PanzerStahl vs barnee EXP
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Game History
Round: 1 Purchase Units - Russians Russians buy 1 Soviet_Commisar, 1 elite, 2 infantry, 7 mine_unarmeds and 4 russian_paras; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 infantry moved from Eastern Poland to Belarus 2 infantry moved from Baltic States to Belarus 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 aaGun moved from Russia to Bryansk 3 infantry moved from Vyborg to Novgorod 1 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Nenetsia 1 infantry moved from Novgorod to Archangel 5 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 Europe_Rail and 2 Rails moved from Russia to Sakha 1 Europe_Rail, 2 Rails, 1 aaGun and 2 infantry moved from Sakha to Caucasus 6 infantry moved from Buryatia to Yakut S.S.R. 4 infantry moved from Amur to Buryatia 1 aaGun moved from Sakha to Amur 4 infantry moved from Sakha to Buryatia Place Units - Russians 1 Soviet_Commisar, 1 elite, 7 mine_unarmeds and 4 russian_paras placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
I changed the save name so I don’t get confused with Victory. You can call the save whatever you want obviously :)
Hopefully we get more recruits :) You and Victory should battle after your 42 game :)
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Howdy.
here me J1 move.
During my non-combat move I did transprt 2 units (1 inf. + 1 art.) vial rail from Kiangsu to Kwangsi. I used these 2 Rail symbols, which appeared during non-combat move in Kiangsu, but are not visible after the non-combat move anymore.
Can these be used only once?
Can I place these 2 Rail symbols to another territory and move 2 units from there via rail? Or does I have to rail from Kiangsu only?I purchased a paratroop and a LCV and played around with them in a local game. Somehow I can´t get the paratroops to move 3 spaces from Japan to Amur in Round 2 (I declared war on Russia) to attack it. Japan has an airfield, so the Paratroops should move 3. Or do I need to manually edit this move?
Same for the LCV. Do I need to manually edit the movement before Combat move?Banzaiiiiii! …and good night!
BR
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Japanese_LCV, 1 air_transport, 1 elite, 1 japanese_para and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 fighter moved from Formosa to Hunan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 1/9 hits, 3,83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 3 : 5/8 hits, 3,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3,50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 3,50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Hunan 2 bombers moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 battleship and 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 Rails, 1 artillery and 1 infantry moved from Kiangsu to Hunan 1 artillery and 3 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 2 tactical_bombers moved from Japan to Kwangsi 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 2 fighters moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Korea to Japan 1 Japan_destroyer, 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 Japanese_LCV, 1 air_transport, 1 elite and 1 japanese_para placed in Japan Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : -3,50
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@Panzerstahl-Helm right on. Yea I’ll do a detailed explanation with screenshots for rail, LCVs, Paras and a few others. The Game Notes should explain it fairly well but it’ll be nice to have a quick access guide as the Game Notes take a lot of scrolling. And I don’t like how 2.6 has them under Help now.
Anyway, we’ll start with Rail. They show up at start of CM. I think I did that because they didn’t work at start of NCM. I can’t remember. I’ll revisit it.
I just picked a place that seemed the most effecient for there placement as they can’t cross water without Edit. UK is in S Africa for example. Everyone else in there Capital, except china.
At any rate, during NCM, you move the rail unit wherever you want. If you’re blocked, you’ll have to use Edit. Then click on it and the Unit you want to move and move it there.
Looks like you got that figured already.However, you have to Player Enforce correct movement. You have to have a continuous line of communication from before Combat takes place to move them. There are also some limitations depending on Player.
Anyway, in your save, you have moved two dudes to Hunan. You can’t do that, because it was conquered this turn.
I’ll edit them to Kwangsi for now and you can change if you want :)For LCVs you will need to use Edit as they have to cross water. Click on LCV and the dudes it’s transporting. Then move em where you want to go. Obviously all Player Enforced rules wise.
For Paras, same thing when crossing water. On land routes they will work correctly,
Occasionally triplea won’t let you move on a legal route. Sometimes you can make it work by moving one space at a time. If not, Edit is required.
Forgot to comment last time. Looks like G did pretty good rd 1 other than Normandy, although I thought you’d at least get a hit :) Guess they were holding strong for Dunkirk lol.
That’s always kind of a tough one for me. Those small Battles can swing so easily, especially early game. Those Big Naval Battles can do the same.
