2024 BM Playoffs Adam514 (Axis) vs pacifiersboard (Allies+22)

  • '19 '17

    3 tacs 4 fighters


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 63 Sea Zone to 42 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 battleship, 6 carriers and 2 cruisers moved from 41 Sea Zone to 42 Sea Zone
            12 fighters moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 4 submarines, 6 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 12/26 hits, 13,17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/29 hits, 14,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Americans lost in 42 Sea Zone
                    3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 8/25 hits, 12,83 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 14/26 hits, 13,50 expected hits
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 10 fighters owned by the Americans lost in 42 Sea Zone
                    3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/11 hits, 6,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 8/18 hits, 10,33 expected hits
                    2 tactical_bombers owned by the Americans and 6 fighters owned by the Americans lost in 42 Sea Zone
                    3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -4,33
    Japanese regular : -2,00
    

    Savegame


  • @Adam514

    4b95cda4-cf2a-4e0b-a4cb-f83ec0a8df81-image.png

    two final hits

  • '19 '17

    Cruiser and fighter.


  • @Adam514

    also when cruiser is carrying marine?

  • '19 '17

    Yes, thanks for asking.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 carriers, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 63 Sea Zone to 42 Sea Zone
            2 fighters and 3 tactical_bombers moved from French Indo China to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 battleship, 6 carriers and 2 cruisers moved from 41 Sea Zone to 42 Sea Zone
            12 fighters moved from 41 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Greece
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 1 marine, 4 submarines, 6 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 12/26 hits, 13,17 expected hits
                Units damaged: 5 carriers owned by the Japanese
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 3 destroyers, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 15/29 hits, 14,50 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Americans lost in 42 Sea Zone
                    3 destroyers owned by the Japanese and 4 submarines owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 17 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 : 8/25 hits, 12,83 expected hits
                    Japanese roll dice for 1 battleship, 8 carriers, 1 cruiser, 10 fighters, 6 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 14/26 hits, 13,50 expected hits
                    2 cruisers owned by the Americans, 2 destroyers owned by the Americans and 10 fighters owned by the Americans lost in 42 Sea Zone
                    3 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 7 fighters and 3 tactical_bombers in 42 Sea Zone, round 4 : 7/11 hits, 6,17 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 10 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 4 : 8/18 hits, 10,33 expected hits
                    2 tactical_bombers owned by the Americans and 6 fighters owned by the Americans lost in 42 Sea Zone
                    3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits, 1,83 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 6 fighters and 1 transport in 42 Sea Zone, round 5 : 6/11 hits, 6,17 expected hits
                    1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                    1 fighter owned by the Japanese, 1 marine owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                Japanese win, taking Greece from Germans with 1 battleship, 3 carriers, 5 fighters and 1 transport remaining. Battle score for attacker is -112
                Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 17 fighters, 1 submarine and 3 tactical_bombers
                Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 5 fighters, 1 marine, 4 submarines and 6 tactical_bombers
    
        Non Combat Move - Americans
            1 carrier moved from 30 Sea Zone to 63 Sea Zone
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Eastern United States to 110 Sea Zone
            2 fighters moved from 91 Sea Zone to United Kingdom
            2 destroyers moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Algeria to Tunisia
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from Tobruk to Egypt
            1 artillery and 1 marine moved from Sumatra to 41 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 marine moved from 39 Sea Zone to India
            1 infantry moved from Normandy Bordeaux to Southern France
            1 armour and 1 mech_infantry moved from French Indo China to Burma
    
