@andrewaagamer said in A Nameless but Effective China Strategy:
@govz said in A Nameless but Effective China Strategy:
Let me make a couple of detailed illustrations using 2 of your recent games as examples. First, let’s look at India’s income through turn 8:
Karl: 10 + 10 + 6 + 6 + 7 + 6 + (-4) + 4 = 45
oysteilo: 10 + 7 + (-6) + 0 + 0 + 0 + 0 + 0 = 11
stooges: 14 + 11 + 10 + 11 + 14 + 14 + 14 + 14 = 102
This doesn’t account for the effect on Japan’s income, other than the amount they steal (the negatives above). It also doesn’t count the +8/ turn for recapturing Kwangtung at some point. That’s a big total difference that will only grow each turn.
I am not sure where you are getting your numbers for India. India is collecting $10 and might get $11 with Siam if they are willing to trade it without any air power. When the Japanese navy comes back and takes Sumatra then they will be getting $6. Also, there is no way UK is taking Kwantung; that is a pipe dream.
The $11th is Shan State. The 2nd Russian truck then takes Malaya - that’s the reason it stuck around. That gives $14.
Kwangtung - once China & India can safely stack Yunnan, a Indian fast mover can retake it after China clears Kwangsi.
Zombie IJN - I still would attack SZ6 in our example game, and it would be a OOL mess. I assume you wouldn’t build that fleet J4 with an extra 4 bombers in western US. My calcs assume this change of no Atlantic boats until US4.
Next, let’s look at US Atlantic builds through turn 8:
Karl: 8 + 38 + 20 + 26 + 50 + 32 + 81 + 34 = 289
oysteilo: 22 + 22 + 40 + 32 + 20 + 27 + 9 + 26 = 198
stooges: 0 + 0 + 0 + 64 + 64 + 64 + 64 + 64 = 320
This assumes the US spends all the US3 income keeping Japan down - thanks for teaching me a lesson the hard way. After that, it spends 18 in the Pacific per turn. The stoogely method has already more than caught up by turn 8. Without Japan to worry about, this difference should continue to grow.
What you are not taking into account is when the resources get there. Under your new plan you are not putting any resources into the Atlantic till Turn 4. That means they will not make any attacks against Italy or Germany till Turn 6. That is too late to make any difference. Germany will easily have an Atlantic Wall prepared, and Italy will still be fighting UK for the Med which means there is little to no UK help going to Russia.
I get the idea of tempo, but I don’t think the situation is as bad as you describe. If you look at little closer at my US numbers, they are actually basically equal on turn 5 - 142 to 136 to 128. And do many attacks against Germany happen before turn 6 now? The scripted G6 take down of Moscow has Germany building slow movers, fast movers, fast movers, tacs, & bombers the first 5 turns.
An Atlantic Wall? Good. That’s less money being spent going toward Egypt. I’m good with a war of attrition to land in western Europe. My goal as the Allies is to stop Japan, then get into a money game with Germany. The longer the game goes, the better I like the Allied chances.
As I already said it is more than the two Russian mechs. It is the lost opportunity of building fast movers and planes instead of infantry. Since your Bid does not place the two Russian fighters you are down… 4 infantry due to building 12 mechs, 2 mechs left in China, 2 infantry vs 1 armor, 6 infantry vs 2 fighters. That is 14 infantry down and 1 armor plus 2 planes up. 14 Units with DFP of 28 vs 3 Units with DFP of 11. Moscow is so toast.
Got it - you are comparing it to an infantry buy. Some people like to buy artillery to add offenive punch to Russia. I like the mobility of the fast movers.
I agree that Moscow is probably toast. Unlike prior versions, that’s not an automatic L for the Allies in global. I think the Allies can stalemate Germany before it can get to the 8th VC. The real question is how big of a bid they need. I don’t know the answer.
Based on this Bid you made a mistake with the Germans on G1. They will kill both UK fleets in 111 and 110. After Italy kills the lone UK cruiser and French fleet there will be no surface ships left in the Atlantic, with the exception of maybe the DD in 109 and perhaps 106. Certainly not enough to control the Med which means Italy is going to get good money while Germany rolls over Moscow.
Sorry, I thought you used the same G1 in both games I looked at so I just used that. My UK1 north Atlantic opening would also change.
I’m good with no Atlantic boats after the opening. I’m the Allies and I like building boats. Seems like a match.
I’m not sure what you would do It1, specifically with the transport, but the Med is clear of Axis boats turn 2. At some point soon, the subs will be parked in SZ97 cutting both Italy’s & Germany’s income. More subs are coming. The remaining Italians in Africa will be slowly hunted down. US fast movers landing in Morocco finish them off.