TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
@Guderian1
Game History
Round: 7
Puchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 1 fighter, 6 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - AustroHungarians
6 artilleries, 2 fighters, 52 infantry and 1 tank moved from Trieste to Venice
AustroHungarians take Venice from Italians
4 infantry moved from Albania to Serbia
1 fighter moved from Vienna to Venice
1 artillery, 7 infantry and 1 tank moved from Vienna to Trieste
3 infantry moved from Galicia to Romania
Combat - AustroHungarians
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 1 fighter, 6 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
@Guderian1
Game History
Round: 7
Puchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Alsace to Lorraine
Germans take Lorraine from French
1 infantry moved from Alsace to Lorraine
14 artilleries, 2 fighters and 22 infantry moved from Alsace to Ruhr
11 infantry and 1 tank moved from Kiel to Ruhr
1 fighter moved from Berlin to Ruhr
10 infantry and 1 tank moved from Berlin to Kiel
2 infantry moved from Tyrolia to Munich
1 artillery and 6 infantry moved from Constantinople to Smyrna
2 artilleries and 12 infantry moved from Constantinople to Ankara
Combat - Germans
Combat Move - Germans
Place Units - Germans
1 fighter, 10 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 42 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7
Puchase Units - French
French buy 2 fighters, 2 infantry and 2 tanks; Remaining resources: 0 PUs;
Combat Move - French
1 unit repaired.
18 artilleries, 2 fighters and 17 infantry moved from Belgium to Lorraine
1 fighter moved from Paris to Lorraine
10 infantry moved from Picardy to Lorraine
1 tank moved from Paris to Picardy
6 infantry moved from Paris to Picardy
2 infantry moved from Kamerun to SZ 24
2 infantry and 1 transport moved from SZ 24 to SZ 22
Combat - French
Battle in Lorraine
French attack with 18 artilleries, 3 fighters and 27 infantry
Germans defend with 2 infantry
French roll dice for 18 artilleries, 3 fighters and 27 infantry in Lorraine, round 2 : 23/48 hits, 25.00 expected hits
Germans roll dice for 2 infantry in Lorraine, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the French lost in Lorraine
2 infantry owned by the Germans lost in Lorraine
French win, taking Lorraine from Germans with 18 artilleries, 3 fighters and 26 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Germans: 2 infantry
Combat Move - French
Place Units - French
2 fighters, 2 infantry and 2 tanks placed in Paris
Turn Complete - French
French collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
French regular : -2.00
Germans regular : 0.00
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7
Puchase Units - British
British buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
8 infantry moved from Persia to Mesopotamia
2 artilleries and 2 infantry moved from India to SZ 29
2 artilleries and 2 infantry moved from SZ 29 to Mesopotamia
1 artillery and 6 infantry moved from India to Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Portuguese East Africa to German East Africa
British take German East Africa from Germans
4 infantry and 2 transports moved from SZ 2 to SZ 16
2 artilleries and 2 infantry moved from Belgium to SZ 9
2 artilleries, 2 infantry and 2 transports moved from SZ 9 to SZ 7
3 artilleries, 1 fighter and 12 infantry moved from Belgium to Lorraine
1 battleship moved from SZ 9 to SZ 7
1 cruiser moved from SZ 14 to SZ 16
Combat - British
Battle in Mesopotamia
British attack with 5 artilleries, 2 fighters and 14 infantry
British roll dice for 5 artilleries, 2 fighters and 14 infantry in Mesopotamia, round 2 : 13/21 hits, 9.50 expected hits
Ottomans roll dice for 1 infantry in Mesopotamia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Mesopotamia
1 infantry owned by the Neutral_True lost in Mesopotamia
British win, taking Mesopotamia from Ottomans with 5 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Neutral_True: 1 infantry
Combat Move - British
Place Units - British
4 artilleries and 7 infantry placed in India
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.50
British regular : 3.50
@Guderian1
Game History
Round: 7
Puchase Units - Ottomans
Ottomans buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Ottomans
1 artillery and 13 infantry moved from Ankara to Mesopotamia
2 artilleries and 12 infantry moved from Syrian Desert to Mesopotamia
3 artilleries and 2 infantry moved from Constantinople to Ankara
Combat - Ottomans
Battle in Mesopotamia
Ottomans attack with 3 artilleries and 25 infantry
British defend with 5 artilleries, 2 fighters and 13 infantry
Ottomans roll dice for 3 artilleries and 25 infantry in Mesopotamia, round 2 : 11/28 hits, 10.33 expected hits
British roll dice for 5 artilleries, 2 fighters and 13 infantry in Mesopotamia, round 2 : 10/20 hits, 10.50 expected hits
10 infantry owned by the Ottomans lost in Mesopotamia
11 infantry owned by the British lost in Mesopotamia
