L23 BM4 Elche (Allies+15) vs Roboto (Axis) Game 2


  • Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Morocco to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from 96 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 104 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter moved from Shan State to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Borneo
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Borneo
                    Americans roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 91 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 mech_infantry moved from Eastern Persia to India
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Tobruk to Egypt
            3 fighters moved from 104 Sea Zone to Morocco
            2 fighters moved from 91 Sea Zone to Morocco
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 carrier moved from 96 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from Western United States to Midway
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 43 Sea Zone to Shan State
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            1 tactical_bomber placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 fighter moved from Yunnan to Kiangsi
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            2 artilleries and 1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 1 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    2 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Kiangsi
                Chinese attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Kwangtung
    
        Place Units - Chinese
            1 infantry placed in Hunan
            2 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
            Chinese undo move 4.
            Chinese undo move 3.
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to Anhwe
            1 tactical_bomber moved from Kwangsi to Anhwe
            2 mech_infantrys moved from Kwangtung to Anhwe
            2 armour moved from Kwangtung to Anhwe
    
        Combat - British
            Battle in Anhwe
                British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2,33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                    2 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Anhwe
                    British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/3 hits, 1,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Anhwe
                    1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Anhwe
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 3/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 fighter in Anhwe, round 4 : 1/1 hits, 0,67 expected hits
                    1 armour owned by the British lost in Anhwe
                    1 fighter owned by the Japanese lost in Anhwe
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for British: 2 armour and 2 mech_infantrys
                Casualties for Japanese: 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
    
        Non Combat Move - British
            1 infantry moved from Kwangsi to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 aaGun moved from Kwangsi to Kwangtung
            1 artillery moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 infantry moved from French Indo China to Kwangsi
            1 fighter moved from Anhwe to Hopei
            1 armour moved from India to Yunnan
            1 artillery and 1 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Kwangsi
            1 artillery and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 battleship and 1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
    
        Place Units - UK_Pacific
            1 destroyer placed in 39 Sea Zone
            4 infantry and 1 mech_infantry placed in India
            UK_Pacific undo move 2.
            3 infantry placed in Kwangtung
            1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,4,6
            UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Some Units in Kwangtung change ownership: 3 infantry
                Some Units in 39 Sea Zone change ownership: 1 destroyer
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : 1,17
    Japanese regular : -1,17
    Germans regular : -0,50
    British regular : 1,50
    

  • Ich gebe auf, das wird nicht mehr zu gewinnen sein.

    Selten ärgere ich mich so sehr über mich selbst wie in diesem Spiel.
    Ausgerechnet Japan, das sonst meine große Stärke ist, habe ich hier sehr schwach gespielt.
    Mein J3, sonst immer perfekt, war wirklich Quatsch. Ich weiß nicht, was ich damals gemacht habe, vielleicht war ich müde oder so. Und danach wurde es nicht viel besser. In meinem verzweifelten Versuch, den Verlust wieder gutzumachen habe ich riskanter gespielt und es damit nur noch schlimmer gemacht.

    In meinem Spiel gegen Gamerman zeige ich, wie man Japan zu spielen hat, aber hier…? Ugh…

    Und Europe, normalerweise meine eher schwache Seite, lief eigentlich super… bis zu dem Dicing mit +100.
    Auch da hätte ich dir wahrscheinlich gar nicht erst die Chance für diesen Kampf liefern dürfen. Dass er dann so ausgeht war extrem unglücklich und entscheidend.

    Sehr unzufrieden mit mir. Gibst du mir ein Rematch? Allies+15 für mich vielleicht oder wieder bid?

