@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
current house rule youtube wars
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adjusting technology to balance our previous game and fixing obvious problems with out of box
- you cannot convoy unless you are at war. you cannot interrupt lend-lease unless at war.
- you cannot occupy originally Russian territory and still receive a bonus for not being at war.
- you cannot load troops onto transports in a hostile sea zone ever!
- you cannot capture capital money more than once. the money will be returned to the bank after that.
- rail: from factories equal to ipc value three spaces. Russian rail from Amur 1/turn. Germany cannot rail into origianally Russian territory.
- All boats can carry one marine. They cost 4 and attack at 2 during amphib invasions.
- paratroopers can be used in the non-com.
- Rockets are the same as convoying. 1-3 is a hit. 4-6 is a miss.
- some technologies are unavailable to some nations.
available to only:
US–shipyards, heavy bombers, long range air
UK–heavy bombers, long range air
Germany—jet power, rockets
Russia–rockets
Further restrictions:
Russian war bonds are only available after Germany or Italy declare war.
heavy bombers and long range air are only available after turn 5. -
Tokyo express does not need a marine. 1 infantry on Japanese destroyers.