Oh yea, do you play the OOB Global at all or the BM mod ? Elk’s UHD map has a version for it too. He just sent me latest syria fix. I’ll probably upload tonight. Won’t affect our game.
How do you like the map and units ? It took me a bit to get used to, but I can’t play on the old map anymore.
It did a lot of good and continues to do so, but I really dig UHD :)I guess that’s enough of a ramble for now lol I’ll have something for ya in the morning.
P Out
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Hi @Panzerstahl-Helm I was a buzzhead and forgot to save before combat. I can’t save with the window open, so I gave ya a full scramble just to close it and save lol
Do you wanna scamble to 97 ?
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@Panzerstahl-Helm cheese and rice I forgot to move the Ftr from W USA to E USA. Mind if i edit it on ANZAC :)
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No scramble in SZ97 this time.
I will get back to you later on regarding your above questions and some feedback. :-)
Hopefully with my italian move as well ;-)
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@Panzerstahl-Helm I got the save dicked up, so I’m gonna roll 97 with dicebot.
UK Attack 97 with
1 CV
1 DD [dice 1d6<=2]
1 CA 3 Ftr [dice 4d6<=3]
1 Tac 1 Bmbr [dice 2d6<=4]Italians Defend with
1 CA [dice 1d6<=3]
1 BB [dice 1d6<=4] -
1d6<=2: 2; Hits: 1
4d6<=3: 3, 1, 6, 6; Hits: 2
2d6<=4: 4, 6; Hits: 1
1d6<=3: 4; Hits: 0
1d6<=4: 4; Hits: 1 -
Brits got 4 Hits and sink the Italian Fleet. Italy gets 1 hit and sink the UK CA.
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Game History
Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 1 carrier, 1 demo_airfield, 1 demo_harbour, 1 destroyer, 1 elite, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 1 bomber moved from Central United States to Eastern United States 1 usa_armour moved from Central United States to Western United States 3 mech_infantrys moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 8 Sea Zone 1 aaGun and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry moved from Western United States to Central United States 2 infantry moved from Mexico to Western United States 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans Units in Philippines being upgraded or consumed: 1 airfield and 1 harbour 4 Fortifications, 1 demo_airfield and 1 demo_harbour placed in Philippines 1 submarine placed in 10 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 1 artillery and 2 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 3 infantry placed in Shensi 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 2 demo_harbours, 1 elite, 5 infantry, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 mech_infantry moved from Egypt to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 infantry and 1 uk_armour moved from Alexandria to 98 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone 1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia 1 carrier, 1 cruiser, 1 destroyer and 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Malta to 97 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 uk_fighter moved from Scotland to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Turning on Edit Mode EDIT: Battle in 97 Sea Zone EDIT: British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber EDIT: Germans defend with 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport EDIT: Units damaged: 1 battleship owned by the Italians EDIT: 1 cruiser owned by the British lost in 97 Sea Zone EDIT: 1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in 97 Sea Zone EDIT: 1 battleship owned by the Italians lost in 97 Sea Zone EDIT: British takes 97 Sea Zone from Neutral EDIT: British win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 49 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Battle in Ethiopia British attack with 2 infantry, 1 mech_infantry and 1 uk_armour Italians defend with 1 artillery and 2 infantry British win, taking Ethiopia from Italians with 2 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British win with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British win with 1 cruiser and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 artillery moved from Alexandria to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_fighter moved from 110 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer, 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 43 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 uk_fighter moved from Burma to India 1 aaGun moved from India to Burma 1 artillery and 5 infantry moved from India to Burma 1 infantry moved from Burma to Shan State 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 destroyer moved from 71 Sea Zone to 76 Sea Zone Place Units - British Units in Kwangtung being upgraded or consumed: 1 harbour 1 demo_harbour placed in Kwangtung Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 2 infantry and 1 uk_armour placed in India 1 infantry and 1 uk_armour placed in Union of South Africa 1 elite, 2 infantry and 1 uk_fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2 British collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs
I went ahead and moved the yank Ftr.
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@Panzerstahl-Helm oops, I forgot to move your Rail Units in china after the save snafu by me lol. Anyway, move em where you want. Legally of course :)
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Ciao. Thank you for the above explanations. I have also read through the instructions again and think I have understood the new mechanisms of the new units and options so far. And I really have to say that the new options are phenomanl and I like them already! Brilliant work! It will take a while to use the possibilities and potentials of the new stuff, but that’s what makes it so appealing! I’m already looking forward to the new strategies!
