this might be a good one if you haven’t come across it yet
https://www.geeksforgeeks.org/how-to-push-folders-from-local-pc-to-github-using-git-commands/
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Bryansk to Caucasus
1 bomber and 2 fighters moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour, 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 2 armour and 1 mech_infantry
Italians roll dice for 3 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 6/8 hits, 3.50 expected hits
Russians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 3/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the British, 2 armour owned by the Russians and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Caucasus to Rostov
1 mech_infantry moved from Yugoslavia to Southern Italy
1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from British Somaliland to Italian Somaliland
Place Units - Italians
1 airfield placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 2.50
Russians regular : 0.83
No problem, ask anything you want, except for the # of my girl ;)
I dont mind explaining, but I always feel that everyone plays with a strategy you cant fully explain and copy, because of countermeasures by your opponent and or switching dice results. Also its for sure that its more fun to find something of your own to surprise your opponents with. I suggest you play on in a game untill the victory is certain for either side.
I think I’ll change my ITA turn.
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 airfield, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
3 armour moved from Bryansk to Rostov
1 mech_infantry moved from Yugoslavia to Southern Italy
1 aaGun and 1 infantry moved from Greece to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Northern Italy
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Agreed.
Game History
Round: 5
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_minor; Remaining resources: 99 PUs;
Germans buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
1 fighter and 2 tactical_bombers moved from Smolensk to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Greece to Northern Italy
2 tactical_bombers moved from Greece to Rostov
2 tactical_bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 fighter and 4 tactical_bombers in Volgograd, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from France to Northern Italy
1 aaGun and 2 mech_infantrys moved from Western Germany to Northern Italy
1 fighter and 4 tactical_bombers moved from Volgograd to Rostov
3 bombers moved from Smolensk to Southern Italy
7 bombers moved from Novgorod to Southern Italy
3 aaGuns, 5 artilleries and 26 infantry moved from Smolensk to Russia
3 infantry moved from Novgorod to Vyborg
1 artillery and 5 infantry moved from Finland to Norway
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 mech_infantrys moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Germans
1 carrier placed in 112 Sea Zone
3 infantry placed in France
2 fighters and 7 mech_infantrys placed in Western Germany
3 armour placed in Russia
2 mech_infantrys placed in Germany
Germans undo move 4.
Germans undo move 3.
3 armour, 2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.33
Game History
Round: 6
Combat Move - Russians
1 artillery and 22 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour, 1 artillery, 22 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 armour, 1 artillery, 22 infantry and 1 mech_infantry in Volgograd, round 2 : 4/26 hits, 5.33 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 1 artillery, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.50
Russians regular : -1.33
You forgot US and UK
I concede. I now understand why people love Black Skies. More effective as an American strategic bomber strategy I developed myself (I never looked at the Green Skies strategies on this forum, so I’m not sure how similar it is).
AI is not representative of how this game would have gone. I already had plans to take out UK in the next couple of rounds. Plus the AI in triplea isnt as strong as I would like it to be, it makes rather strange decissions.
But I really believe that you can defend against this so called ‘Black Skies’ or ‘Green Skies’
We can do another rematch, Ill play Axis again and will try to show you another strategy of mine.
Really? How?
About my version of Green Skies: The Axis eventually won, but it was quite close. It was a Global 1940 Game and Japan was defeated just as Germany reached Egypt. There was a good possibility of Germany eventually being defeated were it not for victory conditions.
Thats Global 40, I also play that, but that has been a while. Thats why I am restarting with Europe to get better again (in all aspects of the game).
Lets try a new game of Europe, Ill be Axis again. You can try the green skies!
@SuperbattleshipYamato said in SbY (Al) vs CdS (Ax) Europe 1940 2nd:
Really? How?
About my version of Green Skies: The Axis eventually won, but it was quite close. It was a Global 1940 Game and Japan was defeated just as Germany reached Egypt. There was a good possibility of Germany eventually being defeated were it not for victory conditions.
Do you have the map of that game still?! I would like to have a look at that if you dont mind.
Personally speaking, my Green Skies seems to work better with Japan, where they’re more cost effective (strategic bombers are generally much more useful in naval warfare). That’s probably a major reason why Japan was defeated first. The neutralize Germany you would need land units, which I tried (and failed) to do here.
The game (keep in mind I played against myseolf):
2024-7-2-World-War-II-Global-1940-2nd-Edition-with-Combat-Move-First.tsvg
Well if you decide upfront that you do total world victory, instead of the victory conditions, you are indeed able to turn the tight of war in Europe. But I still believe that you can defend against the Green Skies, perphaps after a few more Europe games, Ill try a Global vs you.