@crockett36 Scramble the 3 fighters please
Myygames (Allies+58) vs Enno (X) LL OOB
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@Enno [myygames-vs-enno-g40-ll-UK3_.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
I did my turn yesterday, but the server was on maintenance. did some NCM edits.
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Central United States to Western United States 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Midway to Amur 1 tactical_bomber moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Queensland 1 fighter moved from Wake Island to 54 Sea Zone 1 fighter moved from Western United States to Midway Place Units - Americans 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 fighters and 1 infantry placed in Western United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 1 armour, 4 artilleries, 7 infantry and 1 mech_infantry 1 fighter owned by the Chinese retreated Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -5 Casualties for Chinese: 3 artilleries and 10 infantry Casualties for Japanese: 3 artilleries, 7 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Sikang 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 infantry EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry EDIT: Turning off Edit Mode Purchase Units - British British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from British Somaliland to Italian Somaliland 1 bomber moved from Tanganyika Territory to Italian Somaliland 1 tactical_bomber moved from Eastern Persia to Burma 2 infantry moved from India to Burma Combat - British Battle in Holland Belgium Battle in Burma British attack with 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Italian Somaliland British attack with 1 bomber and 1 infantry Italians defend with 1 artillery British win with 1 bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 bomber moved from Italian Somaliland to Persia 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Persia 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 tactical_bomber moved from Egypt to 81 Sea Zone 1 fighter moved from Algeria to 81 Sea Zone 1 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Eastern Persia to Russia 1 tactical_bomber moved from Burma to India 1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from 109 Sea Zone to Gibraltar 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 fighter placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Egypt 1 airfield placed in Gibraltar Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
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@Enno [myygames-vs-enno-g40-ll-UK3_.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
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@Myygames said in Myygames (Allies+58) vs Enno (X) LL OOB:
@Enno [myygames-vs-enno-g40-ll-UK3_.tsvg](EEXIST: file already exists, mkdir ‘/var/srv/nodebb/public/uploads/files’)
This seems to be a problem everywhere, files cannot be posted. I will email you the safe.
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@Enno oh, and please have a look if you want to edit the arti in kweichow to a mech or infantry.
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myygames-vs-enno-g40-LL- IT3.tsvg
Go ANZAC!
I will be away for a family long weekend, so earliest time I can play my turn will be Sunday evening. Have a nice weekend already! -
@Enno ooohm… I just realized I forgott to move an US carrier to SZ54. This seems a major error and I kindly ask you to allow to edit it. If not of course I need to suffer from my carelessness… italy moves did not affect that so I hope you will allow it.
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@Enno to be percise: One AC should have moved from SZ26 (Hawaii) to SZ54 (queensland)
Please let me know your thoughts, thanks
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@Myygames I don’t mind NCM edits for the previously played nation, but in this case several other countries played after the US and those did also involve combat. So I prefer to leave it at this, sorry… This for sure will sometimes also bite me, but it does keep things simpler and I believe more fair for both sides. I am fine with the art in Kweichow, thanks.
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@Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:
@Myygames I don’t mind NCM edits for the previously played nation, but in this case several other countries played after the US and those did also involve combat. So I prefer to leave it at this, sorry… This for sure will sometimes also bite me, but it does keep things simpler and I believe more fair for both sides. I am fine with the art in Kweichow, thanks.
The statement about several other countries played and involving combats only holds partly:
a) The only other nation after the allied turn was italy. Of course China and UK also went but that is actually the same turn
b) no combats were fought near that spot, the neares one being Burma and Kweichow. These did for sure have no influence on SZ54.In addition, of course the situation pretty much dictates another ship in SZ54, since with present ships it cannot be holded and there were enoug available in the Hawaii SZ. It is also a pretty obvious that my intention was to attack SZ55 and SZ42 with ANZAC, since US could also easily have done that but only moved the fighters in the NCM, in fact waisting these fighters for the defence of SZ54 in Queensland, where only 3 of 5 can scramble. In my opinion this classifies perfectly as a forgotten move, and I am pretty sure that many would agree to this classification.
Nevertheless: “Edits always need to be agreed by both players”. This is also part of my edit policy, and if you deny me such a gentlements agreement I will accept it and move on, trying to limit the damage done by this forgotten move as much as possible. Please note that I will apply the same principles to you in the future.
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@Enno oob-playoff22-myygames-vs-elche_ITA10.tsvg
I am really mad at mysefl here. I need to be more focussed when doing the turns. These mistakes will cost me the game on the long run.