I’ll see if I can cobble together some short notes for a quicker overview.
I think the new map and especially the sea zones are great. The new unit design still takes a bit of getting used to, although I prefer single-coloured units with different models or symbols to the new units. But that’s just a matter of taste and getting used to it. All in all, a very nice map and better than the standard G40 map.
I have played Global40 OOB in about 20 games so far and a few times live with friends.And about the current game.
The Yank Fighter’s edit move is of course fine. I’m sure I’ll also forget something a few times.G1 went well on the whole, although I would have preferred to take Bordeaux instead of the South of France. But I don’t want to complain!
Oh well, I will go to sleep now. My Italian move will follow tomorrow. It’s 1.00am here
Buena notte
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@Panzerstahl-Helm heh heh didn’t think you’d still be up or I woulda checked back sooner lol
Catch you tommorow
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Salve~
Game History
Round: 1 Purchase Units - Italians Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger Americans DemoAirfield: has removed 1 demo_airfield owned by Americans in Philippines Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from 93 Sea Zone to Western Germany 2 fighters moved from 93 Sea Zone to Western Germany 4 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Northern Italy to Southern Italy 1 armour moved from Northern Italy to Albania 1 artillery and 1 infantry moved from Libya to Tobruk 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 2 Italian_LCVs and 1 italian_para placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 6 PUs (4 lost to blockades); end with 6 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
French regular : 0,17 Italians regular : 1,17
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Game History
Round: 1 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery and 1 infantry EDIT: Turning off Edit Mode ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Sumatra 2 fighters moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG Turn1: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 76 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
I moved the two Rail dudes from Hunan to Kwangsi.
When you go to repair the BB, buy repair unit and place it 1st phase. It’ll place in any SZ off any German controlled TTy. Then edit in the repair unit to where the BB is. Do that during 1st Place as well.
I thought I had it fixed for any SZ, but I don’t :( Not sure if I can Hack something with Changer to work or not. W/e not that big a deal :)
If you Attack 97 OOL Kill the DD, both Ftrs then CV last.
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@Panzerstahl-Helm Oops forgot to move French Inf to Jordan :) I’ll fix him on russia unless you wanna do it :)
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Howdy.
I accidantally purchased 1 Waffen_Oberst + 1 waffen_infantry total of 4 IPC) , although I had no units to convert in Berlin. I only noticed in the placement phase. Hence I converted them into an artillery and placed it in Western Germany.
The reparation of the Bismarck (BB) worked when following your procedure. :+1:
I moved your French baguette from Syria to Trans-Jordan.
And the Panzer General Heinz Guderian entered the game! :-) :muscle:
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.<br />You may have up to 3 Army Groups. Only 1 may be active per Territory.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Amies. You may only have up to 3 Panze.... Trigger PanzerGeneral: buyPanzer_General added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 Germans buy 2 German_LCVs, 2 Me_109Ts, 1 Panzer_General, 1 Repair_BB, 1 Waffen_Oberst, 2 artilleries, 1 carrier, 1 elite, 1 fighter, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 Repair_BB EDIT: Adding units owned by Germans to 111 Sea Zone: 1 Repair_BB EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 111 Sea Zone 1 fighter moved from Tobruk to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 artillery moved from Holland Belgium to Normandy Bordeaux 3 waffen_infantrys moved from France to Normandy Bordeaux 1 armour moved from Southern France to Normandy Bordeaux 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 cruiser Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 1 destroyer and 2 uk_fighters Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 destroyer and 2 uk_fighters Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 3 waffen_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour and 1 waffen_infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 artillery and 2 waffen_infantrys Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Slovakia Hungary 2 Rails moved from Germany to France 2 Rails and 2 waffen_infantrys moved from France to Slovakia Hungary 2 Waffen_Artys and 5 armour moved from France to Greater Southern Germany 2 mech_infantrys moved from Southern France to Greater Southern Germany 1 waffen_infantry moved from France to Greater Southern Germany 2 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 4 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany 2 bombers moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 1 GermanUBoat and 1 battleship moved from 111 Sea Zone to 112 Sea Zone 5 infantry moved from Bulgaria to Romania Place Units - Germans 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Wolfpack EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 Waffen_Oberst EDIT: Turning off Edit Mode Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 Waffen_Oberst EDIT: Turning off Edit Mode 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 infantry placed in France Germans undo move 1. 