@leemorrison Youāre being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
Gamerman01 (Axis) vs Ragnell804 (Allies) - Classic Invitational Game, RR, No Neutrals, Tech Turn 4
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Lost the sub and carrier
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Thanks @Ragnell804 , continuing, then
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone 1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone 1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 1 fighter moved from Philippines to Hawaii Sea Zone 2 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China 1 bomber moved from Japan to China 1 fighter moved from Manchuria to China 1 fighter moved from Japan to Hawaii Sea Zone 3 infantry moved from Manchuria to China 1 infantry moved from French Indo China to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 2 fighters and 6 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Hawaii Sea Zone Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport Americans defend with 1 carrier, 1 fighter and 1 submarine Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Americans lost in Hawaii Sea Zone 1 submarine owned by the Japanese retreated to Wake Island Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 fighter in Hawaii Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in Hawaii Sea Zone 1 fighter owned by the Americans lost in Hawaii Sea Zone Japanese win with 2 battleships, 1 carrier and 3 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 carrier, 1 fighter and 1 submarine Casualties for Japanese: 1 transport Non Combat Move - Japanese 1 fighter moved from Hawaii Sea Zone to Wake Island 1 infantry moved from Philippines to Philippines Sea Zone 1 infantry and 1 transport moved from Philippines Sea Zone to Borneo Sea Zone 1 infantry moved from Borneo Celebes to Borneo Sea Zone 2 infantry and 1 transport moved from Borneo Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 fighters moved from China to French Indo China 1 bomber moved from China to French Indo China Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.00
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I have a hard time switching between versions š¤
Withdrawing the sub seemed like a good idea, then realized I was relying on it for defenseā¦ Wellā¦ I donāt think youāll be counterattacking Hawaii anyway.
Wanted to say - When I have really good luck like that G1 Iām happy to acknowledge it, but I donāt want to say anything after I make the move because I wouldnāt want to be greeted with āWOW I got super lucky that turn, sorry!ā
Alright, time for me to dread what USA and Russia will do
Wall in Siberia - causes major problems
Enjoying the game already -
Game History
Round: 2 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Soviet Far East to Manchuria Russians take Manchuria from Japanese 2 infantry moved from Karelia S.S.R. to Caucasus 3 infantry moved from Karelia S.S.R. to Finland Norway 2 fighters moved from Karelia S.S.R. to Finland Norway 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 1 armour moved from Novosibirsk to Caucasus 2 armour moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in Caucasus Russians attack with 1 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Finland Norway Russians attack with 2 armour, 2 fighters and 3 infantry Germans defend with 1 armour and 3 infantry Russians roll dice for 2 armour, 2 fighters and 3 infantry in Finland Norway, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 armour and 3 infantry in Finland Norway, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Finland Norway 3 infantry owned by the Germans lost in Finland Norway Russians roll dice for 2 armour, 2 fighters and 1 infantry in Finland Norway, round 3 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Finland Norway to Karelia S.S.R. 6 infantry moved from Yakut S.S.R. to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 1.50
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Just a calm US and Russian turn.
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I donāt know how itās happening, but I am not seeing notifications for this thread! I guessed you would have moved by now, so came to see. Will see about moving tonight then! Just wanted to let you know why Iām not moving more quickly!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Germans Germans buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Germans 4 fighters and 1 infantry moved from East Europe to Ukraine S.S.R. 1 bomber and 1 fighter moved from West Europe to Ukraine S.S.R. 1 bomber moved from South Europe to Ukraine S.S.R. 1 infantry moved from East Europe to Ukraine S.S.R. Combat - Germans Battle in Ukraine S.S.R. Germans attack with 2 bombers, 5 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 5 fighters and 2 infantry in Ukraine S.S.R., round 2 : 3/9 hits, 4.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Ukraine S.S.R. to East Europe 1 battleship moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 infantry moved from French West Africa to French Equatorial Africa 2 bombers moved from Ukraine S.S.R. to West Europe 1 infantry moved from Germany to East Europe 1 fighter moved from Ukraine S.S.R. to West Europe 1 aaGun moved from South Europe to Germany 2 fighters moved from Ukraine S.S.R. to East Europe 1 fighter moved from Ukraine S.S.R. to West Europe 2 infantry moved from South Europe to East Europe 3 infantry moved from South Europe to West Europe Place Units - Germans 1 transport placed in Central Mediteranean Sea Zone 3 infantry placed in South Europe Germans undo move 2. 2 infantry placed in South Europe 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 36 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.17
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My inexperience against actual good players online is probably already showing
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You can message me once youāve moved, I donāt know why I missed notification twice and made you wait days, I feel bad.
