Seems pretty good. Looks like a lot more money for the Allies. Might be required since the UK is so busted up. Seems like you’d always J1 given that the US is already making 5 bucks off Japan anyways.
current house rule youtube wars
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adjusting technology to balance our previous game and fixing obvious problems with out of box
- you cannot convoy unless you are at war. you cannot interrupt lend-lease unless at war.
- you cannot occupy originally Russian territory and still receive a bonus for not being at war.
- you cannot load troops onto transports in a hostile sea zone ever!
- you cannot capture capital money more than once. the money will be returned to the bank after that.
- rail: from factories equal to ipc value three spaces. Russian rail from Amur 1/turn. Germany cannot rail into origianally Russian territory.
- All boats can carry one marine. They cost 4 and attack at 2 during amphib invasions.
- paratroopers can be used in the non-com.
- Rockets are the same as convoying. 1-3 is a hit. 4-6 is a miss.
- some technologies are unavailable to some nations.
available to only:
US–shipyards, heavy bombers, long range air
UK–heavy bombers, long range air
Germany—jet power, rockets
Russia–rockets
Further restrictions:
Russian war bonds are only available after Germany or Italy declare war.
heavy bombers and long range air are only available after turn 5. -
Tokyo express does not need a marine. 1 infantry on Japanese destroyers.