@VictoryFirst
Game History
Combat Hit Differential Summary :
I will not convert unless you allow me too.
nah it won’t change anything. Good thing the blokes can only give em three though lol
yea i got that LL unit but Idk of a good way to place it. You have to edit it.
Idk i guess it’s something both players need to be aware of same as a ftf game.
I shoulda realized they were probably LL too but I didn’t lol
Game History
Round: 7
Purchase Units - Russians
Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
Russians buy 1 Russian_Engineer, 3 TankLLs, 1 elite, 6 infantry and 1 mine_unarmed; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease;
Place Units - Russians
3 TankLLs placed in Caucasus
Combat Move - Russians
Trigger Russians RemoveLendLeaseFeeTank: has removed 3 TankLLs owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 3 uk_armours
EDIT: Adding units owned by Russians to Caucasus: 3 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese
5 infantry moved from Sakha to Buryatia
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 3rd Corps to Chahar
EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Chahar to Hopei
EDIT: 1 infantry moved from Suiyuyan to Hopei
3 armour moved from Caucasus to Tambov
1 elite moved from Russia to Vologda
1 artillery moved from Novosibirsk to Vologda
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 russian_para moved from Volgograd to Rostov
2 russian_paras moved from Caucasus to Rostov
EDIT: 1 russian_para moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
EDIT: 1 2ndCorps moved from Volgograd to 2nd Corps
EDIT: 1 Soviet_Commisar_3, 1 armour, 1 infantry and 1 mech_infantry moved from 2nd Corps to Volgograd
1 infantry moved from Volgograd to Tambov
EDIT: 1 armour and 1 mech_infantry moved from Volgograd to Rostov
EDIT: 1 elite moved from Caucasus to Rostov
EDIT: 1 infantry moved from Volgograd to Tambov
1 infantry moved from Russia to Bryansk
1 armour, 1 elite and 2 infantry moved from Urals to Nenetsia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Buryatia
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Buryatia, round 2 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Changer loiter and taunt; Russians attack with 1 artillery, 2 fighters and 4 infantry
Changer defend; Italians defend with 1 armour and 2 artilleries
Russians roll dice for 1 artillery, 2 fighters and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits
Italians roll dice for 1 armour and 2 artilleries in Bryansk, round 2 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Italians lost in Bryansk
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 3/5 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 artilleries
Battle in Hopei
Russians attack with 1 Soviet_Commisar_3, 3 armour and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 1 infantry in Hopei, round 2 : 4/7 hits, 2.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Hopei
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
Russians win, taking Hopei from Japanese with 1 Soviet_Commisar_3 and 3 armour remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Tambov
Russians attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 Panzer_Grndrss
Russians roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/8 hits, 3.17 expected hits
Germans roll dice for 3 Panzer_Grndrss in Tambov, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians lost in Tambov
3 Panzer_Grndrss owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 3 Panzer_Grndrss
Battle in Rostov
Changer loiter and taunt; Russians attack with 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras
Germans defend with 1 Panzer_Grndrs and 2 mech_infantrys; Changer defend
Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 4 russian_paras in Rostov, round 2 : 0/8 hits, 1.67 expected hits
Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 2 : 2/3 hits, 1.17 expected hits
2 russian_paras owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 1 elite, 1 mech_infantry and 2 russian_paras in Rostov, round 3 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 Panzer_Grndrs and 2 mech_infantrys in Rostov, round 3 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians lost in Rostov
1 Panzer_Grndrs owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 elite and 2 russian_paras remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry and 2 russian_paras
Casualties for Germans: 1 Panzer_Grndrs and 2 mech_infantrys
Battle in Nenetsia
Russians attack with 1 armour, 1 elite and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 elite and 2 infantry in Nenetsia, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 armour, 1 elite and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 elite and 1 infantry
Russians roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 elite owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 1 elite and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Urals
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Bryansk
2 infantry moved from Novosibirsk to Urals
EDIT: 1 guard_infantry moved from 1st Army Group to Urals
1 Russian_Rail moved from Russia to Volgograd
1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Caucasus
1 R_Europe_Rail, 1 Russian_Rail and 2 aaGuns moved from Caucasus to Urals
EDIT: 1 Russian_Rail and 1 Soviet_Commisar_3 moved from Volgograd to Urals
2 aaGuns moved from Sakha to Buryatia
1 3rdCorps moved from Suiyuyan to Hopei
Place Units - Russians
1 Russian_Engineer, 1 elite, 6 infantry and 1 mine_unarmed placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 mine_unarmeds
EDIT: Adding units owned by Changer to Bryansk: 3 russian_mine_Reds
EDIT: Turning off Edit Mode
Russians undo move 1.
