@dawgoneit got it. you are my 3rd opponent, 7th game, since my return, and that is Different.
off line for a couple hours, G1 then
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 7 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters and 1 tactical_bomber moved from Caroline Islands to Marshall Islands
1 fighter and 3 tactical_bombers moved from 7 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from Malaya to 38 Sea Zone
2 infantry moved from Sumatra to 38 Sea Zone
3 infantry and 2 transports moved from 38 Sea Zone to 43 Sea Zone
3 infantry moved from 43 Sea Zone to Java
1 bomber moved from Davao to 59 Sea Zone
1 bomber moved from Davao to Java
1 fighter moved from 7 Sea Zone to 32 Sea Zone
1 fighter moved from Davao to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Davao to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 59 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Java
Japanese attack with 1 bomber and 3 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Korea from Russians, taking Java from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 32 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for Americans: 1 submarine and 1 transport
Casualties for ANZAC: 1 destroyer
Battle in Marshall Islands
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 2 infantry in Marshall Islands, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Marshall Islands
2 infantry owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in 26 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 59 Sea Zone to Borneo
1 bomber moved from Java to Borneo
1 fighter moved from Kwangsi to Borneo
1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 4 infantry moved from Kiangsi to Kwangtung
1 aaGun and 4 infantry moved from Anhwe to Kiangsi
2 fighters moved from Marshall Islands to 32 Sea Zone
4 fighters and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
3 tactical_bombers moved from 32 Sea Zone to Wake Island
1 transport moved from 21 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries, 4 fighters and 3 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.50
Japanese regular : 2.33
ANZAC regular : 0.33
Lol I keep forgetting to park a sub in SZ 5. Ah well!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Western United States to 11 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Midway
3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Midway
Combat - Americans
Battle in Midway
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Midway, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 battleship, 3 carriers and 1 fighter moved from 27 Sea Zone to 14 Sea Zone
3 fighters and 1 tactical_bomber moved from Midway to 14 Sea Zone
1 destroyer moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 cruiser moved from 11 Sea Zone to 14 Sea Zone
1 submarine moved from 93 Sea Zone to 90 Sea Zone
1 tactical_bomber moved from Western United States to 14 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 tactical_bomber placed in Eastern United States
1 destroyer and 2 submarines placed in 11 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 tactical_bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 4 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Ethiopia to Egypt
1 artillery and 3 infantry moved from Iraq to 82 Sea Zone
1 artillery, 2 cruisers, 3 infantry and 2 transports moved from 82 Sea Zone to 83 Sea Zone
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to Egypt
1 artillery and 3 infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Union of South Africa to 73 Sea Zone
1 infantry moved from Union of South Africa to 73 Sea Zone
2 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Egypt
British attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Italians defend with 1 armour, 4 artilleries, 1 harbour and 6 infantry
British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Egypt, round 2 : 7/14 hits, 4.17 expected hits
Italians roll dice for 1 armour, 4 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.83 expected hits
4 infantry owned by the British lost in Egypt
2 artilleries owned by the Italians and 6 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 3.50 expected hits
Italians roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Egypt
2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 4 artilleries and 6 infantry
Non Combat Move - British
1 aaGun moved from Anglo-Egyptian Sudan to Egypt
1 fighter moved from Egypt to 83 Sea Zone
1 tactical_bomber moved from Egypt to 83 Sea Zone
1 carrier and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 destroyer moved from 82 Sea Zone to 40 Sea Zone
1 infantry moved from Northeast Persia to Southern Persia
1 submarine moved from 93 Sea Zone to 109 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to French Indo China
2 artilleries and 4 infantry moved from Eastern India to Burma
3 fighters moved from Gibraltar to Nigeria
1 bomber moved from United Kingdom to Nigeria
1 fighter moved from Gibraltar to Nigeria
Place Units - British
1 factory_minor placed in Iraq
1 transport placed in 82 Sea Zone
1 artillery placed in Southern Persia
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 5,5,2,5
British collect 32 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 destroyer and 1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -0.50
Italians regular : -0.00
Japanese regular : -1.00
British regular : 2.33
@shin-ji And im ok with you keeping on forgetting :wink:
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Italians take Bessarabia from Russians
Combat - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 4 infantry moved from Eastern Poland to Bessarabia
1 aaGun, 1 artillery and 4 infantry moved from Romania to Bessarabia
1 transport moved from 100 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Tobruk to 98 Sea Zone
1 infantry moved from Libya to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 mech_infantry moved from 100 Sea Zone to Syria
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Syria
1 artillery moved from 100 Sea Zone to Syria
1 transport moved from 100 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 64 Sea Zone
1 artillery and 1 transport moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from New Guinea to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
1 fighter moved from Shan State to Dutch New Guinea
1 aaGun moved from New Guinea to Dutch New Guinea
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to Scotland
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
@wizmark This hasn’t come up before, and I’m not sure where to find this. If I was going to strategic bomb London, and the French fighter in Scotland scrambles, is that treated as a regular fight before the SBR, or is it just like it was a defending fighter based in London?
Basically, are my bombers attacking at 3 or 1 in that fight?