        Place Units - Americans
            1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
            1 infantry placed in Central United States
            2 fighters placed in Eastern United States
            2 carriers placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2
            Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Hunan to Kwangsi
            1 fighter and 1 infantry moved from Hunan to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shensi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
            2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
            1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Crete to Northern Italy
            1 bomber and 1 fighter moved from Crete to Bulgaria
            1 submarine moved from 123 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery and 3 infantry
                Germans defend with 1 aaGun and 2 infantry
                    British roll dice for 1 battleship and 2 cruisers in Holland Belgium, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                    British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    British roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Holland Belgium
                Germans win with 1 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Northern Italy
                British attack with 1 fighter and 1 tactical_bomber
                Italians defend with 1 factory_minor and 1 infantry
                    British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Northern Italy
                    1 infantry owned by the Italians lost in Northern Italy
                British win with 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Italians: 1 infantry
            Battle in Bulgaria
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 bomber and 1 fighter in Bulgaria, round 3 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bulgaria
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Northern Italy to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            1 fighter moved from Bulgaria to Greece
            1 bomber moved from Bulgaria to Trans-Jordan
            2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour and 2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
            6 fighters moved from Crete to Belarus
            1 carrier and 2 destroyers moved from 92 Sea Zone to 98 Sea Zone
            1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 aaGun moved from Algeria to 92 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 fighter moved from 92 Sea Zone to 110 Sea Zone
            2 fighters moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Morocco to Algeria
            1 mech_infantry moved from Belgian Congo to Egypt
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            2 infantry moved from 76 Sea Zone to Ethiopia
            1 armour moved from India to West India
            1 mech_infantry moved from French Indo China to Hunan
            1 armour moved from French Indo China to Hunan
            1 infantry moved from Yunnan to French Indo China
            1 tactical_bomber moved from 92 Sea Zone to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
            1 tactical_bomber moved from India to Trans-Jordan
    
        Place Units - British
            3 infantry placed in Egypt
            1 fighter and 1 infantry placed in Union of South Africa
            1 infantry placed in Union of South Africa
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 artillery and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : -3,67
    Americans regular : -4,33
    Italians regular : 0,33
    Japanese regular : -3,50
    Germans regular : 1,67
    British regular : -4,17
    

    Savegame


  • @Adam514

    ouch. Dice had granted a nice game I think

  • '19 '17

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 3 fighters moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                French defend with 1 infantry; Americans defend with 1 transport
                    1 transport owned by the Americans and 1 infantry owned by the French lost in 99 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 10
                Casualties for Americans: 1 transport
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 3 fighters moved from 99 Sea Zone to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Romania to Slovakia Hungary
            1 aaGun and 2 infantry moved from Bessarabia to Romania
            1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,4,6,1,2,6
            Italians collect 12 PUs (3 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    Assumed no scramble in sz99.


  • @Adam514

    k, as I am just being online I can procede with ANZAC or do you wanna take some more moments?

  • '19 '17

    You can move.


  • TripleA Manual Gamesave Post: ANZAC round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC regular : 1,33
    

    Savegame


  • @Adam514

    85ef2146-bf92-4e9d-8aa6-e1feb61a274c-image.png

    I clicked a bit hasty and assigned the three hits of my subs to your carriers, then scored four more hits: OoL? All ships? If necessary I will continue by forum dicebot

