Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Lee vs Emil AA50 (1942)
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sorry about not using the correct Marti. My brain is too full today, will try tomorrow.
Merry Christmas!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 3 Sea Zone to 2 Sea Zone 1 bomber and 1 fighter moved from Norway to 2 Sea Zone 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to East Poland 2 fighters moved from Ukraine to East Poland 1 fighter moved from France to East Poland Combat - Germans Battle in East Poland Germans attack with 3 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 3 fighters and 2 infantry in East Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 fighter; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 2 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 2 Sea Zone 1 bomber owned by the Germans retreated British win with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 fighter and 1 submarine Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Germany 3 fighters moved from East Poland to Ukraine 3 armour moved from Poland to Ukraine 5 infantry moved from Germany to Poland 3 artilleries moved from Germany to Poland 2 armour moved from Germany to Poland Place Units - Germans 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33 British regular : 0.50
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@leemorrison I missed that there was a savegame - resuming
a nazi gamit by iceland proved folly
turn is handed over to the Brits
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I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
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@leemorrison triplea_41437_2Ita.tsvg
moving the turn along
the two tanks was to good looking, to pass by - “sleep now in the fire”.
I remember my last pbm email (in 2020) - you did not have to setup configuration every time.
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nothing great, but Chang Kai flexes his remaining muscles
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@leemorrison triplea_41437_3rus.tsvg
Naval posturing somewhat delays the eastern progress - but in the face of no-threat, japan grows strong with all NO’s fulfilled
thin you ask? no no - “Death before dishonor”
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leaving a bomber defenseless like that, was nice of you - too good to pass up.
my estimate of OOL was to let the bomber go first as it was a loosing battle - but only round of combat was needed, with the barrage of the ships - and question of OOL was not required.
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@leemorrison triplea_41437_4Rus.tsvg
America is a thorn in Japan’s side - but it seems it won’t be anymore than that
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@leemorrison India holds, drattriplea_41437_4russia.tsvg
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Luck swings both ways - look at the kamakazi bombers of japan
germany is solidifying - over to UK
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@leemorrison triplea_41437_4ita.tsvg
forgot you only get one barrage per troop in an amphibious assault - worked out well enough: 1 for 1
over to US
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@leemorrison Sending you the rest of my turn triplea_41437_4JapOOL.tsvg for you to control OOL (You get to roll rest of battle)- I would have such in your situation.
Japan attacked baltic sea with 5 fighters (SZ5)
directions for rest of japanese turn:
Noncombat move:
move fighters onto carrier by sea of japan
no further non-combat move (unless I win in SZ5 - then move rest of fighters from SZ5 to Germany)Placement:
place 2 inf, 1 art and a tank in East indies
rest of buys in/by japan -
@leemorrison triplea_41437_4japool2.tsvg
UK hit 3 times, 2 jpn ftr left. UK lost dd, ac, cru. Now your turn to continue or retreat.
Presumably the dicey will let the UK ftr land in nwy, per rules.