Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4


  • @Ragnell804 said in Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4:

    Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.

    Thanks for full disclosure,
    Yikes I see what you mean
    That’s not good. I’ll give you some ideas to prevent you having trouble with someone in the future.

    Play in local if you’re not sure what you’re going to do. Only play by forum if you’re ready to roll dice that count. And if you do roll live dice and want to re-do something, at least wait several minutes so that your opponent can see the gap in MARTI dice.
    I’m not making anything of this instance, I can kind of tell that they went the same way, as you said, but MARTI dice come in out of order and they’re confusing. So if you wait several minutes before rolling them again, that’s better.
    Especially with someone you’ve never gamed with.
    And of course if you get really lucky rolls like I did on G1, your opponent is more likely to be disgruntled.

    Of course I’m loving the 1 damage and the big hit in Egypt, and I can kind of see (blame confusing MARTI emails) that what you say is true. I definitely trust players on this site even before I get familiar with them. Thanks for full disclosure, be more careful in the future.


  • TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Classic

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
            1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 fighter moved from Philippines to Hawaii Sea Zone
            2 infantry moved from Kwangtung to China
            1 fighter moved from French Indo China to China
            1 bomber moved from Japan to China
            1 fighter moved from Manchuria to China
            1 fighter moved from Japan to Hawaii Sea Zone
            3 infantry moved from Manchuria to China
            1 infantry moved from French Indo China to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 1 bomber, 2 fighters and 6 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in China
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Hawaii Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.00
    

    Savegame


  • Argh, I have to stop it again.
    Only 2 hits at Hawaii, what do you keep/lose? If you keep your sub, does it withdraw? To where?

    Thanks!


  • @gamerman01

    Lost the sub and carrier


  • Thanks @Ragnell804 , continuing, then


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
            1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
            1 fighter moved from Philippines to Hawaii Sea Zone
            2 infantry moved from Kwangtung to China
            1 fighter moved from French Indo China to China
            1 bomber moved from Japan to China
            1 fighter moved from Manchuria to China
            1 fighter moved from Japan to Hawaii Sea Zone
            3 infantry moved from Manchuria to China
            1 infantry moved from French Indo China to China
    
        Combat - Japanese
            Battle in China
                Japanese attack with 1 bomber, 2 fighters and 6 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in China
                    2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Hawaii Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone
                1 submarine owned by the Japanese retreated to Wake Island Sea Zone
                    Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Japanese lost in Hawaii Sea Zone
                    1 fighter owned by the Americans lost in Hawaii Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 fighters remaining. Battle score for attacker is 30
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Japanese
            1 fighter moved from Hawaii Sea Zone to Wake Island
            1 infantry moved from Philippines to Philippines Sea Zone
            1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone
            1 infantry moved from Borneo Celebes to Borneo Sea Zone
            2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone
            2 infantry moved from French Indo China Sea Zone to French Indo China
            2 fighters moved from China to French Indo China
            1 bomber moved from China to French Indo China
    
        Place Units - Japanese
            3 transports placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.50
    Japanese regular : 0.00
    

    Savegame


  • I have a hard time switching between versions 🤔

    Withdrawing the sub seemed like a good idea, then realized I was relying on it for defense… Well… I don’t think you’ll be counterattacking Hawaii anyway.

    Wanted to say - When I have really good luck like that G1 I’m happy to acknowledge it, but I don’t want to say anything after I make the move because I wouldn’t want to be greeted with “WOW I got super lucky that turn, sorry!”

    Alright, time for me to dread what USA and Russia will do

    Wall in Siberia - causes major problems
    Enjoying the game already


  • @gamerman01

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Soviet Far East to Manchuria
                  Russians take Manchuria from Japanese
            2 infantry moved from Karelia S.S.R. to Caucasus
            3 infantry moved from Karelia S.S.R. to Finland Norway
            2 fighters moved from Karelia S.S.R. to Finland Norway
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
            1 armour moved from Novosibirsk to Caucasus
            2 armour moved from Karelia S.S.R. to Finland Norway
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Finland Norway
                Russians attack with 2 armour, 2 fighters and 3 infantry
                Germans defend with 1 armour and 3 infantry
                    Russians roll dice for 2 armour, 2 fighters and 3 infantry in Finland Norway, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Finland Norway
                    3 infantry owned by the Germans lost in Finland Norway
                    Russians roll dice for 2 armour, 2 fighters and 1 infantry in Finland Norway, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in Finland Norway
                Russians win, taking Finland Norway from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Finland Norway to Karelia S.S.R.
            6 infantry moved from Yakut S.S.R. to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    Russians regular : 1.50
    

    R2.tsvg


  • @gamerman01

    Just a calm US and Russian turn.


  • I don’t know how it’s happening, but I am not seeing notifications for this thread! I guessed you would have moved by now, so came to see. Will see about moving tonight then! Just wanted to let you know why I’m not moving more quickly!


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Germans
            Germans buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            4 fighters and 1 infantry moved from East Europe to Ukraine S.S.R.
            1 bomber and 1 fighter moved from West Europe to Ukraine S.S.R.
            1 bomber moved from South Europe to Ukraine S.S.R.
            1 infantry moved from East Europe to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Ukraine S.S.R.
                Germans attack with 2 bombers, 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/9 hits, 4.17 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Ukraine S.S.R. to East Europe
            1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone
            1 infantry moved from French West Africa to French Equatorial Africa
            2 bombers moved from Ukraine S.S.R. to West Europe
            1 infantry moved from Germany to East Europe
            1 fighter moved from Ukraine S.S.R. to West Europe
            1 aaGun moved from South Europe to Germany
            2 fighters moved from Ukraine S.S.R. to East Europe
            1 fighter moved from Ukraine S.S.R. to West Europe
            2 infantry moved from South Europe to East Europe
            3 infantry moved from South Europe to West Europe
    
        Place Units - Germans
            1 transport placed in Central Mediteranean Sea Zone
            3 infantry placed in South Europe
            Germans undo move 2.
            2 infantry placed in South Europe
            1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : -1.17
    

    Savegame


  • My inexperience against actual good players online is probably already showing


  • You can message me once you’ve moved, I don’t know why I missed notification twice and made you wait days, I feel bad.