  • '19 '17

    It’s good, kill all ships first.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Queensland to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
                Japanese defend with 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    ANZAC roll dice for 1 destroyer, 6 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits
                    Japanese roll dice for 5 fighters in 42 Sea Zone, round 2 : 2/5 hits, 3,33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers and 1 transport in 42 Sea Zone, round 2 : 0/4 hits, 1,67 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    3 carriers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 5 submarines in 42 Sea Zone, round 3 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 5/6 hits, 3,17 expected hits
                    Japanese roll dice for 5 fighters in 42 Sea Zone, round 3 : 3/5 hits, 3,33 expected hits
                    3 fighters owned by the ANZAC lost in 42 Sea Zone
                    5 fighters owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 80
                Casualties for ANZAC: 1 destroyer and 4 fighters
                Casualties for Japanese: 1 battleship, 3 carriers, 5 fighters, 1 infantry and 1 transport
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 artillery and 2 infantry moved from South Australia to Northern Territory
            1 aaGun moved from Queensland to Northern Territory
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Algeria to Tunisia
            1 fighter moved from Crete to Belarus
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -3,67
    ANZAC regular : 3,83
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            12 mech_infantrys moved from Northwest Persia to Iraq
            12 armour moved from Northwest Persia to Iraq
            5 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            1 armour moved from Northwest Persia to Iraq
            1 infantry moved from Smolensk to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Smolensk to Novgorod
            2 bombers moved from Western Germany to Novgorod
            1 infantry moved from Holland Belgium to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 14 armour and 17 mech_infantrys
                British defend with 1 aaGun and 5 infantry
                    Germans roll dice for 14 armour and 17 mech_infantrys in Iraq, round 2 : 7/31 hits, 9.83 expected hits
                    British roll dice for 1 aaGun and 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
                    1 aaGun owned by the British and 5 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 14 armour and 17 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for British: 1 aaGun and 5 infantry
            Battle in Novgorod
                Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Novgorod, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 mech_infantrys moved from Northwest Persia to Iraq
            1 aaGun moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            3 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
            1 armour moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Northwest Persia
            1 infantry moved from Caucasus to Kazakhstan
            2 mech_infantrys moved from Caucasus to Iraq
            1 fighter and 1 tactical_bomber moved from Smolensk to Northwest Persia
            15 artilleries and 20 infantry moved from Smolensk to Vologda
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 armour and 7 mech_infantrys moved from Eastern Poland to Romania
            2 mech_infantrys moved from Poland to Romania
            1 mech_infantry moved from Germany to Romania
            1 aaGun moved from Western Germany to Germany
            2 bombers moved from Novgorod to Romania
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Norway to Finland
            1 infantry moved from Finland to Karelia
            1 artillery and 8 infantry moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
            1 fighter and 4 tactical_bombers moved from Eastern Poland to Southern Italy
            4 armour and 14 mech_infantrys moved from Smolensk to Rostov
            1 armour and 5 mech_infantrys moved from Smolensk to Rostov
            1 bomber moved from Kwangtung to Yenisey
    
        Place Units - Germans
            3 artilleries and 7 infantry placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in Russia
            3 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Rostov: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Vologda: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,1,4,5,3,3
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -3.83
    British regular : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Kansu
            1 infantry moved from Novosibirsk to Tsinghai
            1 fighter moved from Shensi to Kansu
            1 fighter moved from Shensi to Tsinghai
            1 fighter moved from French Indo China to 21 Sea Zone
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 8 infantry moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in 21 Sea Zone
                Russians attack with 1 fighter
                Japanese defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Japanese submerged
                    Russians roll dice for 1 fighter in 21 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter in 21 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter in 21 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter in 21 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Russians lost in 21 Sea Zone
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is -2
                Casualties for Russians: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Novgorod
                Russians attack with 1 artillery and 8 infantry
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 1/9 hits, 1,83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    1 mech_infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 artillery and 7 infantry in Novgorod, round 3 : 1/8 hits, 1,67 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Kansu
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                    1 infantry owned by the Japanese lost in Kansu
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tsinghai to Turkmenistan
            1 fighter moved from Kansu to Turkmenistan
            1 fighter moved from Hunan to India
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 aaGun moved from Belarus to Novgorod
            4 aaGuns, 3 artilleries and 62 infantry moved from Belarus to Eastern Poland
            1 fighter moved from Turkmenistan to Eastern Persia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    Germans regular : -0,33
    Russians regular : -1,50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 6 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangtung to Kwangsi
            5 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Kwangsi
                Japanese attack with 5 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/9 hits, 4.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 20 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 21 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 21 Sea Zone to 20 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangsi to 20 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from Suiyuyan to Kansu
            1 aaGun moved from Hopei to Chahar
            1 infantry moved from Hopei to Suiyuyan
            4 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Buyant-Uhaa
            2 infantry moved from Korea to Amur
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
    
