Joe gets Germany, which means Charles gets the U.S.
Axis:
Joe = Germany
Ty = Japan
Allies:
Brett = UK
Charles = US
Chris’ friend = Russia
I’ll try to get it started tomorrow.
On 2002-06-11 16:28, Yanny wrote:
Actually, BBs are repaired at the end of the turn in AAE/AAP.
hmmm… it does seem to say that… but we’ve assumed that it meant the end of a player’s turn, not a full game turn… in AAE/AAP it’s almost a moot point… although i suppose if it could come up if attacking a once submerged sub or newly placed unints while your ally is still in the sea zone… actually, as the axis start the game turn in both AAE/AAP, only once submerged subs would be an issue… or multiple attacks on an axis navy… sorry, i’m babbling - just thinking out loud…
we should perhaps agree on timing before play…
Also, I could use that setup you had in our game Cameron. As for timing I expect this to be a rather slow game an it realy doesn’t mater much to me, although I understand if some are concerned.
By the way Dicey will e-mail the results of every roll to all five players.
You people better be posting updates of the game every once in awhile! (cuz I’d like to know how it progresses :smile:)
i meant the timing of the BB repairs. will we do it at end of player turn or game turn…
I don’t know, in a lot of ways, I’m much more familiar with BBs never repairing (as in the CD-Rom version of the game). 2-hit BBs are already an advantage so self-repairing BBs almost make these behemoths unbalanced. Oh well, better stop ranting, self-repairing BBs are actually an advantage for the Axis! :wink:
Well, as for my BBs I don’t mind eather way. :razz:
“i meant the timing of the BB repairs. will we do it at end of player turn or game turn…”
The best way that I use to seperate between player turns and game turns is to use “turns” to represent player turns and “rounds” to represent game turns. Guess the designers never thought of it.
TG Moses VI, are you getting my e-mails?
You sent? Koo, I’ll check it first thing! I’ll be sure the replay!