barnee vs Panzerstahl-Helm Game 4

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I’ll dbl check history again but thats how test rd ended up :) We should be good :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Just a reminder the commies have 3 LL Tanks available


  • @barnee said in barnee vs Panzerstahl-Helm Game 4:

    @Panzerstahl-Helm

    Just a reminder the commies have 3 LL Tanks available

    Yes, I have that on my screen. Unfortunately all zanks that were about to tranfer into Russian tanls, blew up before…
    Hioefully the Russians will soon be able to get these LL tanks.


  • @Panzerstahl-Helm

    Love it when russian tanks blow up lol

    Hopefully some are blowing up right now lol


  • @barnee

    unnfortunatelly I didntt manage to blow any Russian tank this turn.

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 4 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            1 infantry moved from Russia to Samara
            1 FighterAce and 2 tactical_bombers moved from Russia to Samara
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 FighterAce, 2 infantry and 2 tactical_bombers
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 FighterAce, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 2,33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 FighterAce, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Russia
            1 FighterAce and 2 tactical_bombers moved from Samara to Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 1,67
    


  • @Panzerstahl-Helm

    hmm … fckd up the turn report again. Idky it keeps disappearing. Guess when I did the Comment Log it fckd up.

    Well, simple turn, so … :)

    EXP Game 4 Stahl J 20.tsvg

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm typical f up lol Didn’t move the LCV

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    so something all fckd up Can’t get save to load in pbem. I might have to redo the turn

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 1 Japan_destroyer, 2 air_transports, 1 elite and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            1 elite moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 20 Sea Zone
            1 elite moved from 20 Sea Zone to Formosa
            7 NavyFighters and 5 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            6 fighters moved from 35 Sea Zone to 20 Sea Zone
            3 fighters moved from Philippines to 20 Sea Zone
            1 Japan_destroyer moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsu
            Battle in 20 Sea Zone
                Japanese attack with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers
                ANZAC defend with 1 Escort
                    Japanese roll dice for 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 8/22 hits, 11.67 expected hits
                    ANZAC roll dice for 1 Escort in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Kiangsu from Chinese with 1 Japan_destroyer, 7 NavyFighters, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 Escort
            Battle in Formosa
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kiangsu
            3 fighters moved from 20 Sea Zone to Philippines
            6 fighters and 5 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
            7 NavyFighters moved from 20 Sea Zone to 35 Sea Zone
            EDIT: 1 Japanese_LCV, 1 armour and 1 infantry moved from Japan to Amur
            1 armour moved from Yakut S.S.R. to Amur
            1 air_transport and 1 infantry moved from Japan to Yakut S.S.R.
            1 Japanese_LCV moved from Amur to Manchuria
            1 infantry moved from Manchuria to Amur
            1 Japanese_LCV moved from Siberia to Amur
            1 infantry moved from Amur to Siberia
            1 Japan_destroyer moved from 8 Sea Zone to 16 Sea Zone
            1 Escort moved from 16 Sea Zone to 6 Sea Zone
            1 air_transport moved from Amur to Japan
    
        Place Units - Japanese
            1 Japan_destroyer placed in 6 Sea Zone
            2 air_transports, 1 elite and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Trigger Japan Liberates Formosa Turn20: Japanese met a national objective for an additional 1 PUs; end with 34 PUs
            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Japanese Controls AleutianIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs
            Trigger Japan Loses Hainan Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs
            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 38 PUs
            Trigger Japan Loses Okinawa Turn20: Japanese met a national objective for an additional -1 PUs; end with 37 PUs
            Trigger Japan Loses CarolineIslands Turn20: Japanese met a national objective for an additional -3 PUs; end with 34 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.67
    ANZAC regular : -0.33
    

    EXP Game 4 Stahl J 20Redo.tsvg

    Took a buck for Celebes

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    well it’s workin now. Idk what happened earlier :) Late in the day once again :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    I fear the axis have hit there high tide :)

    Screenshot from 2024-04-25 08-18-59.png

  • 2023 '22 '21 '20 '19 '18

    lol

    Screenshot from 2024-04-25 08-42-43.png


  • @barnee

    quite a colorful map. China is ramping up and has now more IPC than Japan.
    Germany is still dangerous with its 2 armies now.
    But Patton is back in town now and Bradley on the way.
    Confidence is raising…

    BR

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 1 Escort, 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 3 tactical_bombers
                Japanese defend with 1 Japan_destroyer
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                    1 Japan_destroyer owned by the Japanese lost in 20 Sea Zone
                ANZAC win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 Japan_destroyer
    
        Non Combat Move - ANZAC
            3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
            1 Escort_Convoy moved from 36 Sea Zone to 20 Sea Zone
            2 submarines moved from 42 Sea Zone to 36 Sea Zone
            1 Escort and 1 Escort_Convoy moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 Escort moved from 62 Sea Zone to 57 Sea Zone
            1 bomber and 2 fighters moved from Queensland to 36 Sea Zone
            1 bomber moved from 36 Sea Zone to Yunnan
            2 air_transports, 1 artillery and 1 infantry moved from Queensland to Shan State
            1 artillery and 1 infantry moved from Shan State to Yunnan
            2 air_transports moved from Shan State to Queensland
            2 infantry moved from Sikang to Kazakhstan
            1 artillery and 1 infantry moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Burma to India
    
        Place Units - ANZAC
            1 bomber placed in New South Wales
            1 fighter placed in Queensland
            1 Escort and 1 submarine placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Trigger ANZAC RemoveANZACConvoySZ20: has removed 1 Escort_Convoy owned by ANZAC in 20 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ41: has removed 1 Escort_Convoy owned by ANZAC in 41 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ20: ANZAC has 1 Escort placed in 20 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
            Trigger ANZAC RemoveANZACConvoySZ41: ANZAC has 1 Escort placed in 41 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
            ANZAC collect 22 PUs; end with 22 PUs
            Trigger ANZAC Liberates Celebes Turn20: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
            Trigger ANZAC Liberates DNG Turn20: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger ANZAC Loses Formosa Pacific Expanded Turn20: ANZAC met a national objective for an additional -1 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,67
    ANZAC regular : -0,83
    

    exp-game-4-stahl-Allllied-20.tsvg


  • @Panzerstahl-Helm

    Fuck Patton back already ? Gd it lol Yea good thing the chinese can’t go elsewhere because there too busy slaughtering each other :)

    Be even better if they were doing it right now lol

    Ooops my bad :)

    Well lets see what those fckn yanks did and there bloke buddies lol

  • 2023 '22 '21 '20 '19 '18

    hmm cant edit my post. Forgot it shows up on main page till someone else posts

    Sorry to any offended

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    uggh Not looking good for the reich. Wonder if i can just make peace with the anglos and then we can combine to kill the communists ?

    @The-Captain can we make that an option lol Sorry to bug :)

    I’ll try and keep it together for one more turn Panzer :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    unfortunately you did exactly what I thought you would do :)

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    hmm … Tigers can’t move in combat. Just put it on the list of todo lol

    gonna have to edit :(

  • 2023 '22 '21 '20 '19 '18

    @Panzerstahl-Helm

    almost ready Fckn machine froze again. That’s ok I can remember most of it if i do it right now lol

Suggested Topics

  • 154
  • 126
  • 27
  • 62
  • 50
  • 57
  • 60
  • 163
Axis & Allies Boardgaming Custom Painted Miniatures

102

Online

17.2k

Users

39.6k

Topics

1.7m

Posts