TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 battleship, 1 cruiser and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 7 Sea Zone to 17 Sea Zone
2 bombers moved from Caroline Islands to 17 Sea Zone
1 armour, 5 infantry and 3 transports moved from 55 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to New South Wales
5 infantry moved from 64 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to New South Wales
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
1 cruiser and 1 marine moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Manilla
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Davao
2 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to New South Wales
2 battleships and 1 cruiser moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
4 submarines moved from 7 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 64 Sea Zone
1 destroyer moved from 50 Sea Zone to 35 Sea Zone
1 destroyer and 2 submarines moved from 55 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Davao
Combat - Japanese
Battle in Manilla
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking Manilla from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
ANZAC roll AA dice in New South Wales : 2/4 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 2 : 4/4 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in New South Wales, round 2 : 4/14 hits, 4.17 expected hits
ANZAC roll dice for 2 aaGuns, 1 artillery, 3 fighters and 4 infantry in New South Wales, round 2 : 5/8 hits, 3.67 expected hits
5 infantry owned by the Japanese lost in New South Wales
1 fighter owned by the ANZAC, 4 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in New South Wales, round 3 : 2/9 hits, 3.33 expected hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 2/2 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in New South Wales
2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 17PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 1 artillery, 3 fighters and 4 infantry
Battle in Davao
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Davao, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Davao, round 2 : 4/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Davao, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from New South Wales to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to Paulau
1 fighter and 1 tactical_bomber moved from Davao to 36 Sea Zone
2 bombers moved from 17 Sea Zone to Japan
1 artillery moved from Shansi to Anhwe
3 artilleries moved from Anhwe to Kiangsi
6 infantry moved from Anhwe to Kiangsi
1 mech_infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
2 infantry moved from Hunan to Kwangtung
2 infantry moved from French Indo China to Siam
2 fighters and 3 tactical_bombers moved from Fukien to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
Place Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
3 infantry placed in Kiangsu
1 battleship and 1 cruiser placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 1.67
ANZAC AA : 1.33
ANZAC regular : 2.00
Savegame