Axis and Allies: D-Day. TGC (Allies) vs SBY (German) with TGC balance
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Rennes/Chartres reinforcements: [dice 2d6]
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2d6: 1, 4
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1 infantry and 1 artillery form the 266th Infantry Division and 3 tanks from the 2nd SS Panzer Division Das Reich move into G36.
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End of round 8, game aggregate dice results:
Allies: +.98 actual, -9.66 low luck, +4 reinforcements
Axis: +4.3 actual, +1.83 low luck, -22 reinforcementsa massive upset for the allies this turn
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1d6: 2
1d6: 5 -
bombers one each at Cherbourg armor [dice 2d6]
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2d6: 1, 5
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Cherbourg AA at bomber [dice 1d6]
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1d6: 6
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Germany Turn 9 Combat Complete D-Day.tsvg
Since there are only 2 units left for reinforcement, and the minimum number of units I can get is 2, 1 infantry and 1 artillery from the 1st SS Panzer Division move into G32. Let me know if you want me to roll the dice anyway.
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bomber @ G37 AA gun [dice 1d6]
bomber @ G37 infantry [dice 1d6] -
1d6: 3
1d6: 6 -
End of round 9, game aggregate dice results:
Allies: +1.10 actual, -9.83 low luck, +4 reinforcements
Axis: +1.3 actual, -1.33 low luck, -24 reinforcementsEnd of game aggregate dice results:
Allies: +2.2 actual, -8.83 low luck, +4 reinforcements
Axis: -.33 actual, -3 low luck, -24 reinforcements -
A10 Combat and Allied win.tsvg
Since there is no way for the Germans to contest any city by the end of their next turn, the game is an Allied win. I thought for a moment that the Germans might be able to keep a piece in one of those three cities (especially Cherbourg) due to the turn 8 dice but alas, no. I sent my reserve armor south instead of north to help with Cherbourg because of that but as it turned it out, it was not necessary.
I have never seen (and we will likely never see again) a 28 point swing in favor of the Allies on reinforcements. Incredible. You played well despite this massive handicap and dodged all the strafes. The dice in combat appear to not have been much of a factor at the end but the sheer weight of numbers were overwhelming. I do not believe I or anyone else could have done much differently as the German player under such extreme conditions. Another outlier game but at least this one demonstrated that in the extraordinarily extreme, even the Germans can suffer from bad reinforcement rolls.
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Thank you for the kind words! Good game. I agree that those reinforcements really hurt the German defense. I guess that’s called being destroyed in detail.
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Maybe we can play another game? Hopefully extreme dice don’t impact the results in crazy ways this time.
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@SuperbattleshipYamato 3rd times the charm! side preference?