Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance


  • @VictoryFirst Game History

    Round: 4
    
        Actions - AustroHungarians
    
        Purchase Units - AustroHungarians
            Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
            AustroHungarians buy 1 artillery, 5 infantry and 2 tanks; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            1 infantry moved from Tyrolia to Trieste
            1 artillery and 9 infantry moved from Vienna to Trieste
            1 artillery and 1 infantry moved from Romania to Ukraine
            10 artilleries, 1 fighter and 1 infantry moved from Ukraine to Moscow
            7 infantry moved from Galicia to Romania
    
        Combat - AustroHungarians
            AustroHungarians has abandoned SZ 18 to French
            Battle in Moscow
                AustroHungarians attack with 10 artilleries, 1 fighter and 1 infantry
                Russians defend with 5 artilleries, 1 factory and 15 infantry
                    AustroHungarians roll dice for 10 artilleries, 1 fighter and 1 infantry in Moscow, round 2 : 6/12 hits, 7.50 expected hits
                    Russians roll dice for 5 artilleries and 15 infantry in Moscow, round 2 : 13/20 hits, 10.00 expected hits
                    1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 10 artilleries owned by the AustroHungarians lost in Moscow
                    6 infantry owned by the Russians lost in Moscow
                Russians win with 5 artilleries and 9 infantry remaining. Battle score for attacker is -31
                Casualties for AustroHungarians: 10 artilleries, 1 fighter and 1 infantry
                Casualties for Russians: 6 infantry
            Battle in Trieste
                AustroHungarians attack with 1 artillery and 10 infantry
                Italians defend with 7 artilleries, 14 infantry and 1 port
                    AustroHungarians roll dice for 1 artillery and 10 infantry in Trieste, round 2 : 4/11 hits, 4.00 expected hits
                    Italians roll dice for 7 artilleries and 14 infantry in Trieste, round 2 : 8/21 hits, 10.50 expected hits
                    8 infantry owned by the AustroHungarians lost in Trieste
                    4 infantry owned by the Italians lost in Trieste
                Italians and AustroHungarians reach a stalemate
                . Battle score for attacker is -12
                Casualties for AustroHungarians: 8 infantry
                Casualties for Italians: 4 infantry
    
        Combat Move - AustroHungarians
            Trigger AddTriesteMine: Setting switch to false for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger AddTriesteMine: AustroHungarians has 1 mines placed in SZ 18
    
        Place Units - AustroHungarians
            1 artillery, 5 infantry and 2 tanks placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    Russians regular : 3.00
    AustroHungarians regular : -1.50
    

    AH 4.tsvg
    That went… poorly.


  • Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Combat Move - Russians
            Trigger RemoveTriesteMine: Setting switch to true for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger RemoveTriesteMine: has removed 1 mines owned by AustroHungarians in SZ 18
    
        Place Units - Russians
            6 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    R4.tsvg

    Discovered another bug. Mines are removed when someone takes over the territory, and are added again when it becomes contested, which is according to the rules. However they are removed again when it is an Entente player’s turn and added when it is a CP player’s turn. So the mine that was correctly added on the AH turn has now been removed on the R turn… Since it only happens after the Combat Phase, it will only affect the British and American players. I make sure to fix it.


  • @VictoryFirst Game History

    Round: 4
    
        Purchase Units - Germans
            Note to players Germans: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
            Germans buy 1 artillery, 9 infantry and 3 tanks; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
                    British roll mine dice in SZ 8 : 0/1 hits, 0.17 expected hits
            2 infantry moved from Belarus to Moscow
            1 infantry moved from Livonia to Karelia
                  Germans take Karelia from Russians
            3 artilleries and 13 infantry moved from Livonia to Moscow
            3 artilleries and 1 fighter moved from Ukraine to Moscow
            1 infantry moved from Ukraine to Tatarstan
                  Germans take Tatarstan from Russians
            1 infantry moved from Ukraine to Sevastopol
                  Germans take Sevastopol from Russians
            2 artilleries and 6 infantry moved from Poland to Ukraine
            6 infantry moved from Silesia to Galicia
            7 infantry moved from Berlin to Silesia
            2 artilleries, 1 fighter and 4 infantry moved from Ruhr to Belgium
            7 infantry moved from Kiel to Ruhr
            7 infantry moved from Berlin to Kiel
            1 infantry moved from Union of South Africa to Angola
                  Germans take Angola from British
            1 submarine moved from SZ 2 to SZ 8
    
        Combat - Germans
            Germans creates battle in territory Kamerun
            Germans has abandoned SZ 18 to French
            Battle in SZ 8
                Germans attack with 1 submarine
                British defend with 1 cruiser, 1 mines and 2 transports
                    Germans roll dice for 1 submarine in SZ 8, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 2 transports in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in SZ 8
                British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Moscow
                Germans attack with 6 artilleries, 1 fighter and 15 infantry
                Russians defend with 5 artilleries, 1 factory and 15 infantry
                    Germans roll dice for 6 artilleries, 1 fighter and 15 infantry in Moscow, round 2 : 13/22 hits, 10.33 expected hits
                    Russians roll dice for 5 artilleries and 15 infantry in Moscow, round 2 : 8/20 hits, 10.00 expected hits
                    8 infantry owned by the Germans lost in Moscow
                    13 infantry owned by the Russians lost in Moscow
                Russians and Germans reach a stalemate
                . Battle score for attacker is 15
                Casualties for Germans: 8 infantry
                Casualties for Russians: 13 infantry
    
        Combat Move - Germans
            Trigger RemoveSevastopolMine: Setting switch to true for conditionAttachmentSevastopolSwitch attached to Russians
            Trigger AddTriesteMine: Setting switch to false for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger RemoveKareliaMine: Setting switch to true for conditionAttachmentKareliaSwitch attached to Russians
            Trigger RemoveSevastopolMine: has removed 1 mines owned by Russians in SZ 21
            Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 12
            Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 6
            Trigger AddTriesteMine: AustroHungarians has 1 mines placed in SZ 18
    
        Place Units - Germans
            1 artillery, 9 infantry and 3 tanks placed in Berlin
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 2.33
    British mine : -0.17
    British regular : 0.50
    

    G 4.tsvg


  • 6b379df7-b0e2-4e2c-8251-cc28f01ea4bf-image.png

    UK4 naval landing.tsvg

    Amphibiously assualting Mesopotamia with four infantry, your three artillery have a first strike at 3.

    [dice 3d6]


  • 3d6: 3, 1, 3










  • Combat Hit Differential Summary :

    Italians regular : 2.33
    AustroHungarians regular : -2.00
    

    I5-US5.tsvg


  • @VictoryFirst I went ahead and just bought a Russian artillery with the 4 IPCs remaining. Go ahead and move the BB if you want. I’ll see if I can salvage Ah from this Italian wreckage… kudos to you for making me look really bad on that front.

    G 6.tsvg


  • @Tamer-of-Beasts

    You get an atillery strike again

    a3109ea3-be56-493b-85bf-faab0d94b382-image.png

    UK6 combat.tsvg

    [dice 1d6]


  • 1d6: 3


  • F6-B6.tsvg

    Thanks, that’s what I would have done. I don’t think moving the Russian BB will have any value though.

    Hehe well the Russians fell lightning fast so I guess that evens things out a bit :)


  • Combat Hit Differential Summary :

    Germans regular : -1.00
    Ottomans regular : 0.50
    British regular : 0.33
    

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