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 42 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/1 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 42 Sea Zone to Western Australia 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from New South Wales to South Australia 1 artillery moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,67
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@Enno myygames-vs-enno-g40-ll-FRE3.tsvg
wrong file posted
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myygames-vs-enno-g40-LL- G4.tsvg
Thanks for your understanding. As mentioned, I am pretty lenient with accepting NCM until the combat of the next nation (not side). But once combat occurs, it changes the outlook and I am simply not a fan of then changing the prior situation, also in the case of several nations playing in the same turn.
While the effect of 1 unit can be small, the situation on the Pacific definitely has a material impact on what happens in Europe, and likewise Italy has a significant role in the offensive & defense in Europe. I simply don’t like to go into the details and whether the impact of a NCM was above a certain threshold (as it is never exactly 0), so to keep things simple, I prefer to stick to the rule I stated earlier.
I don’t think it’s very different to rule 5 you stated on your profile: “Edits should be made in a timely manner. Best case in the same turn before the post. Latest before the next players turn”
Finally, although it will have some positive effect for the axis, I don’t think it should have a material impact on the game; there is no free way for Japan to clear the blockers.
Go USSR!
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By the way, please still decide whether you would like to change the casualty in Normandy to the inf instead.
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@Enno said in Myygames (Allies+58) vs Enno (X) LL OOB
Thanks for your understanding. As mentioned, I am pretty lenient with accepting NCM until the combat of the next nation (not side). But once combat occurs, it changes the outlook and I am simply not a fan of then changing the prior situation, also in the case of several nations playing in the same turn.
While the effect of 1 unit can be small, the situation on the Pacific definitely has a material impact on what happens in Europe, and likewise Italy has a significant role in the offensive & defense in Europe. I simply don’t like to go into the details and whether the impact of a NCM was above a certain threshold (as it is never exactly 0), so to keep things simple, I prefer to stick to the rule I stated earlier.
I don’t think it’s very different to rule 5 you stated on your profile: “Edits should be made in a timely manner. Best case in the same turn before the post. Latest before the next players turn”
Does that also mean that you do not accept NCM edits in the allied turn? I am used to being able to do US NCM edits after the UK turn. If it is not affected by rolls of course, but to be honest most moves are usually not impacted. My understanding is that it is common practice around here to allow this, but again I will accept it if you think it must be done another way. If that is really what you mean please confirm, then I need to take longer with the allied turns and doublecheck more.
I think this is actually a penalty for the allies, since the situation does not exist in the axis that more than one nation is done in one turn, while with allies it exists twice.
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@Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:
By the way, please still decide whether you would like to change the casualty in Normandy to the inf instead.
I will most likely do that, will have a look at it.
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@Myygames That is indeed my preference, although I am OK with an exception here and there.
I don’t think it penalizes a side, because checking whether anything is forgotten is mostly a function of number of units, e.g. checking China is very simple, and both sides have roughly the same number. I also think there are several reasons why it’s good practice to check any forgotten moves at the end of a turn for a particular nation, and it’s also most efficient as everything is fresh on ones mind. Things change irrevocably with combat, so that’s for me typically the deadline.
I also don’t want to deviate much from the convention around here, so if it is, that would be good for me to know.
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@Myygames said in Myygames (Allies+58) vs Enno (X) LL OOB:
@Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:
By the way, please still decide whether you would like to change the casualty in Normandy to the inf instead.
I will most likely do that, will have a look at it.
I will change the casualty in normandy. This will change the result of the combat. I will make the necessary Edits with the russian Turn, probably this evening.
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@Enno said in Myygames (Allies+58) vs Enno (X) LL OOB:
@Myygames That is indeed my preference, although I am OK with an exception here and there.
I don’t think it penalizes a side, because checking whether anything is forgotten is mostly a function of number of units, e.g. checking China is very simple, and both sides have roughly the same number. I also think there are several reasons why it’s good practice to check any forgotten moves at the end of a turn for a particular nation, and it’s also most efficient as everything is fresh on ones mind. Things change irrevocably with combat, so that’s for me typically the deadline.
I also don’t want to deviate much from the convention around here, so if it is, that would be good for me to know.
No worries, i am fine with your policy. I will only edit NCM of the same Nation and otherwise ask for your Permission.
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@Myygames Ah, that was a painful mistake; I thought I had the option to retreat as long as a defending unit was present, but I see now that’s not the case with only AA’s left.
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@Enno myygames-vs-enno-g40-ll-RUS4.tsvg
I edited normandy, should be OK but pls check.
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 2 fighters moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/1 hits, 1,33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 1,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Volgograd to Samara 2 infantry moved from Vologda to Samara 4 infantry moved from Vologda to Russia 4 aaGuns, 7 artilleries and 32 infantry moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 fighter moved from Northwest Persia to Russia 1 infantry moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Iraq to Egypt Place Units - Russians 1 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : -0,50