• I think the immediate 40 rule applies only to J1 attacks. So if you attack J2, they don’t get an immediate 40


  • What about the USSR restricted rule? Will other allied units be allowed to enter USSR territory without penalty? The US player can take huge advantage of this change by shuttling troops into the far east or launching bombers directly from western US to sea zone 6 and landing in USSR.


  • @cressman8064:

    What about the USSR restricted rule? Will other allied units be allowed to enter USSR territory without penalty? The US player can take huge advantage of this change by shuttling troops into the far east or launching bombers directly from western US to sea zone 6 and landing in USSR.

    That’s an excellent point.  First guess is that USSR would have to be completely off limits to allied troops (except maybe to liberate, but then it gets messy.


  • Maybe the global rule book will help clarify, but my guess is USSR will not be restricted territory in Europe or Global 1940. I believe that there will be severe punishment such as USSR will not collect any national objectives or even a negative IPC punishment for having other allies on original Soviet territory (reflecting a drop in national pride for requiring outside aid). So this deterrent could be used in the Pacific game as well if you want to house rule USSR in.


  • well you could do it like this i suppose, If ANY alllied units are in soviet territory (except to liberate)  the soviets collect no income, but even then that doesn’t work out really that well because i’m sure that it would be more worthwhile to the allies, to have the US maintain that border.  I don’t know it certainly is messy once you really start to think about it.  I need to think of something that will keep the allies out while the soviets are around.


  • 25 planes that can hit the transports?  In the time it would take to start up the shuck, find a way to protect the shuck, etc, India and Australia would be toast.


  • Another idea to add to this tread is to play Pacific1940 with every nation having the “Improved Shipyards” technology. This technology will be included in the global game anyways, but by giving it to every nation in the Pacific only game it turns out to really help the allies. If you havn’t heard, this technology makes all subs, transports and destroyers -1 IPC, and all crusiers, Aircraft carriers and Battelships -2 IPCs. Since the allies generally will be building more ships to counter the Japs, it allows America to build up faster but at the same time also gives the same advantage to Japan if they choose to go for heavy naval builds.
    I played a game testing this change and I as Japan still performed a massive Jap1 attack. America built destroyers and crusiers like they were going out of style and while Japan was mopping up the DEI and India America was threating the rest of the Pacific and Japan herself with massive fleets. ANZAC was also able to build 2 subs from turn 1 and they can become a real thorn in the DEI.


  • in aap40, just let UK go before Japan…then anzac, then US. This allows UK to save its navy and gives them an extra build on Japan.


  • Why place 2 infantry in each territory rather than just using the setups from the Global game (6 infantry in Buryatia, 6 in Sakha, and 6 in Amur)? The fighter could start in Buryatia or Sakha.


  • @cressman8064:

    Another idea to add to this tread is to play Pacific1940 with every nation having the “Improved Shipyards” technology. This technology will be included in the global game anyways, but by giving it to every nation in the Pacific only game it turns out to really help the allies. If you havn’t heard, this technology makes all subs, transports and destroyers -1 IPC, and all crusiers, Aircraft carriers and Battelships -2 IPCs. Since the allies generally will be building more ships to counter the Japs, it allows America to build up faster but at the same time also gives the same advantage to Japan if they choose to go for heavy naval builds.
    I played a game testing this change and I as Japan still performed a massive Jap1 attack. America built destroyers and crusiers like they were going out of style and while Japan was mopping up the DEI and India America was threating the rest of the Pacific and Japan herself with massive fleets. ANZAC was also able to build 2 subs from turn 1 and they can become a real thorn in the DEI.

    I really like this idea Cressman. While the OP’s idea could work if Allies weren’t allowed into the USSR, it’s simply too complicated for me, as I already fail to follow a rule or two. :roll:

    However, Cressman’s idea could work, as the Allies have strength in what they BUILD, and Japan has strength in what it already HAS. A bid could work too, though.

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