  • M MrRoboto referenced this topic on Sep 19, 2023, 6:56 AM

  • Nicht zu viel ärgern, manchmal ist man gegen Marti machtlos und man muss auch neues ausprobieren.
    Ich hatte auf alle Fälle gedacht, dass Sealion ein noch größerer Vorteil für dich ist, hat aber doch zu viel an Ressourcen verbraucht und Russland wird zu mächtig. Ich glaube ich werde weiterhin, zumindest auf das frühe Sealion verzichten.
    Der letzte große Kampf in Russland hättest du tatsächlich besser nicht angeboten, genau wie zum Schluss mit Japan in Anhwe. Das hat Japan den Rest gegeben.
    Gerne ein Rückspiel mit Allies + 15 für dich.
    Du musst bitte wieder das Spiel aufsetzen.


  • Ich mache jetzt mein 5 Spiel gegen Gamerman und es sieht nicht toll für mich aus in R10. Gegen ihn verliere ich grundsätzlich Indien und momentan hält Italien auch noch Ägypten. Selbstverständlich habe ich noch in keinem Spiel auch nur ansatzweise wirklich die Chance gehabt gewinnen zu können.
    Gegen ihn probiere ich auch gerne neue Taktiken aus, weil ich eh momentan keine Chance habe.
    Ich habe mit Japan bisher fast immer schlecht bis sehr schlecht gespielt und alle Achsensiege mit D geholt, habe noch nie mit Japan gewinnen können.


  • In meinem Spiel sieht es für Japan bisher ganz gut aus, aber wir sind auch erst in Runde 6.

    Da überlege ich gerade intensiv, ob ich einen Angriff auf Persien wagen soll.


  • Hast du nicht auch letztes Spiel mich mit den Deutschen überrannt. Ich finde es sehr schwer Japan so richtig effizient zu spielen.


  • Im letzten Spiel warst du Axis. Ich habe japan mit Australien eingenommen, das ist mir vorher auch noch nie gelungen haha


  • Ich Dackel spiele allerdings auch mit Allies + 10 gegen ihn. Eigentlich müsste er mir +40 geben damit ich eine Chance habe.


  • Oh Gott, das war auch peinlich für mich, ist mir gegen Gamerman allerdings auch schon mal passiert.


  • Hattest du mit Japan den Sieg geholt ?


  • In welchem Spiel?

    WENN ich mit Axis gewinne, dann meistens weil Japan so groß wird, dass ich in Europa gewinne.
    Gutes Beispiel dafür ist mein Spiel gegen Avner. Japan wurde so mächtig, dass ich den Nahen Osten und Ägypten holen konnte - die Eroberung von ganz Afrika steht kurz bevor. Außerdem hat Japan sehr viele Bodeneinheiten, um vermutlich sogar Moskau zu holen.

    Dass ich DIREKT in Asien gewinne habe ich selten - wobei mein aktuelles Spiel gegen Sovietishcat genau das passieren könnte.
    Ich werde nächste Runde Hawaii nehmen (Indien habe ich schon), allerdings werden die Russen Berlin erobern - die Frage ist nur ob ich es schaffe Berlin direkt wieder zurück zu erobern. Wenn mir das gelingt und ich Berlin dann noch halte, habe ich das erste Mal seit Ewigkeiten einen Sieg in Asien errungen.


  • Hast du gegen Gamerman mit Japan gewonnen ?


  • Bei mir ist Japan leider viel zu oft, wenn das Spiel länger als 10 Runden geht, nur noch in der Defensive.
    Letztes Mal habe ich direkt den Krieg erklärt und gegen dich verloren. Also diesmal kein Pearl Habour.


  • Wie gesagt, bin erst in Runde 6 gegen gamerman, aber für Japan sieht es recht gut aus. Ich mache mir in dem Spiel eher Sorgen um Deutschland


  • Und das bestimmt zu Recht. Ich kenne niemanden der die Russen besser spielt als gamerman.


  • Spielst du zum ersten Mal gegen ihn ?


  • Ja, das ist das erste Spiel


  • Ich habe mir euer Spiel angeschaut. Mit Japan stehst du besser da als ich normalerweise und mit D so ähnlich wie bei mir. ich habe mehr Flugzeuge und weniger Panzer. Du hast schon 16 Panzer gekauft = 6 fig, 2 tac und 1 b

6 / 6

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