf, then 10 tanks. An extra inf, or an inf changed to a tank, could make a difference given the % is 45. It may be reduced to below 40%.
[EDIT: 1 extra inf drops the % from 44 to 37% Two extra inf down to 28%]
hi squirecam, thanks for the input.
you are correct that an extra inf, or and inf upgraded to a tank would reduce the odds below 40%. but i beleive i have shown the maximum defensive purchases for the usa.
can you show us a usa purchase that would be better? or if i have made a mistake in the usa purchases where the mistake is?
right now with maximum japanese assault purchases and movements, countered by maximum usa/anzac deffensive purchases and movements, JAPAN CAPTURES USA 45% OF THE GAMES.
I just think these kind of games are really lame. Just like the old capture UK first turn with Germany. It defeats the purpose of playing the game. If the gamble fails, welll I suppose Japan just lose? If the gamble wins, then the game is over?
Yup, especially in light of it having a 1 in 3 chance of actually working.
I just think these kind of games are really lame. Just like the old capture UK first turn with Germany. It defeats the purpose of playing the game. If the gamble fails, welll I suppose Japan just lose? If the gamble wins, then the game is over?
Good for you. I’m glad your not the one making the game, b/c this is the best a and a game yet. There are so many flaws in your reasoning, but let me just point out some main and obvious ones. If Japan is able to capture the U.S… if, then the allies actually still have a good chance at winning. Next, no one is going to go all out on a 45% chance of success. The only way any player would go for the U.S. is if they thought that they could get away with the best buys for Japan, while somehow fooling the U.S. player. An surprise attack. So that’s kind of what this game is all about, and it’s the best game b/c you have a choice, with a chance of victory with every choice, whether it’s a go at U.K., china, ANZAC, Hawaii, or the Western U.S. No one said that you had to do the gamble, and it’s not a gamble for the game. It’s a gamble for the West U.S., which is very different. If you would surrender, then maybe your just no good and didn’t play the game right as the other allies. Don’t blame the game first before considering whether or not you yourself are in the wrong.
Well this strategy doesnt work if the UK can capture japan. the allies win if they control tokyo, no matter what.
assuming you are COMPLETELY ignoring the coast. You will lose siam and french indochina to UK before the J3 collect income phase, along with some chinese territoreies. So that will lower Japan below 30 IPCs for J3 collect income phase. Meaning their J4 purchase will be 9 inf or less. Can UK get through. I dont feel like doing the math at this moment because……
US can blocade alaska on US1
By moving combat ships into SZ 7, SZ 15.
Japan cant take alaska on J2. Japan cant take Alaska J2. You have been defeated
You cant move through ships when they are neutral to make a combat move, otherwise the ships become hostile.
The best you can do is move the loaded transports off the coast of alaska. But then you are dealing with a US that collects 55 + 7 on its turn, and you cant land air at alaska because you didnt control it.
US sacrifices 1 destroyer and 1 crusier and this West Coast Crush is no more.
AWNIL has 4 inf, 8 inf, then 10 tanks. An extra inf, or an inf changed to a tank, could make a difference given the % is 45. It may be reduced to below 40%.
[EDIT: 1 extra inf drops the % from 44 to 37% Two extra inf down to 28%]
hi squirecam, thanks for the input.
you are correct that an extra inf, or and inf upgraded to a tank would reduce the odds below 40%. but i beleive i have shown the maximum defensive purchases for the usa.
can you show us a usa purchase that would be better? or if i have made a mistake in the usa purchases where the mistake is?
right now with maximum japanese assault purchases and movements, countered by maximum usa/anzac deffensive purchases and movements, JAPAN CAPTURES USA 45% OF THE GAMES.
Correct me if I’m wrong here….
1. You posted USA as buying 4 inf Round 1. They can actually get 5. So your total was off by 1 USA inf.
2. UK can sail 2 inf from Malaya to Queensland UK1, then follow up to land in USA on round 3. That brings two additional inf.
But the 1 USA inf alone makes it bit better than a 1/3 chance.
AWNIL has 4 inf, 8 inf, then 10 tanks. An extra inf, or an inf changed to a tank, could make a difference given the % is 45. It may be reduced to below 40%.
[EDIT: 1 extra inf drops the % from 44 to 37% Two extra inf down to 28%]
can you show us a usa purchase that would be better? or if i have made a mistake in the usa purchases where the mistake is?
Correct me if I’m wrong here….
1. You posted USA as buying 4 inf Round 1. They can actually get 5. So your total was off by 1 USA inf.
2. UK can sail 2 inf from Malaya to Queensland UK1, then follow up to land in USA on round 3. That brings two additional inf.
But the 1 USA inf alone makes it bit better than a 1/3 chance.
thanks for catching the usa1 purchase error.(i am ebarrassed for making such an obvious error) that does change the odds to 1/3
your second point is also correct, but i discount it because japan has not attacked on j1 or even made movements towards usa. i do not think an allied player would move uk units to queensland as j2 could be an attack on the uk.
i have modified the original post to include your correct usa1 purchase