I will try to keep up a good pace,
I am pretty nervous about playing a guy who came out victorious after 21 rounds of fighting, and since I’m taking the Axis
But hey, double elimination
I’m a nice and easy going guy, and I enjoy commenting during a game or I won’t at all if not wanted
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone
1 submarine moved from West Spain Sea Zone to East US Sea Zone
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour and 1 infantry moved from Libya to Anglo Sudan Egypt
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 battleship and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 bomber moved from Germany to East Canada Sea Zone
1 fighter moved from Finland Norway to North Sea Zone
1 fighter moved from West Europe to North Sea Zone
1 fighter moved from Germany to North Sea Zone
1 fighter moved from East Europe to North Sea Zone
1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Combat - Germans
Battle in East US Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans roll dice for 1 submarine in East US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in East Canada Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans roll dice for 1 bomber in East Canada Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Sudan Egypt
Germans attack with 2 armour and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
1 infantry owned by the British lost in Anglo Sudan Egypt
Germans roll dice for 2 armour in Anglo Sudan Egypt, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Anglo Sudan Egypt, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Anglo Sudan Egypt
1 armour owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in North Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 transport
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport
Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 transport in North Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
I’ll try and remember to do that in this game, might forget because I’m playing others, and I’ve never done it that way before. Not a problem, just really old habits, so if I don’t it’s no disrespect
Allies score one hit, I lose my transport, and I do not withdraw, and go another round. So now I need to ask if the Russian sub will withdraw, and if so, of course, to where
TripleA Turn Summary for game: World War II Classic
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 bomber and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone
1 submarine moved from West Spain Sea Zone to East US Sea Zone
1 armour moved from Libya to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to Anglo Sudan Egypt
1 armour and 1 infantry moved from Libya to Anglo Sudan Egypt
1 infantry moved from Algeria to French West Africa
Germans take French West Africa from British
1 battleship and 1 transport moved from Central Mediteranean Sea Zone to West Mediteranean Sea Zone
1 bomber moved from Germany to East Canada Sea Zone
1 fighter moved from Finland Norway to North Sea Zone
1 fighter moved from West Europe to North Sea Zone
1 fighter moved from Germany to North Sea Zone
1 fighter moved from East Europe to North Sea Zone
1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
1 armour moved from Ukraine S.S.R. to Caucasus
Combat - Germans
Battle in East US Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans roll dice for 1 submarine in East US Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in East US Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in East US Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in East US Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in East Canada Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans roll dice for 1 bomber in East Canada Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in East Canada Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Sudan Egypt
Germans attack with 2 armour and 1 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Anglo Sudan Egypt
1 infantry owned by the British lost in Anglo Sudan Egypt
Germans roll dice for 2 armour in Anglo Sudan Egypt, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 armour in Anglo Sudan Egypt, round 4 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Anglo Sudan Egypt
1 armour owned by the British lost in Anglo Sudan Egypt
Germans win, taking Anglo Sudan Egypt from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in North Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 transport
British defend with 1 battleship and 1 transport; Russians defend with 1 submarine and 1 transport
Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters and 1 transport in North Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 battleship and 2 transports in North Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 transport owned by the Germans lost in North Sea Zone