@shin-ji I can only say test it offline in a local game and see what happens! Im fairly sure the french fig wont be able to intercept
@wizmark That does seem to be the case! I wanted to make sure it wasn’t one of those things where the software doesn’t take care of it, so we have to.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Gibraltar
1 artillery moved from 94 Sea Zone to Gibraltar
4 fighters and 2 tactical_bombers moved from Morocco to Gibraltar
2 bombers moved from Morocco to United Kingdom
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Northern Belarus
6 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Leningrad to Northern Belarus
1 armour, 6 artilleries and 4 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Romania to Bessarabia
5 mech_infantrys moved from Poland to Bessarabia
2 artilleries and 9 infantry moved from Eastern Poland to Northern Belarus
4 artilleries and 17 infantry moved from Poland to Eastern Poland
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
7 infantry moved from Vyborg to Leningrad
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 100 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
1 submarine moved from 128 Sea Zone to 122 Sea Zone
1 submarine moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Gibraltar
Germans attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 fighter and 1 harbour; Americans defend with 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers in Gibraltar, round 2 : 5/8 hits, 4.00 expected hits
British roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
2 infantry owned by the Americans and 1 fighter owned by the British lost in Gibraltar
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 infantry
Battle in Northern Belarus
Germans attack with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys in Northern Belarus, round 2 : 15/51 hits, 15.67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 8 armour, 11 artilleries, 27 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Leningrad to Northern Belarus
2 aaGuns moved from Baltic States to Northern Belarus
4 fighters and 2 tactical_bombers moved from Gibraltar to Morocco
2 bombers moved from United Kingdom to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 factory_minor placed in Leningrad
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 64 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British AA : -0.33
Russians regular : -0.33
Germans regular : 0.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 9 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Southern Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Southern Manchuria to Korea
1 infantry moved from Northern Manchuria to Korea
1 artillery and 16 infantry moved from Amur to Korea
Combat - Russians
Russians creates battle in territory 122 Sea Zone
Battle in Korea
Russians attack with 1 artillery and 19 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 19 infantry in Korea, round 2 : 5/20 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 artillery and 19 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
3 infantry moved from Siberia to Amur
2 infantry moved from Kursk to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
5 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Yaroslavl
3 armour, 1 artillery, 5 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Smolensk
1 submarine moved from 122 Sea Zone to 107 Sea Zone
Place Units - Russians
1 submarine placed in 5 Sea Zone
8 artilleries and 2 infantry placed in Russia
1 artillery and 1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 1.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from 32 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Wake Island to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 27 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 32 Sea Zone to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
2 infantry moved from Java to 43 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
2 bombers moved from Borneo to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Combat Hit Differential Summary :
@wizmark Scrambles?
@shin-ji no scrams
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Wake Island to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery moved from 27 Sea Zone to Hawaiian Islands
4 fighters moved from 32 Sea Zone to Hawaiian Islands
3 tactical_bombers moved from Wake Island to Hawaiian Islands
1 fighter moved from 32 Sea Zone to 27 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
3 fighters moved from 32 Sea Zone to 26 Sea Zone
4 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
2 infantry moved from Java to 43 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Dutch New Guinea
2 bombers moved from Borneo to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 aaGun and 1 fighter
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 aaGun and 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
1 aaGun owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 fighter
Battle in 27 Sea Zone
Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 marine; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 5/9 hits, 4.67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 4/5 hits, 2.33 expected hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands
1 fighter owned by the ANZAC, 1 infantry owned by the Americans, 1 fighter owned by the Americans, 1 marine owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery, 1 fighter and 2 tactical_bombers
Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 marine
Casualties for ANZAC: 1 fighter
Battle in 26 Sea Zone
Japanese attack with 7 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 7 fighters in 26 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 7 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 6/6 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangsi to Davao
2 bombers moved from Kwangsi to Davao
1 aaGun and 3 infantry moved from Kiangsi to Kwangtung
1 fighter moved from 35 Sea Zone to Paulau
3 fighters moved from Hawaiian Islands to 27 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 27 Sea Zone
3 fighters moved from 26 Sea Zone to 27 Sea Zone
4 fighters moved from 26 Sea Zone to 7 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from 21 Sea Zone to Kwangtung
Place Units - Japanese
2 carriers, 1 destroyer, 2 submarines and 1 transport placed in 7 Sea Zone
Japanese undo move 1.
1 submarine placed in 6 Sea Zone
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,5
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 1.00
Japanese regular : 0.83
ANZAC regular : -0.33
@wizmark I’m slightly offended by how much of your strategy so far hinges on my not paying attention - that Russian marine, the sneaky little Siberian sub… ;p
Historically, tho, that is how I lose a lot of games.
@shin-ji lol…the marine was worth a punt, although i should have loaded it onto the cruiser rather than retreating it, just in case. The sub was more calculated as it stopped any tts just landing troops in the far east!
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Western United States to 11 Sea Zone
1 infantry, 1 marine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands
3 fighters and 2 tactical_bombers moved from 14 Sea Zone to Hawaiian Islands
Combat Hit Differential Summary :
@shin-ji scramble to hawaii? Although the engine allows it you cant scramble against my tt as you have no defending surface warships :+1:
@wizmark No scramble. ENjoy the celebratory luau!