I used barnstorming over St Lo. Also, during the combat move phase some kind of weird corruption happened so I had to edit in the fighters after opening a new file. The German AA missed south of St Lo.
AA50 Emanon Vs Lee Morrison
-
@Emanon TEST FAILED
-
@leemorrison How so?
-
@Emanon did not open
Victory First has told me to manually enter your password every time, even if it says it is saved. My games with him have gone smoothly
-
@leemorrison VF has me using 3.7 verzion
Is my 11 bid giving me the Allies?
-
Hi Lee
I’d recommend uninstalling and installing a newer version of Triple A. I had a problem with the former version, maybe you’re experiencing the same?
Newest version:
https://github.com/triplea-game/triplea/releases/tag/2.7.14900Your downloaded maps should still be present when you install the new version:
Download the one called
“https://github.com/triplea-game/triplea/releases/download/2.7.14900/TripleA_2.7+14900_windows-64bit.exe”
(YOU CAN USE THE ABOVE LINK)Otherwise, I really don’t know why it isn’t working. I’m no expert in Triple A either, sadly :/
-
@leemorrison
Setup should look something like this:
Make sure to insert the appropriate bid for where you want the units placed. Or we can edit it in later if you’re not using them on R1…The PBF screen from my end looks like this:
Make sure to set the server to “axisandallies.org/forum” and use the number for our game “41553”.Hope this helps
-
@Emanon here is the map to start, adding 2 inf cauc, arm arc
That is the version I am using, things should be ok41553RussiaStart.tsvg
-
@leemorrison
Okay, so you set up a local game and send the save after your round. That’s perfectly fine, I trust you.For next time I’d you want to play “proper PBF”:
Tried setting up a PBF game and it gave me an error because your email wasn’t set up.I think it’s because your Gmail even refuses to show the message in the spam folder.
The solve would be to create a new account using proton mail, just for another time if a player insists you use the forum dice and file monitoring (to prevent edits and savescum).It’s just a game, I don’t care enough to either cheat or think that anyone else would do so :)
I’ll make my J1 moves and get back to you.
-
@Emanon
Pretty standard J1 opening moves, but went extremely well.
Only lost a single inf in Yunnan and a fighter in Pearl Harbour (!).Time for the Beefed up Russians!
-
@Emanon way too good of Jap 1.
anyway, I am trying to get this going using the forum. I am registered with Marti. When trying to test I got the message that your email is not registered.
Let me do Russia while you work on it
I
-
decent dice for Stalin.
I have played several game on the TripleA forum with no problems, hope you can get it going there.
-
@leemorrison
Did you remember to set the forum to “Axisand allies.org” ?
If you’re using the PBF function it should automatically post the results and the save file.
Otherwise, maybe ping VF and ask him what you guys have done and what we’re doing wrong? -
I am not sure what is going wrong, I don’t know what you mean with “it did not open”.
You should load the save by clicking on “Saved Game”, then click on Play By Forum.
If starting a new game, select the game, click on Play By Forum and fill in the necessary fields. Also don’t forget to select the correct game options.
-
The PBF screen from my end looks like this:
Make sure to set the server to “axisandallies.org/forum” and use the number for our game “41553”.Hope this helps
Ah, I noticed something, the leemorrison@g.mail.com email is not correct. It should be LEEMORRISON1947@GMAIL.COM
-
@VictoryFirst thank you for the help VF
-
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 8 Sea Zone to 1 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 infantry moved from Norway to Finland 1 infantry moved from Northwestern Europe to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Norway to Finland 1 fighter moved from East Poland to Ukraine 1 infantry moved from Baltic States to Karelia S.S.R. Combat - Germans Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 artillery Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 12 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 fighter British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 12 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 1 Sea Zone Germans attack with 2 submarines British defend with 1 cruiser and 1 transport Germans roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 submarines in 1 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the British lost in 1 Sea Zone British roll dice for 1 transport in 1 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits 1 transport owned by the British lost in 1 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Non Combat Move - Germans 1 artillery moved from East Poland to Poland 1 armour moved from Bulgaria Romania to Poland 2 infantry moved from Czechoslovakia Hungary to Poland 1 infantry moved from France to 13 Sea Zone 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from Northwestern Europe to Poland 1 armour moved from France to Poland 1 aaGun moved from Germany to Poland 1 aaGun moved from France to Germany 2 armour moved from Germany to Poland 3 infantry moved from Germany to Poland 2 fighters moved from Ukraine to Poland 1 fighter moved from Germany to Poland 1 fighter moved from Norway to Poland 1 fighter moved from 12 Sea Zone to Libya 1 bomber moved from 12 Sea Zone to Germany 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Morocco Algeria to Libya Place Units - Germans 2 armour, 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -1.67 British regular : -1.83
-
Thanks! It solved the issue!
It’s running via forum and posting the summary as intended.The sea battles went perfectly. Not a single German loss.
-
@Emanon not sure it is working totally. I got an error response when trying to post
here is the turn triplea_41553_1uk.tsvg
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Norway British take Norway from Germans 1 infantry moved from India to Burma British take Burma from Japanese 1 fighter moved from Australia to India 1 infantry moved from Persia to India Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 battleship moved from 2 Sea Zone to 3 Sea Zone 1 destroyer moved from 2 Sea Zone to 3 Sea Zone 1 fighter moved from 5 Sea Zone to 3 Sea Zone 1 bomber moved from 5 Sea Zone to United Kingdom 1 artillery moved from Trans-Jordan to Egypt 1 infantry moved from Western Canada to Alaska 1 infantry moved from Eastern Canada to Western Canada Place Units - British 1 carrier and 1 destroyer placed in 3 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 39 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : 0.33
-
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 2 cruisers and 1 fighter British defend with 1 destroyer Italians roll dice for 2 cruisers and 1 fighter in 15 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 2 cruisers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 15 Sea Zone to Libya 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 destroyer placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.33