British and Ottomans reach a stalemate
. Battle score for attacker is 3
Casualties for Ottomans: 10 infantry
Casualties for British: 11 infantry
Combat Move - Ottomans
Place Units - Ottomans
5 infantry placed in Constantinople
Turn Complete - Ottomans
Ottomans collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Ottomans regular : 0.67
British regular : -0.50
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7
Puchase Units - Italians
Italians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Tuscany to Piedmont
14 artilleries, 2 fighters and 29 infantry moved from Tuscany to Rome
Combat Move - Italians
Place Units - Italians
5 infantry placed in Rome
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War I 1914
Game History
Round: 7
Puchase Units - Americans
Americans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 infantry and 1 transport moved from SZ 7 to SZ 8
1 infantry moved from SZ 8 to Picardy
1 artillery moved from SZ 8 to Picardy
4 artilleries and 4 infantry moved from Canada to SZ 2
4 artilleries, 4 infantry and 4 transports moved from SZ 2 to SZ 8
1 transport moved from SZ 8 to SZ 2
4 infantry moved from SZ 8 to Picardy
4 artilleries moved from SZ 8 to Picardy
4 artilleries and 4 infantry moved from Belgium to Picardy
2 artilleries and 2 infantry moved from United States of America to Canada
1 transport moved from SZ 1 to SZ 2
1 artillery and 1 infantry moved from Canada to SZ 2
1 artillery, 1 infantry and 1 transport moved from SZ 2 to SZ 7
Combat Move - Americans
Place Units - Americans
2 artilleries and 4 infantry placed in United States of America
Turn Complete - Americans
Americans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
@Guderian1
Game History
Round: 8
Puchase Units - AustroHungarians
AustroHungarians buy 1 artillery, 8 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - AustroHungarians
3 infantry moved from Romania to Bulgaria
4 infantry moved from Trieste to Albania
4 infantry moved from Serbia to Bulgaria
1 tank moved from Venice to Piedmont
1 infantry moved from Venice to Piedmont
1 fighter moved from Venice to Piedmont
1 artillery moved from Venice to Piedmont
1 infantry moved from Venice to Piedmont
5 artilleries, 2 fighters and 50 infantry moved from Venice to Tuscany
AustroHungarians take Tuscany from Italians
1 artillery, 3 infantry and 1 tank moved from Trieste to Venice
1 artillery, 1 fighter, 6 infantry and 1 tank moved from Vienna to Trieste
1 fighter moved from Trieste to Venice
Combat - AustroHungarians
Battle in Piedmont
AustroHungarians attack with 1 artillery, 1 fighter, 2 infantry and 1 tank
Italians defend with 1 infantry
AustroHungarians win, taking Piedmont from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tank remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Combat Move - AustroHungarians
Place Units - AustroHungarians
1 artillery, 8 infantry and 1 tank placed in Vienna
Turn Complete - AustroHungarians
AustroHungarians collect 41 PUs; end with 43 PUs
@Guderian1
Game History
Round: 8
Puchase Units - Germans
Germans buy 1 fighter, 10 infantry and 1 tank; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Alsace to Belgium
Germans take Belgium from French
1 infantry moved from Alsace to Belgium
14 artilleries, 4 fighters, 44 infantry and 3 tanks moved from Ruhr to Alsace
1 infantry moved from Munich to Alsace
1 infantry moved from Munich to Alsace
10 infantry and 1 tank moved from Kiel to Ruhr
1 fighter moved from Berlin to Ruhr
10 infantry and 1 tank moved from Berlin to Kiel
1 artillery and 6 infantry moved from Smyrna to Trans-Jordan
2 artilleries and 12 infantry moved from Ankara to Mesopotamia
Combat - Germans
Battle in Mesopotamia
Germans attack with 2 artilleries and 12 infantry; Ottomans loiter and taunt
British defend with 5 artilleries, 2 fighters and 2 infantry
Germans roll dice for 2 artilleries and 12 infantry in Mesopotamia, round 2 : 7/14 hits, 5.33 expected hits
British roll dice for 5 artilleries, 2 fighters and 2 infantry in Mesopotamia, round 2 : 6/9 hits, 5.00 expected hits
6 infantry owned by the Germans lost in Mesopotamia
5 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Mesopotamia
British and Germans reach a stalemate
. Battle score for attacker is 11
Casualties for Germans: 6 infantry
Casualties for British: 5 artilleries, 1 fighter and 1 infantry
Combat Move - Germans
Place Units - Germans
1 fighter, 10 infantry and 1 tank placed in Berlin
Turn Complete - Germans
Germans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
British regular : 1.00
Swap a surviving Fighter in Mesopotamia for Artillery as you like. Be very careful if you attack an area defended with Tanks, because the game engine can’t block their powers on defense. If you’re just accepting the casualty picker choices without looking at it then the hits are going to be incorrectly assigned to the Tanks. Safest practice is to make sure all defending Tanks have their damage set to maximum before you roll the battle.
