Houston game, Dec. 6th, rolling for countries

  • '10

    So Robert = Japan.  Moving on…

    Players:

    1:  Chris
    2:  Cody
    3:  Phillip
    4:  Ross

    Countries:

    1:  Germany
    2:  Russia
    3:  UK
    4:  US

    Player numberDiceRolling 1d4:
    (4)    get country numberDiceRolling 1d4:
    (2)

  • '10

    Ross = Russia

    Players:

    1:  Chris
    2:  Cody
    3:  Phillip

    Countries:

    1:  Germany
    2:  UK
    3:  US

    Player #DiceRolling 1d3:
    (2)    gets country # DiceRolling 1d3:
    (3)

  • '10

    Cody = US

    Players:

    1:  Chris
    2:  Phillip

    Countries:

    1:  Germany
    2:  UK

    Player # DiceRolling 1d2:
    (2)    get country #DiceRolling 1d2:
    (2)

  • '10

    Phillip = UK.  By process of elimination, Chris gets Germany.

    To recap:

    AXIS
    Chris = Germany
    Robert = Japan

    ALLIES
    Ross = Russia
    Cody = US
    Phillip = UK

    This work for everybody?  Not trying to overrule Ross’ randomizer, but I think it’s good for everyone to be able to see the selection process as it takes place.

  • '10

    Oh, just so everybody can see, I’m going to roll some dice, then try to edit the post.

    DiceRolling 6d6:
    (1, 1, 3, 6, 5, 5)

    EDIT:  ^^^ This is what happens when you try to edit…it gets all wonky.  They use the die roller here for serious games, as well as tournaments, so I have a good bit of confidence in it.

  • '10

    Okay, rolling for second game.

    Players:

    1:  Brett
    2:  Charles
    3:  Chris’ friend
    4:  Joe
    5:  Ty

    Countries:

    1:  Germany
    2:  Japan
    3:  Russia
    4:  UK
    5:  US

    Player #DiceRolling 1d5:
    (3)    get country #DiceRolling 1d5:
    (3)

  • '10

    Chris’ friend gets Russia.

    Players:

    1:  Brett
    2:  Charles
    3:  Joe
    4:  Ty

    Countries

    1:  Germany
    2:  Japan
    3:  UK
    4:  US

    Player #DiceRolling 1d4:
    (1)    get country #DiceRolling 1d4:
    (3)

  • '10

    Brett gets UK

    Players:

    1:  Charles
    2:  Joe
    3:  Ty

    Countries:

    1:  Germany
    2:  Japan
    3:  US

    Player # DiceRolling 1d3:
    (3)    get country # DiceRolling 1d3:
    (2)

  • '10

    Ty gets Japan

    Player
    1:  Charles
    2:  Joe

    Country
    1: Germany
    2:  US

    Player #DiceRolling 1d2:
    (2)    get country #DiceRolling 1d2:
    (1)

  • '10

    Joe gets Germany, which means Charles gets the U.S.

    Axis:
    Joe = Germany
    Ty = Japan

    Allies:
    Brett = UK
    Charles = US
    Chris’ friend = Russia

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