  • @gamerman01

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 carrier and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 bomber moved from Karelia S.S.R. to Black Sea Zone
            1 bomber moved from Black Sea Zone to South Europe
    
        Combat - British
            Strategic bombing raid in South Europe
                Bombing raid in South Europe rolls: 4 and costs: 4 PUs.
                Bombing raid costs 4 PUs
    
        Non Combat Move - British
            1 bomber moved from South Europe to Karelia S.S.R.
            1 infantry moved from Sinkiang to India
            1 infantry moved from Sinkiang to Kazakh S.S.R.
            2 fighters moved from Karelia S.S.R. to Kazakh S.S.R.
            2 fighters moved from United Kingdom to Karelia S.S.R.
            1 transport moved from South Compass Sea Zone to South Australia Sea Zone
            2 infantry moved from Australia to South Australia Sea Zone
            2 infantry and 1 transport moved from South Australia Sea Zone to South Compass Sea Zone
            1 infantry moved from West Canada to East Canada
    
        Place Units - British
            1 carrier and 1 transport placed in North Sea Zone
    
        Turn Complete - British
            British collect 26 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    UK2.tsvg


  • Well, now I know the route from Karelia to Italy
    Who knows how much I’ll learn from you!


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to French Indo China Sea Zone
            1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone
            1 infantry moved from East Indies to East Indies Sea Zone
            2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone
            2 infantry moved from West Australia Sea Zone to Australia
                  Japanese take Australia from British
            1 transport moved from Japan Sea Zone to Wake Island Sea Zone
            1 infantry moved from Wake Island to Wake Island Sea Zone
            1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
            1 infantry moved from Japan to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
            2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone
            1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone
            1 infantry moved from China to Sinkiang
                  Japanese take Sinkiang from Americans
            2 infantry moved from French Indo China to India
            1 fighter moved from Wake Island to Manchuria
            1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone
            1 fighter moved from French Indo China to Manchuria
            1 bomber and 1 fighter moved from French Indo China to India
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                    1 infantry owned by the British lost in India
                Japanese win, taking India from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in West Panama Sea Zone
                Japanese attack with 2 battleships and 2 fighters
                Americans defend with 1 battleship and 1 transport
                    Japanese roll dice for 2 battleships and 2 fighters in West Panama Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship and 1 transport in West Panama Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 transport owned by the Americans and 1 battleship owned by the Americans lost in West Panama Sea Zone
                Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Americans: 1 battleship and 1 transport
    
        Non Combat Move - Japanese
            2 fighters moved from West Panama Sea Zone to Hawaii Sea Zone
            1 submarine moved from Wake Island Sea Zone to Borneo Sea Zone
            1 fighter moved from Manchuria to China
            1 fighter moved from Manchuria to French Indo China
            1 armour moved from Japan to Japan Sea Zone
            1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone
            1 armour moved from French Indo China Sea Zone to French Indo China
            1 fighter moved from India to China
            3 infantry moved from China to French Indo China
            1 bomber moved from India to French Indo China
            1 infantry moved from China to French Indo China
    
        Place Units - Japanese
            1 armour and 5 infantry placed in Japan
            1 transport placed in Japan Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.83
    Japanese regular : 2.83
    Russians regular : -0.33
    British regular : 0.67
    

    Savegame


  • @gamerman01

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to West Panama Sea Zone
            1 carrier and 2 transports moved from East US Sea Zone to West Panama Sea Zone
            1 fighter moved from East Canada to West Panama Sea Zone
    
        Combat - Americans
            Battle in West Panama Sea Zone
                Americans attack with 1 bomber, 1 carrier, 1 fighter and 2 transports
                Japanese defend with 2 battleships
                    Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 2 transports in West Panama Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships in West Panama Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
                    2 battleships owned by the Japanese lost in West Panama Sea Zone
                Americans win with 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 48
                Casualties for Japanese: 2 battleships
    
        Non Combat Move - Americans
            1 bomber moved from West Panama Sea Zone to Panama
            1 aaGun moved from Mexico to Panama
            2 infantry moved from West Canada to West US
            1 fighter moved from United Kingdom to North Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in East US Sea Zone
    
        Turn Complete - Americans
            Americans collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : -1.33
    

  • @gamerman01

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Novosibirsk: 2 infantry
            EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 infantry
            EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Ukraine S.S.R.
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine S.S.R.
                    Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 armour and 1 infantry moved from Finland Norway to Karelia S.S.R.
            3 armour moved from Karelia S.S.R. to Russia
            1 armour moved from Caucasus to Russia
            2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
            6 infantry placed in Karelia S.S.R.
            Russians undo move 2.
            2 infantry placed in Karelia S.S.R.
            2 infantry placed in Russia
            1 infantry placed in Karelia S.S.R.
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.50
    

    R3.tsvg


  • @gamerman01

    Yeah tbh sacking the Japanese BB was not a great move that will probably come to haunt you later in the game


  • What was bad was withdrawing the sub to try and gain a space

2 / 3

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