        Place Units - Japanese
            1 carrier placed in 20 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 carrier placed in 20 Sea Zone
            1 infantry placed in Kwangtung
            5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to France
            2 fighters moved from United Kingdom to France
            2 fighters moved from 110 Sea Zone to France
            1 bomber moved from United Kingdom to Northern Italy
            1 infantry moved from Greece to Bulgaria
                  Americans take Bulgaria from Germans
            2 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Burma to Kwangsi
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Kwangsi
    
        Combat - Americans
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Normandy Bordeaux
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Northern Italy
                Americans attack with 1 bomber and 1 infantry
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in France
                Americans attack with 4 fighters and 1 infantry
                Germans defend with 1 airfield, 1 factory_minor and 3 infantry
                    Americans roll dice for 4 fighters and 1 infantry in France, round 2 : 3/5 hits, 2,17 expected hits
                    Germans roll dice for 3 infantry in France, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in France
                Americans win, taking France from Germans, taking French Indo China from Americans, taking Southern France from Americans, taking Tunisia from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Kwangsi
                Americans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Japanese defend with 2 infantry
                    Americans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 3/6 hits, 2,00 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Kwangsi
                    2 infantry owned by the Japanese lost in Kwangsi
                Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by French from France: 2 infantry
            EDIT: Adding units owned by French to France: 1 armour
            EDIT: Turning off Edit Mode
            1 aaGun moved from French Indo China to Kwangsi
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Western United States to 91 Sea Zone
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 63 Sea Zone to 54 Sea Zone
            1 carrier moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 mech_infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Eastern United States to 110 Sea Zone
            1 bomber moved from Northern Italy to Crete
            4 fighters moved from France to Southern France
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Central United States
            Americans undo move 2.
            1 armour, 1 artillery and 2 infantry placed in Central United States
            2 mech_infantrys placed in Western United States
            3 fighters and 1 tactical_bomber placed in Eastern United States
            Americans undo move 1.
            1 carrier and 1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
            Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            1 fighter moved from Shensi to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery and 1 infantry moved from Hunan to Kiangsi
            1 artillery and 3 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                1 fighter owned by the Chinese retreated
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kwangsi
            3 artilleries and 6 infantry moved from Hunan to Kwangsi
            1 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 2 fighters and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Hunan to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 armour moved from Hunan to Anhwe
            1 fighter moved from India to Anhwe
            1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
            1 armour moved from West India to Turkmenistan
            1 armour moved from India to Eastern Persia
            1 artillery moved from India to West India
    
        Combat - British
            Battle in Anhwe
                British attack with 1 armour and 1 fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 fighter in Anhwe, round 3 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 armour and 1 fighter in Anhwe, round 4 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the British lost in Anhwe
                    British roll dice for 1 armour in Anhwe, round 5 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 aaGuns, 2 artilleries and 14 infantry moved from West India to Eastern Persia
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 fighter moved from Union of South Africa to Egypt
            1 infantry moved from Alexandria to Egypt
            1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 3 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 2 destroyers and 2 transports moved from 98 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from Southern France to 92 Sea Zone
            1 fighter moved from Greece to 92 Sea Zone
            6 fighters moved from Belarus to Eastern Poland
            1 fighter moved from 98 Sea Zone to Crete
            1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter and 3 tactical_bombers moved from Trans-Jordan to Egypt
            1 fighter moved from 98 Sea Zone to Egypt
            1 bomber moved from Trans-Jordan to Eastern Poland
            3 aaGuns, 1 artillery and 11 infantry moved from French Indo China to Kwangsi
    
        Place Units - British
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            2 fighters and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 fighter and 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -2,33
    Americans regular : 1,33
    Japanese regular : 1,00
    Italians regular : -0,33
    Germans regular : 0,00
    British regular : -2,50
    

    Savegame

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