triplea_40572_8ger.tsvg
TripleA Manual Gamesave Post for game: World War I 1914
Game History
Round: 8
Puchase Units - British
British buy 5 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries moved from India to SZ 29
4 artilleries, 1 battleship, 1 cruiser and 2 transports moved from SZ 29 to SZ 28
4 artilleries moved from SZ 28 to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 cruiser, 2 infantry and 1 transport moved from SZ 16 to SZ 19
2 infantry moved from SZ 19 to Trans-Jordan
2 infantry and 1 transport moved from SZ 16 to SZ 19
2 infantry moved from SZ 19 to Trans-Jordan
1 infantry moved from German East Africa to British East Africa
1 fighter moved from Mesopotamia to India
1 artillery and 6 infantry moved from Persia to India
1 battleship, 2 infantry and 1 transport moved from SZ 7 to SZ 16
2 artilleries and 1 transport moved from SZ 7 to SZ 16
3 artilleries, 1 fighter and 12 infantry moved from Lorraine to Burgundy
Combat - British
British creates battle in territory Mesopotamia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Coastal Barrage 1: 1 infantry
EDIT: Battle in Trans-Jordan
EDIT: British attack with 5 artilleries and 9 infantry
EDIT: Germans defend with 1 artillery and 6 infantry; Ottomans defend with 2 infantry
EDIT: 1/1 hits, 0.67 expected hits
EDIT: 7/14 hits, 6.33 expected hits
EDIT: 3/9 hits, 4.50 expected hits
EDIT: 9 infantry owned by the British lost in Trans-Jordan
EDIT: 6 infantry owned by the Germans lost in Trans-Jordan
EDIT: Ottomans and British reach a stalemate
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -9
EDIT: Battle in Mesopotamia
EDIT: British attack with 1 infantry
EDIT: Germans defend with 2 artilleries and 6 infantry; Ottomans defend with 3 artilleries and 15 infantry
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 14/26 hits, 13.00 expected hits
EDIT: 1 infantry owned by the Germans lost in Mesopotamia
EDIT: Ottomans and British reach a stalemate
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Recording Battle Statistics
Combat Move - British
Combat Hit Differential Summary :
EDIT: : 0.17
@Guderian1 I screwed up the amphibious assault on Turkey. which guy am I supposed to put on the 1 arty in the corner?
when I have 1 guy and one plane in mesopotamia, can I withdraw both or only the plane?
@Guderian1
The player making the amphibious attack needs to put one of their own “coastal attacker” units in the box holding the matching number of defending Artillery. This will spawn a battle that has to be resolved before the main attack so you can remove any hits scored by the Artillery in the box from the attacker’s forces (these hits are limited to only affecting the units shipped in by sea). The German Artillery cannot be left on its own w/o matching German Infantry in Trans-Jordan, Infantry from troops on the same side do not count. So the correct final CP state for TJ should be 1 Ottoman infantry, 1 German Infantry + Artillery.
The British Fighter can go anywhere subject to the Infantry rule. The Infantry in Mesopotamia can remain and not fight, or make a move into a space that was controlled by the UK (NOT the Entente as a whole) at the start of the UK turn, move into an Entente space that has UK units in it, or get on a boat to move into one of the types of spaces listed above (or stay on the boat).
@Guderian1
Just a reminder you posted a turn for the UK that is not finished.