#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • @VictoryFirst

    oh yea, did you wanna dust the Infra in Novgorod ?


  • I’ve looked at the Takeover of Italy and found a way to make all Italian units/territories German. However the facilities are a bit harder. I have an idea to use foreach to loop through a list of territories and all facilities, and if a facility is present, it will remove it and place a German one. This would deal with any facilities built/destroyed by Italy before the takeover.

    Also, the XML might need some clean-up :) It might be easier if 40 and 43 expansion are two separate games. That will be a difficult and tedious process but I think it will be worth it in the end. I’d be happy to work on that if you agree.


  • @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    @VictoryFirst

    oh yea, did you wanna dust the Infra in Novgorod ?

    Looking at the map now. Yes, no Russian facilities may fall under German dictatorship!


  • @VictoryFirst said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    found a way to make all Italian units/territories German.

    It does that for the most part. I think maybe LCVs and Paras don’t switch. The problem with Facilities, is you have to have a ton of conditions for all the different ones.

    I was at the point where it mostly worked, so figured a couple edits not that big a deal. It only happens once a game.

    Yea moving 43 to it’s own game can be done. It might not be too big a deal now that most of EXP is working. Problem is, you have 2 maps you have to upkeep anytime something changes.

    When I did Global 40 House Rules and added Canada, it was kind of a pita updating them both every time something changed.

    yea the xml a little sloppy. I just hack shit together until it works :)

    One thing that could use improvement is the ParaBoost for when allies are present defending. The Escorts could use more work. They only do it for one and not with the Pacific Only Ships and Liberty ships


  • heh heh they are liberators :)


  • @VictoryFirst

    if you wanna make 43 separate, it’d be easiest to start from scratch and we can just remove the property that turns it on once it works. I wouldn’t dick with removing anything that’s already there


  • @VictoryFirst

    were you able to get the logo working ? I haven’t checked git in a couple days


  • Game History

    Round: 5
    
        Purchase Units - Russians
            Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
            Trigger Army Conscript: buyArmy_Conscript added to productionRussians
            Russians buy 3 AirLLs and 26 Army_Conscripts; Remaining resources: 5 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Place Units - Russians
            3 AirLLs placed in Caucasus
    
        Combat Move - Russians
            Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 airfield
            EDIT: Removing units owned by Germans from Novgorod: 1 harbour
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Iraq: 1 russian_paraBoost
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 1 2ndCorps
                EDIT: Russians takes Poland from Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Caucasus: 2 uk_fighters and 1 uk_tactical_bomber
                EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Kansu to Hopei
                  Chinese take Hopei from Japanese
            EDIT: 1 Soviet_Commisar_3, 1 armour, 1 mech_infantry and 1 russian_para moved from 2nd Corps to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
            EDIT: 2 russian_paras moved from Caucasus to Iraq
            EDIT: 1 russian_para moved from Caucasus to Iraq
            1 elite moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Bryansk to Rostov
            1 elite moved from Tambov to Rostov
            1 infantry moved from Caucasus to Northwest Persia
            10 infantry moved from Amur to Siberia
    
