Thanks, awesome.
pacifiersboard (X) vs. Ghostglider (L +12) BM
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Kweichow to Yunnan 3 infantry moved from Hunan to Yunnan 2 aaGuns and 12 infantry moved from Jehol to Manchuria 1 fighter and 1 tactical_bomber moved from Italian Somaliland to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
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No scramble, thanks
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Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to Java 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 1 armour moved from Caroline Islands to 33 Sea Zone 1 armour and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 armour moved from 49 Sea Zone to Solomon Islands 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys moved from French Indo China to Kwangsi 1 fighter and 1 submarine moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 26 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from 20 Sea Zone to Kwangtung 1 submarine moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Johnston Island Battle in Kwangtung Battle in Kiangsu Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Johnston Island from Americans, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in 41 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kwangsi Japanese attack with 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys Chinese defend with 1 artillery and 6 infantry Japanese roll dice for 1 armour, 4 artilleries, 2 infantry and 5 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3,67 expected hits Chinese roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits, 2,33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi 4 infantry owned by the Chinese lost in Kwangsi 4 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to French Indo China Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 4 infantry Battle in 26 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 2 carriers moved from 33 Sea Zone to 42 Sea Zone 2 carriers moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 33 Sea Zone to 30 Sea Zone 1 submarine moved from 33 Sea Zone to 30 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 1 battleship and 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 bomber moved from 41 Sea Zone to French Indo China 3 infantry moved from Shan State to French Indo China 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to French Indo China 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : -0,33 ANZAC regular : -0,67
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 6 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Sicily 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Hawaiian Islands to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from India to 41 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians Combat - Americans Battle in Sicily Battle in Sardinia Battle in Gibraltar Americans attack with 2 infantry and 2 tactical_bombers Germans defend with 1 airfield, 1 armour and 1 harbour Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans lost in Gibraltar 1 armour owned by the Germans lost in Gibraltar Americans win, taking Sicily from Italians, taking Sardinia from Italians, taking Gibraltar from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in 26 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 8/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in 41 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 4 fighters in 41 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 41 Sea Zone 1 destroyer owned by the Japanese lost in 41 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 41 Sea Zone to India 1 submarine moved from 61 Sea Zone to 57 Sea Zone 1 submarine moved from 61 Sea Zone to 56 Sea Zone 1 submarine moved from 61 Sea Zone to 60 Sea Zone 2 fighters moved from 26 Sea Zone to 10 Sea Zone 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Venezuela Americans take Venezuela from Neutral_True 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone 1 infantry moved from 85 Sea Zone to Argentina Americans take Argentina from Neutral_True 2 mech_infantrys moved from French West Africa to French Equatorial Africa 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 carriers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 tactical_bombers moved from Gibraltar to 95 Sea Zone 2 fighters moved from French Equatorial Africa to Egypt 2 fighters moved from Western United States to 91 Sea Zone 3 aaGuns, 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico Place Units - Americans 4 transports placed in 101 Sea Zone 2 artilleries and 6 infantry placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Yunnan to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 harbour and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Kwangsi 1 artillery moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 2 infantry moved from Jehol to Anhwe 5 artilleries and 3 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Kwangsi to Kiangsi Place Units - Chinese 2 artilleries and 6 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 2 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - British 23 infantry moved from Burma to Shan State 2 infantry moved from Yunnan to Shan State 1 artillery and 2 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Combat - British Battle in Scotland British attack with 1 artillery and 3 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shan State British attack with 25 infantry Japanese defend with 1 infantry British roll dice for 25 infantry in Shan State, round 2 : 5/25 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 24 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from Burma to India 1 aaGun moved from Yunnan to Shan State 1 aaGun and 1 infantry moved from Jehol to Manchuria 1 mech_infantry moved from Egypt to Saudi Arabia British take Saudi Arabia from Neutral_True 1 mech_infantry moved from Union of South Africa to Mozambique British take Mozambique from Neutral_True 1 mech_infantry moved from Union of South Africa to Angola British take Angola from Neutral_True 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from Egypt to 95 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 infantry placed in Egypt 1 submarine placed in 71 Sea Zone 1 infantry and 1 mech_infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 2.00 Japanese regular : 0.83 Germans regular : 0.17 British regular : 1.83