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Game History
Round: 2 Purchase Units - British British buy 1 carrier and 1 transport; Remaining resources: 6 PUs; Combat Move - British 1 bomber moved from Karelia S.S.R. to Black Sea Zone 1 bomber moved from Black Sea Zone to South Europe Combat - British Strategic bombing raid in South Europe Bombing raid in South Europe rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Non Combat Move - British 1 bomber moved from South Europe to Karelia S.S.R. 1 infantry moved from Sinkiang to India 1 infantry moved from Sinkiang to Kazakh S.S.R. 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. 2 fighters moved from United Kingdom to Karelia S.S.R. 1 transport moved from South Compass Sea Zone to South Australia Sea Zone 2 infantry moved from Australia to South Australia Sea Zone 2 infantry and 1 transport moved from South Australia Sea Zone to South Compass Sea Zone 1 infantry moved from West Canada to East Canada Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 26 PUs; end with 32 PUs
Combat Hit Differential Summary :
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Well, now I know the route from Karelia to Italy
Who knows how much Iāll learn from you! -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Classic
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to French Indo China Sea Zone 1 infantry and 1 transport moved from French Indo China Sea Zone to East Indies Sea Zone 1 infantry moved from East Indies to East Indies Sea Zone 2 infantry and 1 transport moved from East Indies Sea Zone to West Australia Sea Zone 2 infantry moved from West Australia Sea Zone to Australia Japanese take Australia from British 1 transport moved from Japan Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Japanese take Soviet Far East from Russians 2 fighters moved from Hawaii Sea Zone to West Panama Sea Zone 1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 2 infantry moved from French Indo China to India 1 fighter moved from Wake Island to Manchuria 1 battleship moved from Hawaii Sea Zone to West Panama Sea Zone 1 fighter moved from French Indo China to Manchuria 1 bomber and 1 fighter moved from French Indo China to India Combat - Japanese Battle in Manchuria Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in India Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in India, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in West Panama Sea Zone Japanese attack with 2 battleships and 2 fighters Americans defend with 1 battleship and 1 transport Japanese roll dice for 2 battleships and 2 fighters in West Panama Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 battleship and 1 transport in West Panama Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 transport owned by the Americans and 1 battleship owned by the Americans lost in West Panama Sea Zone Japanese win with 2 battleships and 2 fighters remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship and 1 transport Non Combat Move - Japanese 2 fighters moved from West Panama Sea Zone to Hawaii Sea Zone 1 submarine moved from Wake Island Sea Zone to Borneo Sea Zone 1 fighter moved from Manchuria to China 1 fighter moved from Manchuria to French Indo China 1 armour moved from Japan to Japan Sea Zone 1 armour and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 1 armour moved from French Indo China Sea Zone to French Indo China 1 fighter moved from India to China 3 infantry moved from China to French Indo China 1 bomber moved from India to French Indo China 1 infantry moved from China to French Indo China Place Units - Japanese 1 armour and 5 infantry placed in Japan 1 transport placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 2.83 Russians regular : -0.33 British regular : 0.67
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to West Panama Sea Zone 1 carrier and 2 transports moved from East US Sea Zone to West Panama Sea Zone 1 fighter moved from East Canada to West Panama Sea Zone Combat - Americans Battle in West Panama Sea Zone Americans attack with 1 bomber, 1 carrier, 1 fighter and 2 transports Japanese defend with 2 battleships Americans roll dice for 1 bomber, 1 carrier, 1 fighter and 2 transports in West Panama Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 battleships in West Panama Sea Zone, round 2 : 0/2 hits, 1.33 expected hits 2 battleships owned by the Japanese lost in West Panama Sea Zone Americans win with 1 bomber, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is 48 Casualties for Japanese: 2 battleships Non Combat Move - Americans 1 bomber moved from West Panama Sea Zone to Panama 1 aaGun moved from Mexico to Panama 2 infantry moved from West Canada to West US 1 fighter moved from United Kingdom to North Sea Zone Place Units - Americans 1 carrier and 2 transports placed in East US Sea Zone Turn Complete - Americans Americans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.33
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Americans from Novosibirsk: 2 infantry EDIT: Adding units owned by Americans to Yakut S.S.R.: 1 infantry EDIT: Adding units owned by Americans to Novosibirsk: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. 2 fighters moved from Karelia S.S.R. to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Russians roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 armour and 1 infantry moved from Finland Norway to Karelia S.S.R. 3 armour moved from Karelia S.S.R. to Russia 1 armour moved from Caucasus to Russia 2 fighters moved from Ukraine S.S.R. to Karelia S.S.R. Place Units - Russians 1 armour and 3 infantry placed in Russia 6 infantry placed in Karelia S.S.R. Russians undo move 2. 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia 1 infantry placed in Karelia S.S.R. 1 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.50
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Yeah tbh sacking the Japanese BB was not a great move that will probably come to haunt you later in the game
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What was bad was withdrawing the sub to try and gain a space
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But I think I did that (w/d sub) to encourage a counter on Pearl, so wasnāt just to gain a space.
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No, your move was ok but you shouldāve caught the planes on the carrier to attack the Panama SZ
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You mean take the carrier in, for more defense, I think
I wanted you to attack the zone