1 fighter and 2 infantry placed in Western Germany 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 3 infantry placed in Germany Germans undo move 4. Germans undo move 3. Germans undo move 2. Germans undo move 1. 1 carrier placed in 93 Sea Zone 2 Me_109Ts placed in 93 Sea Zone 2 German_LCVs, 1 Panzer_General, 2 artilleries, 1 elite and 4 infantry placed in Germany 1 fighter and 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1940 and the Red Army has begun Organizing Army Groups.<br />You may have up to 2 Army Groups. Only 1 may be active per Territory.<b></body> Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 artillery, 1 elite, 5 infantry and 5 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Non Combat Move - Russians Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 2 Rails owned by Russians in Caucasus 1 submarine moved from 124 Sea Zone to 123 Sea Zone 4 infantry moved from Novgorod to Belarus 1 infantry moved from Smolensk to Belarus 3 russian_paras moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 1 Soviet_Commisar, 1 elite and 7 mine_unarmeds moved from Russia to Bryansk 2 infantry moved from Ukraine to Western Ukraine 1 Europe_Rail and 2 Rails moved from Russia to Buryatia 1 Europe_Rail, 2 Rails and 3 infantry moved from Buryatia to Caucasus 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 Soviet_Commisar, 2 armour and 1 mech_infantry EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 1stCorps EDIT: Turning off Edit Mode 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 Soviet_Commisar, 1 armour, 1 elite and 5 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
1st Corps Forms in Bryansk. Idky I didn’t just move them in edit in NCM :)
Those Normandy lads were Badass ! There both getting the Legion of Honor. Posthumously of course :)
The Tommies in the Royal Navy must have been having tea. Was hoping for at least a couple hits lol
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Hello,
I downloaded the latest 1.85 and it works like a charme.
I had to edit the Paratroops and the LCV+2 Inf from Tokyo to Kiangsu according to the rules.Battles so far in my favor I guess, SZ97 (the Brits were surely on tea break!) or the battles in Asia were mostly without or only very few casualities! This usually comes back like a boomerang later on… :sa:
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 5 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kwangsi 1 bomber moved from Kwangtung to Anhwe 1 bomber moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 air_transport and 1 elite moved from Japan to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu Place Units - Japanese 2 Japan_destroyers, 1 carrier and 1 transport placed in 6 Sea Zone 1 elite placed in Japan 1 harbour placed in Hainan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV and 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,83 ANZAC regular : 0,00 British regular : -0,83
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 Japan_destroyers, 1 carrier, 1 elite, 1 harbour and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsi to Kwangtung 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from Kwangsi to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 3 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Kwangtung 5 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 fighter British defend with 1 transport Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Japanese roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits British roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 cruiser Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9 Casualties for British: 1 cruiser Battle in Borneo Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2,33 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Hopei Japanese attack with 2 artilleries, 5 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Hopei, round 2 : 2/8 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 5 fighters, 4 infantry and 5 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 5 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/14 hits, 6,50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kwangsi 5 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 artillery and 3 infantry moved from Jehol to Anhwe 1 artillery moved from Hunan to Kwangsi 1 bomber moved from Kwangtung to Anhwe 1 bomber moved from Borneo to Kwangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 fighter moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 2 Rails moved from Kiangsu to Manchuria 2 Rails and 2 infantry moved from Manchuria to Kwangsi 1 air_transport and 1 elite moved from Japan to Kwangsi 1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: 1 Japanese_LCV and 2 infantry moved from Japan to Kiangsu Place Units - Japanese 2 Japan_destroyers, 1 carrier and 1 transport placed in 6 Sea Zone 1 elite placed in Japan 1 harbour placed in Hainan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV and 2 infantry EDIT: Removing units owned by Japanese from Japan: 1 Japanese_LCV and 2 infantry EDIT: Adding units owned by Japanese to Kiangsu: 1 Japanese_LCV and 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 45 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 1,83 ANZAC regular : 0,00 British regular : -0,83
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@Panzerstahl-Helm right on. Just going through your turn now. Just a reminder, Units that use Rail Don’t have to be in Kiangsu.
They can be anywhere. Just need an unbroken link of Land TTys at Turn Start. Can move anywhere in Asia for JPN I think. Can’t move to TTys conquered that turn.
Nice pace to the game :) I’ll have something for you in the morning. Your time. Getting kinda late there already I imagine :)
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