@Anonymous:
UKcommander and MistaBiggs could you both please post your house rules for adding Italy. Thanks
Here’s my Italy Rules – keep in mind that this altered Map/Game will start a little earlier (to allow Italy more territories) and it won’t be completely “historically” accurate. Also, I have yet to test it out … so, the unit placement for the countries may need a little tweaking. But, this should be a good starter kit.
ITALY RULES:
Order of turn:
• Germany
• USSR
• Italy
• UK
• Japan
• USA
Italian territories:
• S. Europe – raise IPC value to 10 (Use Gibraltar Blow-Up Box for S. Europe)
• Libya – raise IPC value to 2
• Italian E. Africa – raise IPC value to 2
• Syria-Iraq’s – raise IPC value to 2 (On April 3, 1941, a Pro-Axis regime was set up in Iraq)
• Add Sicily – IPC value of 1 (Use West Indies Blow-Up Box for Sicily)
• Split Eastern Europe into two (Northeastern Europe – Germany, Southeastern Europe – Italian)
o Southeastern Europe – IPC value of 3
German territories:
• Change IPC value of Algeria to 2
• Split Eastern Europe into two (Northeastern Europe – Germany, Southeastern Europe – Italian)
o Northeastern Europe – IPC value of 5
Russian territories:
• Split Caucasus into two (Northern Caucasus and Southern Caucasus – split below Stalingrad from Southeastern tip of Ukraine S.S.R. to Southwestern tip of Moscow … thus, no amphibious assaults on Northern Caucasus and most go threw Northern Caucasus to get to Moscow)
o Southern Caucasus – IPC value of 1
o Northern Caucasus – IPC value of 2
• Split Karelia S.S.R. into two (Eastern Karelia S.S.R. and Western Karelia S.S.R.)
o East Karelia S.S.R. – IPC value of 3
o West Karelia S.S.R. – IPC value of 2
Italian units:
• S. Europe – 3 infantry, 1 tank, 1 fighter, 1 bomber, IC, and A/A
• Southeastern Europe – 2 infantry, 1 tank
• Libya – 2 infantry, 1 fighter (to acknowledge that Italy had almost 600 planes in Africa)
• Italian E. Africa – 2 infantry, 1 tank and 1 fighter (had air base)
• Syria-Iraq – 1 infantry
• Sicily – 1 infantry and 1 fighter (had air base)
• Red SZ – 1 transport
• E. Med. SZ – 1 transport and 1 submarine
• M. Med. SZ – 1 transport, 1 battleship (1937 - Italian battleships “Littorio” and “Vittorio Veneto” are launched)
German units:
• Algeria – 1 tank and 1 infantry
• Black SZ – 1 sub
• W. Spain SZ – 1 sub and 1 transport
• M. Med. SZ – 1 battleship
UK units:
• UK – 3 infantry, 1 tank, 2 fighters, 1 bomber, 1 IC, 1 A/A
• Congo – 1 infantry
• Persia – 1 infantry
• Anglo-Egypt Sudan – 1 infantry, 1 tank, 1 A/A
• Union of S. Africa – 2 infantry
• Angola SZ – 1 submarine
• Move sub from E. Med. SZ to W. Med. SZ
Russian units:
• Novosibirsk – 1 infantry, 1 tank
• North Caucasus – 4 infantry, 1 fighter
• South Caucasus – 1 infantry
• East Karelia S.S.R. – 1 fighter, 1 tank, 7 infantry, 1 IC, 1 A/A
• West Karelia S.S.R. – 3 infantry, 1 tank
• Soviet Far East – 2 infantry
• Soviet Far East SZ – 1 submarine
• Moscow – 4 infantry, 2 tanks, 1 fighter, 1 bomber, 1 IC, 1 A/A
• Evenki Nat’l Okrug – 2 infantry, 1 A/A
Japan units:
• Japan SZ – 2 transports, 1 battleship
• Kwangtung – 2 infantry, 1 tank
• Manchuria – 3 infantry, 1 fighter, 1 A/A
IPC per Country:
• Germany – 28
• USSR – 26
• Italy – 20
• UK – 28
• Japan – 25
• USA – 36
Additional Rules:
• Italian tanks – Cost 4 IPC, Attack at 3, but Defend at 1 (the most common version had a pitiful 6-20 mm of armor)
• Germany can build 1 unit per turn from the IC in S. Europe
• Italian transports have the Kamikaze ability (signifying the Italian torpedo boats). The transport performing the attack may use up all of its movement to reach the target and gets one round of combat and attacks on a three or less. The Kamikaze transport is then destroyed and removed from play. If a hit occurs, the target chosen by the Italian player must be destroyed and removed from play. Or in the case of a Battleship, one hit of damage must be inflicted immediately.
I also have an edited MapView ready for play … e-mail me if you’re interested in obtaining a copy of it.