1 elite placed in 1st Army Group
1 Russian_Engineer, 6 infantry and 1 mine_unarmed placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Urals: 1 Soviet_Commisar_3
EDIT: Adding units owned by Russians to Urals: 1 Soviet_Commisar_A2D3
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -0.00
Japanese regular : -0.33
Germans regular : 0.17
Russians regular : 3.50
will make 2nd corps as well with a commiesar 3 for defense. Need to change to a 2 for offense
Idk of any way to do them more efficiently :)
Hi, use this one. I have changed a couple of NCMs
The 3 LMs in Bryansk are dug in on the border with Smolensk
I decided to move the commissar and guard in Vologda to Moscow, as well as an infantry in the Far East.
@VictoryFirst said in #5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain:
The 3 LMs in Bryansk are dug in on the border with Smolensk
I will add these for next update
I will make them blue
actually green
3rd Corps overachieving :)
Heh heh, just giving you too many targets 😁
At least that was the plan lol. Let’s see what Hirohito has in store.
I can still upvote lol
uggh massive jag on yesterday. Try and get J out in a bit. GD yank DDs everywhere lol
Game History
Round: 7
Purchase Units - Japanese
Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese
Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese
Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese
Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese
Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese
Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese
Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese
Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese
Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese
Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 NavyFighters, 3 armour, 1 elite, 1 infantry and 3 japanese_paras; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 elite moved from Japan to 6 Sea Zone
1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 5 Sea Zone
1 elite moved from 5 Sea Zone to Soviet Far East
1 armour and 2 infantry moved from Kiangsu to Shantung
1 armour and 2 infantry moved from Anhwe to Hunan
5 armour moved from Anhwe to Shantung
1 fighter and 1 tactical_bomber moved from Malaya to Hunan
2 bombers, 1 fighter and 2 tactical_bombers moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
1 elite moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 elite and 1 infantry moved from 43 Sea Zone to Borneo
1 Banzai moved from Japan to Borneo
2 NavyFighters moved from 6 Sea Zone to 19 Sea Zone
1 Escort moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
6 fighters moved from 35 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Philippines to 19 Sea Zone
Combat - Japanese
Battle in Soviet Far East
Battle in 19 Sea Zone
Japanese attack with 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers
Americans defend with 1 cruiser and 2 transports
Japanese roll dice for 1 Escort, 2 NavyFighters, 6 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 5/12 hits, 6.17 expected hits
Americans roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Escort owned by the Japanese lost in 19 Sea Zone
1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 19 Sea Zone
Japanese win, taking Soviet Far East from Russians with 2 NavyFighters, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 Escort
Casualties for Americans: 1 cruiser and 2 transports
Battle in Shantung
Japanese attack with 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 1 infantry and 1 marine; Chinese defend with 4 infantry
Japanese roll dice for 6 armour, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Shantung, round 2 : 6/14 hits, 7.00 expected hits
Chinese roll dice for 1 artillery, 5 infantry and 1 marine in Shantung, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese lost in Shantung
1 infantry owned by the Americans, 1 marine owned by the Americans and 4 infantry owned by the Chinese lost in Shantung
Japanese roll dice for 6 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Shantung, round 3 : 6/12 hits, 6.67 expected hits
Chinese roll dice for 1 artillery in Shantung, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Shantung
1 artillery owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 5 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Chinese: 4 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 marine
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Borneo
Japanese attack with 1 Banzai, 1 elite and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from British with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Borneo
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 NavyFighter
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 Escort
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu
2 bombers moved from Shantung to Japan
1 armour moved from Anhwe to Chahar
1 armour moved from Anhwe to Kiangsi
2 air_transports moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 NavyFighter moved from 19 Sea Zone to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 Heavy_BBs, 1 Japan_destroyer, 2 battleships, 4 carriers, 2 cruisers, 1 pacific_cruiser and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 Fortification placed in Philippines
1 Escort, 1 Japan_destroyer and 2 NavyFighters placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
3 armour placed in Kiangsu
1 elite, 1 infantry and 3 japanese_paras placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Japanese collect 41 PUs; end with 41 PUs
Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 38 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 0.17
Japanese regular : -3.83
British regular : -0.33
Sorry for the edits :) Brain still a little foggy :)
That sneak attack didn’t work out very good for nippon.
Too bad the yanks don’t have the atom bomb. Teach em some manners :)
A dozen woulda been better than two lol. Whatever, they got the message. The message is don’t fuck with us lol