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Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Spain to Gibraltar 1 fighter and 1 tactical_bomber moved from France to Gibraltar 1 armour moved from Persia to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour and 1 bomber Americans defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Gibraltar Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 airfield and 1 harbour; Americans defend with 1 infantry Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Gibraltar to Spain 1 tactical_bomber moved from Gibraltar to Spain 1 mech_infantry moved from Northern Italy to Spain 1 infantry moved from Normandy Bordeaux to Spain 1 aaGun and 1 infantry moved from Southern France to Spain 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Trans-Jordan to Northwest Persia Place Units - Italians 1 infantry placed in Normandy Bordeaux 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,1,1,3,1,1 Italians collect 10 PUs (10 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : -1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Egypt to 95 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French 2 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Saudi Arabia 8 armour and 6 mech_infantrys moved from Kazakhstan to Turkey 3 mech_infantrys moved from Volgograd to Turkey 1 armour and 1 mech_infantry moved from Rostov to Turkey 2 fighters and 1 tactical_bomber moved from Northwest Persia to 95 Sea Zone 3 bombers moved from Western Germany to 95 Sea Zone 2 bombers moved from France to 95 Sea Zone Combat - Germans Battle in Saudi Arabia Germans attack with 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry British defend with 2 infantry and 1 mech_infantry Germans roll dice for 4 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/8 hits, 3,33 expected hits British roll dice for 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Saudi Arabia 1 infantry owned by the British lost in Saudi Arabia Germans roll dice for 4 armour, 2 artilleries and 1 mech_infantry in Saudi Arabia, round 3 : 1/7 hits, 3,00 expected hits British roll dice for 1 infantry and 1 mech_infantry in Saudi Arabia, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Saudi Arabia 1 infantry owned by the British lost in Saudi Arabia Germans roll dice for 4 armour and 2 artilleries in Saudi Arabia, round 4 : 2/6 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Saudi Arabia, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Saudi Arabia Germans win, taking Saudi Arabia from British with 4 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry and 1 mech_infantry Battle in 95 Sea Zone Germans attack with 5 bombers, 2 fighters and 1 tactical_bomber British defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports; ANZAC defend with 1 fighter Germans roll dice for 5 bombers, 2 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 6/8 hits, 5,00 expected hits Americans roll dice for 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 95 Sea Zone, round 2 : 1/7 hits, 3,33 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 95 Sea Zone Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/7 hits, 4,50 expected hits Americans roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 95 Sea Zone, round 3 : 1/3 hits, 1,83 expected hits 1 fighter owned by the Germans lost in 95 Sea Zone 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 5 bombers and 1 tactical_bomber remaining. Battle score for attacker is 76 Casualties for Germans: 2 fighters Casualties for Americans: 2 carriers, 1 destroyer, 2 tactical_bombers and 2 transports Casualties for British: 1 fighter Casualties for ANZAC: 1 fighter Battle in Turkey Germans attack with 9 armour and 10 mech_infantrys Neutral_True defend with 1 infantry Germans roll dice for 9 armour and 10 mech_infantrys in Turkey, round 2 : 5/19 hits, 6,17 expected hits Neutral_True roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 9 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Non Combat Move - Germans 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Caucasus to Northwest Persia 1 aaGun moved from Iraq to Trans-Jordan 1 aaGun moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 2 artilleries moved from Samara to Kazakhstan 1 mech_infantry moved from Southern France to Spain 2 artilleries moved from Southern France to Spain 1 mech_infantry moved from France to Spain 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 111 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 artillery moved from Samara to Kazakhstan 5 bombers moved from 95 Sea Zone to Western Germany Place Units - Germans 1 artillery, 3 fighters and 2 infantry placed in Western Germany 3 artilleries placed in Iraq 3 armour placed in Greece 3 armour placed in Caucasus Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,5,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,3,6,2,6,3 Germans collect 64 PUs (9 lost to blockades); end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : -3,17 Germans regular : -5,67 Neutral_True regular : -0,33 British regular : 0,00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yunnan to Shan State Turn Complete - Russians
Combat Hit Differential Summary :
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I surrender.
Congratulations with the win.
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thanks a lot to you, too, for another nice match!