1 transport owned by the Russians lost in North Sea Zone
Germans roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in North Sea Zone
Germans roll dice for 4 fighters in North Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
British roll dice for 1 battleship and 1 transport in North Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 40
Casualties for Germans: 1 transport
Casualties for Russians: 1 submarine and 1 transport
Casualties for British: 1 battleship and 1 transport
Battle in East Mediteranean Sea Zone
Germans attack with 1 fighter
British defend with 1 submarine
Germans roll dice for 1 fighter in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the British lost in East Mediteranean Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in West Mediteranean Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 battleship
Germans roll dice for 1 battleship and 1 transport in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Germans lost in West Mediteranean Sea Zone
1 battleship owned by the British lost in West Mediteranean Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 16
Casualties for Germans: 1 transport
Casualties for British: 1 battleship
Non Combat Move - Germans
1 armour and 3 infantry moved from Ukraine S.S.R. to East Europe
1 aaGun, 1 armour and 2 infantry moved from South Europe to East Europe
2 armour moved from West Europe to East Europe
2 armour and 4 infantry moved from Germany to East Europe
1 fighter moved from North Sea Zone to East Europe
1 fighter moved from North Sea Zone to East Europe
1 bomber moved from East Canada Sea Zone to West Europe
1 fighter moved from East Mediteranean Sea Zone to East Europe
1 aaGun moved from Germany to South Europe
1 fighter moved from North Sea Zone to West Europe
1 fighter moved from North Sea Zone to East Europe
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from West Europe: 1 infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Turning off Edit Mode
1 bomber and 5 infantry placed in South Europe
Turn Complete - Germans
Germans collect 39 PUs; end with 41 PUs
If my subs survive UK/US airstrikes, please withdraw them to West Spain zone or North Atlantic zone,
That will help you keep the flow of your turn
It’s not easy for me to adjust from years of G40 to classic! Please be patient if it affects our game. I have played a few Classics in the past year, though.
Round: 1
Purchase Units - British
British buy 2 fighters; Remaining resources: 6 PUs;
Combat Move - British
2 fighters moved from United Kingdom to North Sea Zone
1 bomber moved from United Kingdom to Baltic Sea Zone
1 bomber moved from Baltic Sea Zone to Germany
1 infantry moved from Syria Jordan to Anglo Sudan Egypt
1 fighter moved from India to Anglo Sudan Egypt
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Anglo Sudan Egypt
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Sudan Egypt
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in North Sea Zone
British attack with 2 fighters
Germans defend with 1 submarine
British roll dice for 2 fighters in North Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 submarine owned by the Germans lost in North Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from North Sea Zone to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.
2 infantry moved from India to Sinkiang
1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia
1 infantry moved from South Africa to Kenya-Rhodesia
1 transport moved from Indian Ocean Sea Zone to South Compass Sea Zone
Place Units - British
2 fighters placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 32 PUs
Apologies if you see double rolls. I messed up my CM, the outcome was still the same as the original so I didn’t need to do any fancy editing.
Thanks for full disclosure,
Yikes I see what you mean
That’s not good. I’ll give you some ideas to prevent you having trouble with someone in the future.
Play in local if you’re not sure what you’re going to do. Only play by forum if you’re ready to roll dice that count. And if you do roll live dice and want to re-do something, at least wait several minutes so that your opponent can see the gap in MARTI dice.
I’m not making anything of this instance, I can kind of tell that they went the same way, as you said, but MARTI dice come in out of order and they’re confusing. So if you wait several minutes before rolling them again, that’s better.
Especially with someone you’ve never gamed with.
And of course if you get really lucky rolls like I did on G1, your opponent is more likely to be disgruntled.
Of course I’m loving the 1 damage and the big hit in Egypt, and I can kind of see (blame confusing MARTI emails) that what you say is true. I definitely trust players on this site even before I get familiar with them. Thanks for full disclosure, be more careful in the future.
TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 battleship, 1 carrier and 1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
1 battleship and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone
1 fighter moved from Philippines to Hawaii Sea Zone
2 infantry moved from Kwangtung to China
1 fighter moved from French Indo China to China
1 bomber moved from Japan to China
1 fighter moved from Manchuria to China
1 fighter moved from Japan to Hawaii Sea Zone
3 infantry moved from Manchuria to China
1 infantry moved from French Indo China to China
Combat - Japanese
Battle in China
Japanese attack with 1 bomber, 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 6 infantry in China, round 2 : 4/9 hits, 2.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in China
2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
Japanese win, taking China from Americans with 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hawaii Sea Zone
Japanese attack with 2 battleships, 1 carrier, 3 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier, 1 fighter and 1 submarine
Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 1 transport in Hawaii Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
TripleA Turn Summary for game: World War II Classic
Game History
Round: 3
Purchase Units - British
British buy 1 fighter and 4 infantry; Remaining resources: 10 PUs;
Combat Move - British
1 armour moved from French Equatorial Africa to Libya
British take Libya from Germans
2 fighters and 1 infantry moved from Karelia S.S.R. to Caucasus
1 bomber moved from Congo to Caucasus
1 armour moved from Libya to Anglo Sudan Egypt
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
1 infantry moved from Congo to French Equatorial Africa
Combat - British
Battle in Anglo Sudan Egypt
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 0/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Anglo Sudan Egypt
British win, taking Anglo Sudan Egypt from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 infantry; Japanese defend with 1 fighter
British roll dice for 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
1 infantry owned by the British lost in Caucasus
1 infantry owned by the Germans lost in Caucasus
British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 2/3 hits, 1,67 expected hits
Germans roll dice for 1 fighter in Caucasus, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the British lost in Caucasus
1 fighter owned by the Japanese lost in Caucasus
British win with 2 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 bomber and 1 infantry
Casualties for Germans: 1 infantry
Casualties for Japanese: 1 fighter
Non Combat Move - British
2 fighters moved from Caucasus to Karelia S.S.R.
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour and 4 infantry moved from North Sea Zone to Finland Norway
Place Units - British
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 36 PUs
@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
Round: 22
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
17 armour and 97 infantry moved from East Europe to Karelia S.S.R.
2 armour moved from Germany to Karelia S.S.R.
3 fighters moved from Germany to Karelia S.S.R.
1 fighter moved from West Europe to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 19 armour, 4 fighters and 97 infantry
British defend with 1 bomber, 2 fighters and 33 infantry; Americans defend with 1 aaGun, 10 armour, 9 fighters and 48 infantry; Russians defend with 1 factory and 6 infantry
4 fighters owned by the Germans retreated
18 armour owned by the Germans retreated to East Europe
Russians win with 10 armour, 1 bomber, 11 fighters and 23 infantry remaining. Battle score for attacker is -104
Casualties for Germans: 1 armour and 97 infantry
Casualties for Americans: 48 infantry
Casualties for Russians: 6 infantry
Casualties for British: 10 infantry
Non Combat Move - Germans
4 fighters moved from Karelia S.S.R. to Germany
9 infantry moved from Germany to East Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 25 PUs; end with 26 PUs
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Syria Jordan to Persia
1 infantry moved from Kazakh S.S.R. to Persia
2 infantry moved from Kazakh S.S.R. to Novosibirsk
1 fighter moved from Karelia S.S.R. to Novosibirsk
1 fighter moved from Kazakh S.S.R. to Persia
2 armour and 1 infantry moved from Russia to Evenki National Okrug
1 armour moved from Karelia S.S.R. to Evenki National Okrug
Combat - Russians
Battle in Persia
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Russians attack with 3 armour and 1 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 armour and 1 infantry in Evenki National Okrug, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Evenki National Okrug
2 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Evenki National Okrug
1 aaGun moved from Kazakh S.S.R. to Russia
7 infantry moved from Kazakh S.S.R. to Russia
1 armour moved from Syria Jordan to Persia
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to Karelia S.S.R.
1 fighter moved from Novosibirsk to Karelia S.S.R.
Place Units - Russians
1 armour and 7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
@Martin Yes the “miss” on my part was using Japan’s bomber offensively when it could have at least NCM’d from Manchuria -> Germany to give one more HP to the units there. That might have made some level of difference in the final fight but in hindsight, once the UK air got as many kills as it did it was unlikely that Germany was going to survive.
@DoManMacgee Just to make sure you know, Classic has been added to the league (under play boardgames) so you can enjoy matching up with other Classic opponents to your heart’s content, supported by a community, moderator, league rules, and a rankings board