These rules are part of the Axis & Allies 1940 Global 2E, House Rules Expansion.
These elite combat units bring a new dimension to the game, especially to the fighting on The Eastern Front.
Key Changes
British Forces moved to Normandy and one UK infantry added.
One French Transport added to sea zone 110.
2 Infantry in Indochina and a Destroyer in adjacent sea zone.
Arti
@Tamer-of-Beasts I think Italy also need a revised setup. I would agree adding a French artillery is not a good idea cause the French can take there transport down with 2 more guys.
@Tamer-of-Beasts I think it should actually be in 110 instead of 105 so it is defended. Also moving the British units in France to Normandy. Thanks for the feedback! Do you have any changes you would make to France I wonder if there should be a Sub added ton New Herbies.
@FranceNeedsMorePower But if you put the transport in 110 then it will just be sunk with the rest of the fleet without Germany having to use any resources to get to it. It is entirely pointless in 110.
Also, moving all the UK units to Normandy makes Paris a soft target, and Germany won’t lose any more than a few infantry. They’ll just take Paris turn 1, and then throw their air force with a few infantry at Normandy turn 2. I like keeping the 2 UK units in Paris there.
I think that works.
I don’t think there should be submarine in New Hebridies out of historical accuracy.
To make up moving the British units to Normandy Bordeaux the units in that territory should move into Paris.
The French transport in sea zone 105 is probably a better idea for Tamer of Beasts’ reasons.
@SuperbattleshipYamato I agree. Should we really remove the French Fighter maybe replace it with a UK Fighter. Transport in 105 sounds good but then we should put a destroyer there I think that would be accurate too. I think 1 UK infantry should be added to Paris and Normandy. Maybe a Mech Infantry in Algeria the French guys need help in North Africa but I cant think of anything to place there.
@Tamer-of-Beasts One British Mech Infantry along with a Infantry in Normandy.
@Tamer-of-Beasts Maybe a Transport to in Indochina I’m not sure about that yet. I still think France should have a Tank in Algeria maybe not or one strong piece somewhere that does not get destroyed in round 1 that they can use.
@FranceNeedsMorePower That does sound fun but you still have the problem of Italy being underwhelming in the first place. I hesitate to add anything to France that could impact Italy in any meaningful way. Doing so would require an Italian change in setup, and if I understand correctly, the goal here is a little more excitement and possibly balance, not redoing the whole game. Changing the Italian setup because you changed France’s (beyond slowing Germany down) is more of an alternate edition than a house rule.
@Tamer-of-Beasts @SuperbattleshipYamato
Also, I think the French Cruiser in 110 should be a Battleship. Thoughts? Ideas? Changes?
Can everyone agree with me the French transport and battleship sculps look weird. I wish they had unique sculps.
@Tamer-of-Beasts I agree I would say I think more units need to be added to Libya maybe 1 Infantry. Wow! This got off topic. 😂 I like it. I should come up with changes for each country. That probably to much… so no French units added to afraica.
@Tamer-of-Beasts Should there be a Free French income maybe a complex in Indochina and west afraica so it takes a while for the units to attack italy?
@FranceNeedsMorePower My honest answer is that I think you are taking off more than you can chew at once. I suggest playtesting this in phases. Start with making minor adjustments to France (like the ones I suggested or similar). If that makes you happy-great! If not, then slowly add changes.
It seems right now that you are a little too eager to change everything, and I fear you will wind up disappointing yourself and never settling on anything.
Just my two-cents, but those are my honest thoughts. Start simple and give France a low-impact option or two.
@FranceNeedsMorePower Making the cruiser in 110 a BB wildly upsets the naval battle G1. While I respect the goal of powering up France, I stick with my previous comment about starting small. This move would take off at least 1 or 2 planes from Germany and likely preserve the Royal Navy elsewhere, causing later game shifts.
@Tamer-of-Beasts Your right. So to sum it up these are the changes for France.
French Fighter removed from London
1 UK Infantry has been added to France
1 Transport added to sea zone 105. (Maybe a Destroyer optional.)
2 Infantry added to Indochina along with a Destroyer in the sea zone next to it. Naval Base and And Airfield added as well.
And that’s all the changes right?
@FranceNeedsMorePower Pretty good. I’d leave the fighter in London though so it doesn’t mess up the naval battles the other way. Having the 3 fighter scramble is a valuable option. 2 simply wouldn’t cut it.
Looks good!
I do agree with Tamer of Beasts that we should keep the French fighter there, or at least change it to a British one.
I think not adding anything to North Africa is fine. French forces weren’t that strong.
@SuperbattleshipYamato We should keep it French because the Fighter can fly to a lot of places and that could represent the scattered Free French air forces.
Sure.
@SuperbattleshipYamato @Tamer-of-Beasts Go check my idea for battle of britain game.