@Lil-Blue-Spider I understand what you mean. Just one thing to add on… the capital ship ability is clearly outlined in most A&A rule books. It states that this ship may take TWO hits. And on that note; technically you could negotiate whatever you want. I will edit House rules a bit for them to makes sense. Like wait three turns to use a territory if you ceded that territory, etc. Thanks for the comment!
Realism house rule
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So logistics.
There are many, many, many ways to house rule this. Obviously.
Here’s an idea though:
What if you imposed maximums on how many units can be in a given territory?
Say, 3-5 times a territory’s IPC value. Air bases allow 1-2 more air units, minor industrial complexes 1-2 more of any unit, and major industrial complexes 3-5 more units (undecided yet).
Territories with no IPC value can hold a maximum of 2-3 units.
So, what do you think? Perhaps it should be less strict, but this rule is meant to encourage a more even distribution of units on a frontline instead of consolidating units into one stack.
It also makes infantry less valuable. Not sure what the implications are.
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@SuperbattleshipYamato I quite like this idea. This creates a need to spend on infrastructure for staging purposes. I think we will try this in our next game and see what happens.
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Let me know how it goes (I never tried this before, I’ve been a bit busy)!