Tamer of Beasts (CP) vs. Victory First (Entente) w/ TGC Balance


  • 1 inf is killed


  • F3-UK3.tsvg

    I discovered a bug. You can’t ignore transports when amphibiously landing, and you also can’t unload into friendly neutral territories when there are enemy units in the sea but I believe this is possible per the rules. I’ll fix it after our game and upload to GitHub.


  • @VictoryFirst Game History

    Round: 3
    
        Purchase Units - Ottomans
            Ottomans buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
                    Italians roll mine dice in SZ 17 : 0/2 hits, 0.33 expected hits
            1 artillery and 3 infantry moved from Ankara to Mesopotamia
            2 cruisers moved from SZ 20 to SZ 18
                  Ottomans take SZ 17 from Italians
            1 infantry moved from Smyrna to Trans-Jordan
            1 artillery and 12 infantry moved from Constantinople to Ankara
    
        Combat - Ottomans
            Ottomans has abandoned SZ 8 to British
            Battle in Mesopotamia
                Ottomans attack with 4 artilleries and 5 infantry
                British defend with 6 artilleries and 1 infantry
                    Ottomans roll dice for 4 artilleries and 5 infantry in Mesopotamia, round 2 : 5/9 hits, 4.33 expected hits
                    British roll dice for 6 artilleries and 1 infantry in Mesopotamia, round 2 : 5/7 hits, 3.50 expected hits
                    1 artillery owned by the Ottomans and 4 infantry owned by the Ottomans lost in Mesopotamia
                    5 artilleries owned by the British lost in Mesopotamia
                British and Ottomans reach a stalemate
                , taking SZ 8 from Neutral. Battle score for attacker is 4
                Casualties for Ottomans: 1 artillery and 4 infantry
                Casualties for British: 5 artilleries
            Battle in SZ 18
                AustroHungarians loiter and taunt; Ottomans attack with 2 cruisers
                French defend with 1 battleship and 1 transport
                    Ottomans roll dice for 2 cruisers in SZ 18, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the French
                    French roll dice for 1 battleship and 1 transport in SZ 18, round 2 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Ottomans lost in SZ 18
                    Ottomans roll dice for 1 cruiser in SZ 18, round 3 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 battleship and 1 transport in SZ 18, round 3 : 1/1 hits, 0.67 expected hits
                    1 cruiser owned by the Ottomans lost in SZ 18
                    1 battleship owned by the French lost in SZ 18
                French win with 1 transport remaining. Battle score for attacker is -6
                Casualties for Ottomans: 2 cruisers
                Casualties for French: 1 battleship
    
        Combat Move - Ottomans
            Trigger ChangeToRomeMine: Italians captures territory SZ 17
            Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18
    
        Place Units - Ottomans
            7 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians mine : -0.33
    Ottomans regular : 1.17
    British regular : 1.50
    

    OT 3.tsvg



  • Combat Hit Differential Summary :

    Italians regular : 1.67
    AustroHungarians regular : -2.00
    

  • @VictoryFirst Game History

    Round: 4
    
        Actions - AustroHungarians
    
        Purchase Units - AustroHungarians
            Note to players AustroHungarians: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionAustroHungarians: AustroHungarians has their production frontier changed to: lateWarProduction
            AustroHungarians buy 1 artillery, 5 infantry and 2 tanks; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            1 infantry moved from Tyrolia to Trieste
            1 artillery and 9 infantry moved from Vienna to Trieste
            1 artillery and 1 infantry moved from Romania to Ukraine
            10 artilleries, 1 fighter and 1 infantry moved from Ukraine to Moscow
            7 infantry moved from Galicia to Romania
    
        Combat - AustroHungarians
            AustroHungarians has abandoned SZ 18 to French
            Battle in Moscow
                AustroHungarians attack with 10 artilleries, 1 fighter and 1 infantry
                Russians defend with 5 artilleries, 1 factory and 15 infantry
                    AustroHungarians roll dice for 10 artilleries, 1 fighter and 1 infantry in Moscow, round 2 : 6/12 hits, 7.50 expected hits
                    Russians roll dice for 5 artilleries and 15 infantry in Moscow, round 2 : 13/20 hits, 10.00 expected hits
                    1 infantry owned by the AustroHungarians, 1 fighter owned by the AustroHungarians and 10 artilleries owned by the AustroHungarians lost in Moscow
                    6 infantry owned by the Russians lost in Moscow
                Russians win with 5 artilleries and 9 infantry remaining. Battle score for attacker is -31
                Casualties for AustroHungarians: 10 artilleries, 1 fighter and 1 infantry
                Casualties for Russians: 6 infantry
            Battle in Trieste
                AustroHungarians attack with 1 artillery and 10 infantry
                Italians defend with 7 artilleries, 14 infantry and 1 port
                    AustroHungarians roll dice for 1 artillery and 10 infantry in Trieste, round 2 : 4/11 hits, 4.00 expected hits
                    Italians roll dice for 7 artilleries and 14 infantry in Trieste, round 2 : 8/21 hits, 10.50 expected hits
                    8 infantry owned by the AustroHungarians lost in Trieste
                    4 infantry owned by the Italians lost in Trieste
                Italians and AustroHungarians reach a stalemate
                . Battle score for attacker is -12
                Casualties for AustroHungarians: 8 infantry
                Casualties for Italians: 4 infantry
    
        Combat Move - AustroHungarians
            Trigger AddTriesteMine: Setting switch to false for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger AddTriesteMine: AustroHungarians has 1 mines placed in SZ 18
    
        Place Units - AustroHungarians
            1 artillery, 5 infantry and 2 tanks placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.50
    Russians regular : 3.00
    AustroHungarians regular : -1.50
    

    AH 4.tsvg
    That went… poorly.


