Hello, I play pacific 1940 a lot. I have also played global a few times. Pacific 1940 second edition is a great game but I can almost easily win every time if I’m Japan and I attack on the third turn. A new rule was passed around late 2014 to allow the USA to receive a 30 IPC bonus if Japan attacks or declares war on them before turn 4. This seems to balance the game a little but I can still always win with Japan. The strategy for Japan is pretty much the same. Take the money islands, build a minor in French Indo China and Kwangtung and knock out China and India. Post in the Philippines with your huge navy and three fighters that can scramble and those six deadly kamikizes. Let Anzac and USA come to you so you can use the fighters to defend at 4 when the big navy battle happens. Eventually you will be making more than the allies with the money islands NO and the India NO. You should be around the 70-75 mark. Then when the time is right strike at Sydney or Hawaii and hold it and you should win as it will be six victory cities. For the allies, man this can be tuff lol. You better hope Japan attacks you on turn 1 or turn 4 because turn 2 and especially 3 it’s going to be difficult.
1: China: buy men and hit and run and fall back to the north west of China. You will be lucky if the Burma road is open more than two turns. Pull back and make Japan come to you.
2: UK: pull everyone back to India and just buy men!!! Try to bring your navy down to Australia and unite them with Anzac and hopefully later USA. If it looks like India is going to fall then pull your airforce out and send them to Australia to hopefully land on a Anzac or American carrier. If Japan hasn’t declared war early then take as many islands in the south as possible .
3: Anzac: small ships and transports are good. if it looks like Japan is going to invade then pull your forces to south Australia because from there you can hit any territory. Use your small ships to convoy raid or unite with the main USA fleet. Queensland is a great staging area for the allied navy early in the game. Also since there’s a airbase there fighters don’t hurt also since they can scramble.
4:USA: the big boy lol. The problem is when USA is neutral she only makes a freaking 17 ipcs a turn. While Japan is around the 40 mark and Japan has soooooooo many aircraft at its disposal. USA I say aircraft carrier early then mainly subs, destroyers, and a transport every turn with land units. A few rounds into the game get a navy base on the Johnson islands and start combining your fleet with the Anzac fleet and hopefully a small UK fleet. try to take the money islands by sacrificing transports because Japan will have a bigger navy early in the game. When the time is right move to Dutch New Guinea with your fleet and prepare for the big battle. Sometimes it’s better if Japan attacks you and sometimes it’s better if you attsck them. Hopefully you will have a lot of subs at your disposal. If you win the navy battle then Japan is pretty much toast even if they have India and China. Good luck and let me know how the war goes lol. I am playing anniversary edition on Saturday 😜
AAP40 Live Game
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I’ll be tweeting the whole game all day.
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So the game doesn’t come with enough tac bombers for japan? That’s just pisses me off if that’s true
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Thanks to djensen for taking the time during his first game to keep us updated and let us share in it.
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Will you be posting some sort of summary later for those of us without twitter?
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Will you be posting some sort of summary later for those of us without twitter?
you dont need twitter to view it
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Things are getting cooking now:
“R4 Japan: Took N. Australia, Philippines, Malaya, Siam, Shan, but defeated in Sikang. Built minor IC I’m Fr. Indo-China.”
What I want to know is: has any player actually bought either of the new units, i.e. the tactical (DJensen incorrectly tweeted ‘tacticle’, which seems like a mixture of the words ‘tactile’ and ‘testicle’) bombers, the mechanical infantry, the air bases and sea ports… If so, when, where, and why! It’s the function of these new pieces that most interests me.
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I honestly dunno if u can say there arent enough tac bombers. From the picture on twitter i saw some territories with 2 tac bombers. Use chips for crying out loud.
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I would hate to use chips for aircraft. Hopefully enough tac bombers are in the game.
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whats the giant carrier looking thing (holding two US planes) with the US fleet outside of Japan in the picture before USA 5.
The obvious answer would be a US AC but I dont think thats what it is. Looks like it is gray and and bigger than the other ACs on the board. Is it from a different game? -
i thinks its from aa naval minis
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Looks like it’s ‘game over’ for Japan:
“R6 USA: Takes Korea from Hawaii. Takes Okinawa. Destroys fleet in SZ 20. Kamakaze kills 1 transport and hits a BB. No Kamakaze left.”
I guess the victory conditions must be harder to meet than in the original AA Pacific… no more India push = instant Axis win!
I’m more excited to play this game now, because of this outcome.
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aaaahhh how did u let such an important fleet go so far into japanese territory undefended!?!?!?
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excuse me…japanese waters*
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What is that hugest USA carrier? I’m assuming it was a miniature or something???
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wow that was fast! looks like its going to be an awesome game!
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It’s turn 9 USA and we are still going. India is probably gone next turn.
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Wow I thought it would end alot earlier haha, looks like Japan is coming back. Good stuff.
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So what are the victory conditions?
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Japan must capture and hold 6 of 8 cities and Alloes must capture and hold Japan.
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Quick tip #1.
Before you start playing your first game, write out Japan R1. Since Japan goes first, this means whoever owns the game will play Japan first. Japan darts with almost too many units.Quick tip #2.
For the first few Japan rounds, you have so many aircraft it is difficult to figure out what came from where. Write some numbers 1-5 on the back of the control markers. Use these to determine how many spaces the aircraft has traveled.