oh yea, did you wanna dust the Infra in Novgorod ?
barnee vs Panzerstahl-Helm Game 4
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I’ll dbl check history again but thats how test rd ended up :) We should be good :)
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Just a reminder the commies have 3 LL Tanks available
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@barnee said in barnee vs Panzerstahl-Helm Game 4:
Just a reminder the commies have 3 LL Tanks available
Yes, I have that on my screen. Unfortunately all zanks that were about to tranfer into Russian tanls, blew up before…
Hioefully the Russians will soon be able to get these LL tanks. -
Love it when russian tanks blow up lol
Hopefully some are blowing up right now lol
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unnfortunatelly I didntt manage to blow any Russian tank this turn.
Game History
Round: 20 Purchase Units - Russians Russians buy nothing; Remaining resources: 4 PUs; 0 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia 1 infantry moved from Russia to Samara 1 FighterAce and 2 tactical_bombers moved from Russia to Samara 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 FighterAce, 2 infantry and 2 tactical_bombers Germans defend with 1 mech_infantry Russians roll dice for 1 FighterAce, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 FighterAce, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia 1 FighterAce and 2 tactical_bombers moved from Samara to Russia Turn Complete - Russians Russians collect 4 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 1,67
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hmm … fckd up the turn report again. Idky it keeps disappearing. Guess when I did the Comment Log it fckd up.
Well, simple turn, so … :)
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@Panzerstahl-Helm typical f up lol Didn’t move the LCV
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so something all fckd up Can’t get save to load in pbem. I might have to redo the turn
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Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 Japan_destroyer, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 elite moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 20 Sea Zone 1 elite moved from 20 Sea Zone to Formosa 7 NavyFighters and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 6 fighters moved from 35 Sea Zone to 20 Sea Zone 3 fighters moved from Philippines to 20 Sea Zone 1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Japanese Battle in Kiangsu Battle in 20 Sea Zone Japanese attack with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers ANZAC defend with 1 Escort Japanese roll dice for 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 8/22 hits, 11.67 expected hits ANZAC roll dice for 1 Escort in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the ANZAC lost in 20 Sea Zone Japanese win, taking Kiangsu from Chinese with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Formosa Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu 3 fighters moved from 20 Sea Zone to Philippines 6 fighters and 5 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 7 NavyFighters moved from 20 Sea Zone to 35 Sea Zone EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur 1 armour moved from Yakut S.S.R. to Amur 1 air_transport and 1 infantry moved from Japan to Yakut S.S.R. 1 Japanese_LCV moved from Amur to Manchuria 1 infantry moved from Manchuria to Amur 1 Japanese_LCV moved from Siberia to Amur 1 infantry moved from Amur to Siberia 1 Japan_destroyer moved from 8 Sea Zone to 16 Sea Zone 1 Escort moved from 16 Sea Zone to 6 Sea Zone 1 air_transport moved from Amur to Japan Place Units - Japanese 1 Japan_destroyer placed in 6 Sea Zone 2 air_transports, 1 elite and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Trigger Japan Liberates Formosa Turn20: Japanese met a national objective for an additional 1 PUs; end with 34 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs Trigger Japan Loses Hainan Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs Trigger Japan Loses Okinawa Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs Trigger Japan Loses CarolineIslands Turn20: Japanese met a national objective for an additional -3 PUs; end with 34 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -3.67 ANZAC regular : -0.33
EXP Game 4 Stahl J 20Redo.tsvg
Took a buck for Celebes
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well it’s workin now. Idk what happened earlier :) Late in the day once again :)
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lol
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quite a colorful map. China is ramping up and has now more IPC than Japan.
Germany is still dangerous with its 2 armies now.
But Patton is back in town now and Bradley on the way.
Confidence is raising…BR
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 36 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 3 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 Japan_destroyer ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits Japanese roll dice for 1 Japan_destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 20 Sea Zone ANZAC win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 Japan_destroyer Non Combat Move - ANZAC 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 1 Escort_Convoy moved from 36 Sea Zone to 20 Sea Zone 2 submarines moved from 42 Sea Zone to 36 Sea Zone 1 Escort and 1 Escort_Convoy moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 Escort moved from 62 Sea Zone to 57 Sea Zone 1 bomber and 2 fighters moved from Queensland to 36 Sea Zone 1 bomber moved from 36 Sea Zone to Yunnan 2 air_transports, 1 artillery and 1 infantry moved from Queensland to Shan State 1 artillery and 1 infantry moved from Shan State to Yunnan 2 air_transports moved from Shan State to Queensland 2 infantry moved from Sikang to Kazakhstan 1 artillery and 1 infantry moved from Szechwan to Sikang 1 artillery and 1 infantry moved from Burma to India Place Units - ANZAC 1 bomber placed in New South Wales 1 fighter placed in Queensland 1 Escort and 1 submarine placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ20: has removed 1 Escort_Convoy owned by ANZAC in 20 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ41: has removed 1 Escort_Convoy owned by ANZAC in 41 Sea Zone Trigger ANZAC RemoveANZACConvoySZ20: ANZAC has 1 Escort placed in 20 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ41: ANZAC has 1 Escort placed in 41 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6 ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC Liberates Celebes Turn20: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC Liberates DNG Turn20: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Trigger ANZAC Loses Formosa Pacific Expanded Turn20: ANZAC met a national objective for an additional -1 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67 ANZAC regular : -0,83
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Fuck Patton back already ? Gd it lol Yea good thing the chinese can’t go elsewhere because there too busy slaughtering each other :)
Be even better if they were doing it right now lol
Ooops my bad :)
Well lets see what those fckn yanks did and there bloke buddies lol
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hmm cant edit my post. Forgot it shows up on main page till someone else posts
Sorry to any offended
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uggh Not looking good for the reich. Wonder if i can just make peace with the anglos and then we can combine to kill the communists ?
@The-Captain can we make that an option lol Sorry to bug :)
I’ll try and keep it together for one more turn Panzer :)
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unfortunately you did exactly what I thought you would do :)
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hmm … Tigers can’t move in combat. Just put it on the list of todo lol
gonna have to edit :(
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almost ready Fckn machine froze again. That’s ok I can remember most of it if i do it right now lol