  • Game History

    Round: 4
    
        Purchase Units - Russians
            Note to players Russians: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Combat Move - Russians
            Trigger RemoveTriesteMine: Setting switch to true for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger RemoveTriesteMine: has removed 1 mines owned by AustroHungarians in SZ 18
    
        Place Units - Russians
            6 infantry placed in Moscow
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    R4.tsvg

    Discovered another bug. Mines are removed when someone takes over the territory, and are added again when it becomes contested, which is according to the rules. However they are removed again when it is an Entente player’s turn and added when it is a CP player’s turn. So the mine that was correctly added on the AH turn has now been removed on the R turn… Since it only happens after the Combat Phase, it will only affect the British and American players. I make sure to fix it.


  • @VictoryFirst Game History

    Round: 4
    
        Purchase Units - Germans
            Note to players Germans: <body><b>All powers can now produce tank units!<b></body>
            Condition TankProductionGermans: Germans has their production frontier changed to: lateWarProduction
            Germans buy 1 artillery, 9 infantry and 3 tanks; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
                    British roll mine dice in SZ 8 : 0/1 hits, 0.17 expected hits
            2 infantry moved from Belarus to Moscow
            1 infantry moved from Livonia to Karelia
                  Germans take Karelia from Russians
            3 artilleries and 13 infantry moved from Livonia to Moscow
            3 artilleries and 1 fighter moved from Ukraine to Moscow
            1 infantry moved from Ukraine to Tatarstan
                  Germans take Tatarstan from Russians
            1 infantry moved from Ukraine to Sevastopol
                  Germans take Sevastopol from Russians
            2 artilleries and 6 infantry moved from Poland to Ukraine
            6 infantry moved from Silesia to Galicia
            7 infantry moved from Berlin to Silesia
            2 artilleries, 1 fighter and 4 infantry moved from Ruhr to Belgium
            7 infantry moved from Kiel to Ruhr
            7 infantry moved from Berlin to Kiel
            1 infantry moved from Union of South Africa to Angola
                  Germans take Angola from British
            1 submarine moved from SZ 2 to SZ 8
    
        Combat - Germans
            Germans creates battle in territory Kamerun
            Germans has abandoned SZ 18 to French
            Battle in SZ 8
                Germans attack with 1 submarine
                British defend with 1 cruiser, 1 mines and 2 transports
                    Germans roll dice for 1 submarine in SZ 8, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 cruiser and 2 transports in SZ 8, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Germans lost in SZ 8
                British win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Moscow
                Germans attack with 6 artilleries, 1 fighter and 15 infantry
                Russians defend with 5 artilleries, 1 factory and 15 infantry
                    Germans roll dice for 6 artilleries, 1 fighter and 15 infantry in Moscow, round 2 : 13/22 hits, 10.33 expected hits
                    Russians roll dice for 5 artilleries and 15 infantry in Moscow, round 2 : 8/20 hits, 10.00 expected hits
                    8 infantry owned by the Germans lost in Moscow
                    13 infantry owned by the Russians lost in Moscow
                Russians and Germans reach a stalemate
                . Battle score for attacker is 15
                Casualties for Germans: 8 infantry
                Casualties for Russians: 13 infantry
    
        Combat Move - Germans
            Trigger RemoveSevastopolMine: Setting switch to true for conditionAttachmentSevastopolSwitch attached to Russians
            Trigger AddTriesteMine: Setting switch to false for conditionAttachmentTriesteSwitch attached to AustroHungarians
            Trigger RemoveKareliaMine: Setting switch to true for conditionAttachmentKareliaSwitch attached to Russians
            Trigger RemoveSevastopolMine: has removed 1 mines owned by Russians in SZ 21
            Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 12
            Trigger RemoveKareliaMine: has removed 1 mines owned by Russians in SZ 6
            Trigger AddTriesteMine: AustroHungarians has 1 mines placed in SZ 18
    
        Place Units - Germans
            1 artillery, 9 infantry and 3 tanks placed in Berlin
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 2.33
    British mine : -0.17
    British regular : 0.50
    

    G 4.tsvg


  • 6b379df7-b0e2-4e2c-8251-cc28f01ea4bf-image.png

    UK4 naval landing.tsvg

    Amphibiously assualting Mesopotamia with four infantry, your three artillery have a first strike at 3.

    [dice 3d6]


  • 3d6: 3, 1, 3










  • Combat Hit Differential Summary :

    Italians regular : 2.33
    AustroHungarians regular : -2.00
    

    I5-US5.tsvg


  • @VictoryFirst I went ahead and just bought a Russian artillery with the 4 IPCs remaining. Go ahead and move the BB if you want. I’ll see if I can salvage Ah from this Italian wreckage… kudos to you for making me look really bad on that front.

    G 6.tsvg

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