        Combat - Russians
            Battle in Siberia
                Russians attack with 10 infantry
                Japanese defend with 1 Japanese_LCV, 1 artillery and 1 elite
                    Russians roll dice for 10 infantry in Siberia, round 2 : 1/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 Japanese_LCV, 1 artillery and 1 elite in Siberia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Siberia
                    1 artillery owned by the Japanese lost in Siberia
                    Russians roll dice for 8 infantry in Siberia, round 3 : 3/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 Japanese_LCV and 1 elite in Siberia, round 3 : 0/2 hits, 0.67 expected hits
                    1 Japanese_LCV owned by the Japanese and 1 elite owned by the Japanese lost in Siberia
                Russians win, taking Siberia from Japanese with 8 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 Japanese_LCV, 1 artillery and 1 elite
            Battle in Rostov
                Changer loiter and taunt; Russians attack with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber
                Changer defend; Italians defend with 2 italian_paras and 1 italian_paraBoost
                    Russians roll dice for 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.33 expected hits
                    Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Rostov, round 2 : 0/2 hits, 1.00 expected hits
                    2 italian_paras owned by the Italians lost in Rostov
                    1 italian_paraBoost owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 elite, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
            Battle in Northwest Persia
                Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 infantry, 1 mech_infantry, 1 russian_para and 1 tactical_bomber
                Italians defend with 1 armour and 3 infantry
                    Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 infantry, 1 mech_infantry, 1 russian_para and 1 tactical_bomber in Northwest Persia, round 2 : 4/12 hits, 4.17 expected hits
                    Italians roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Russians lost in Northwest Persia
                    3 infantry owned by the Italians and 1 armour owned by the Italians lost in Northwest Persia
                Russians win, taking Northwest Persia from Italians with 1 Soviet_Commisar_3, 1 armour, 1 elite, 2 fighters, 1 mech_infantry, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 3 infantry
            Battle in Iraq
                Russians attack with 3 russian_paras and 1 russian_paraBoost
                Italians defend with 1 infantry
                    Russians roll dice for 3 russian_paras and 1 russian_paraBoost in Iraq, round 2 : 2/3 hits, 1.50 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
                    1 russian_para owned by the Russians lost in Iraq
                    1 infantry owned by the Italians lost in Iraq
                    1 russian_paraBoost owned by the Russians lost in Iraq
                Russians win, taking Iraq from Italians with 2 russian_paras remaining. Battle score for attacker is -1
                Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                Casualties for Italians: 1 infantry
            Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Soviet Far East
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Russians
            Trigger JapaneseParaBoost atSoviet Far East: Japanese has 1 japanese_paraBoost placed in Soviet Far East
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Timguska
            2 fighters and 1 tactical_bomber moved from Rostov to Russia
            1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Archangel
            2 mine_unarmeds moved from Vologda to Smolensk
            1 elite moved from Smolensk to Vologda
            1 artillery and 8 infantry moved from Archangel to Vologda
            2 aaGuns moved from Archangel to Vologda
            1 armour moved from Urals to Russia
            1 armour moved from Tambov to Russia
            1 Russian_Engineer moved from Tambov to Caucasus
            2 infantry moved from Russia to Bryansk
            1 R_Europe_Rail and 1 elite moved from Russia to Caucasus
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
            3 guard_infantrys moved from Russia to Volgograd
            2 aaGuns moved from Amur to Siberia
            2 Russian_Rails moved from Russia to Vologda
            2 Russian_Rails and 1 russian_minor moved from Vologda to Novosibirsk
            2 Russian_Rails and 1 russian_minor moved from Novosibirsk to Timguska
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 2 mine_unarmeds
            EDIT: Adding units owned by Changer to Smolensk: 2 russian_mines
            EDIT: Removing units owned by Russians from Archangel: 3 mine_unarmeds
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Changer from Smolensk: 2 russian_mines
            EDIT: Adding units owned by Changer to Archangel: 2 R_mine_ARCH_Belaruss and 3 R_mine_ARCH_NOVGOs
            EDIT: Turning off Edit Mode
            20 Army_Conscripts placed in Russia
            6 Army_Conscripts placed in Volgograd
            Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
            Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
            Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
            Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
    
        Turn Complete - Russians
            Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
            Russians collect 30 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.83
    Japanese regular : 0.33
    Russians regular : 2.00
    

    exp-game5b-victory-R5.tsvg


  • @barnee said in #5 (actual game 5): barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rule Expansion by The Captain:

    @VictoryFirst

    were you able to get the logo working ? I haven’t checked git in a couple days

    Yes, I was planning to upload together with the Italy change. Once I’ve fixed the facilities I will upload. I have an idea how to do that.


  • @barnee

    Oh yeah 1st Army Corps forms in Moscow with a tank and two guards :)


  • @VictoryFirst

    did you try 2.5 to see if you can turn off notifications ?


  • exp-game5b-victory-r5 edit.tsvg

    This one has the armies added as well as some corrections regarding Poland joining the Soviet Union, lol 😂


  • @barnee

    No, will try now


  • @VictoryFirst

    Poland got conquered moving from the boxes, so 5 PU too many for the soviets


  • @barnee

    Yeah already corrected that, see save file above.



  • @VictoryFirst

    ahh I missed it chattin away lol


  • @barnee

    Just checked with 2.5, looks like that option doesn’t do anything.


  • Schermafbeelding 2024-08-25 161634.png

    However I managed to fix it via a different way. I added this game property and if disabled it will only show the first notification and will skip all the other ones that show up before Germany’s first purchase. It works really well lol. Saves a lot of time when having to restart the game multiple times to see if sometimes works.


  • @VictoryFirst

    Engine Preferences when you start triplea

    Screenshot from 2024-08-25 09-25-20.png

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