A&A North Africa - TO I8.pdf Hello everyone, I propose the position on the board at the beginning of the eighth turn of Italy in the “Operation Torch” scenario to have your opinions on the strategy of the game in practice (often “abstract” considerations are made, before playing, which then “clash” with what actually happens on the board). In this game I was assigned the American (we decided to draw by lot at the beginning of each game the power with which we will play in order to be able to experiment and try the game under various aspects). This is only the third game we play and the first ever with “Operation Torch” (so there may again be involuntary errors in the rules, but games also serve this purpose: to clarify doubts and avoid errors for the future). The English have (as I think is obvious) heavily attacked MM in the first turn and took Tobruck in the second, wiping out all Axis resistance, but they lost Malta (this also seems to me an almost inevitable thing if the Axis decides to concentrate on it) and a good part of the fleet has sunk due to the mines around the Mediterranean Channel (very lucky shots by the Axis) and the action of the Italian air force, managing however to eliminate some German supplies. The Axis has destroyed a good part of the American convoy with its 3 U-boats (it sank the 2 destroyers and part of the cargo) and is preparing for an offensive to the West towards Casablanca. The Italians I imagine will try to create a front around Tripoli, waiting to be able to organize a counteroffensive against the English if the latter “stretches too far” without due preparation. As an American I plan to invest in the very first turn in planes (forbidden in turn 7) that can serve as escorts to convoys against the terrible German U-boats, but also as attack/defense units; I will also take destroyers and some ground troops (in addition to the fixed 10 supply) trying to contain the German initiative in Algiers to try to organize a counteroffensive as soon as there are enough troops. I also have to understand which convoy to use and which is more convenient (considering that in the seventh turn I could not choose being forced to use the one in Casablanca). It is the first time that we play this scenario which, however, gives me the impression of being a bit unbalanced in favor of the Allies (maybe it will have depended on the initial moves, on strategic and tactical errors, I don’t know). However, it seems clear to me that only the Allies can, in this scenario, aim for a total victory (since Tunis is a concrete and achievable objective, if everything goes well), while Cairo seems to me really a utopia for the Axis. But I would like your considerations as experienced players. Eventually I will update you on the continuation of the match (I think we will resume it on Saturday).
Unit Movement After Advance Convoys?
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Can land units move after unloading from convoy transports in phase 1? This would be either combat or non combat movement. E.g., in phase 1 a truck comes off a convoy in Tripoli and later in phase 5, can move east with troops and supplies.
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@cmmiles Yes, units can move after unloading from convoy in phase 1
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@PGsquig thank you! How do you like the North Africa game? I’m really liking the new level of tactical decisions along with the traditional strategic level gaming.
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@cmmiles said in Unit Movement After Advance Convoys?:
Can land units move after unloading from convoy transports in phase 1? This would be either combat or non combat movement. E.g., in phase 1 a truck comes off a convoy in Tripoli and later in phase 5, can move east with troops and supplies.
PG is right. Page 12 of the rules says: “Movement out of a convoy sea zone in this phase doesn’t count against these arriving units’ movement allowance, so they may move and fight normally in the remainder of your turn.”
Thanks,
Matt -
@cmmiles I think it’s fantastic! Stack limits and supply really creates a whole new way of thinking. You can’t simply stack 25 infantry, instead you must be creative and figure out the best unit combinations for any given situation.
I also think the fight for control over the Med/ convoy raid system is really cool. It’s all on a knife’s edge for the first few rounds in my experience- very well balanced.
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