6d6: 1, 6, 2, 5, 2, 4
Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain
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Forgot to tell you by the way that forts cannot be built on the Guineas.
Lol, things are not looking good for Japan in Asia… might need to kill all generals like the Soviets did :)
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I forgot to attack Morocco…
Mech and art.
[dice 2d6]French infantry.
[dice 1d6] -
2d6: 4, 1
1d6: 5 -
I will also attack Alexandria then with bomber and two inf.
[dice 1d6]
[dice 2d6][dice 1d6]
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1d6: 4
2d6: 3, 4
1d6: 4 -
Game History
Round: 3 Purchase Units - Italians Italians buy 5 infantry and 2 italian_paras; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Combat - Italians Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Morocco: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 2 armour moved from Greece to Romania EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Algeria: 1 artillery and 1 mech_infantry EDIT: Removing units owned by French from Morocco: 1 infantry EDIT: Changing ownership of Morocco from French to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Alexandria: 2 infantry EDIT: Removing units owned by Italians from Tobruk: 2 infantry EDIT: Removing units owned by British from Alexandria: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 2 italian_paras placed in Southern Italy 1 infantry placed in Southern Italy 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Restart might have been better lol cause I hadn’t done any combats.
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@victoryfirst heh heh they have honor. they commit suicide.
Oh ? I’ll have to dbl check brother :)
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@victoryfirst yea you been having some tough luck. That early PHI and Yunnan battle not going your way is pretty brutal.
But this being the second game ever on new map and you finding errors that Elk and I both missed is already a win :)
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@VictoryFirst you are correct. Sorry for doubting :)
Exception:
The homeland of Japan, Dutch New Guinea, New
Guinea and New Zealand cannot be fortified. -
@ Is it ok if I give ANZAC 2 bucks after I blow up the illegal Fortifications ? :)
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@victoryfirst I will make an xml change where they can’t be placed in those TTys. Thanks for the heads up. I’ve been playing wrong for close to two years now lol
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@VictoryFirst hmm that was a puzzling turn. You backed out of all your attacks and then edited some battles I guess ? Was it just 2 INF attacking Alexandria then ?
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@barnee ahh ok that’s what you meant by restart.
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Game History
Round: 3 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Guinea: 1 Fortification EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 armour and 1 submarine; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Northern Territory to South Australia 1 aaGun, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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Hmm, I don’t think these should be in the purchase window yet :)
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No problem man - this game is as complicated as it is, so it is perfectly acceptable if you happen to make a mistake.
Lol, for over two years? Haha, Japan must have had some tough times in your games then!
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@victoryfirst said in Game 2: VictoryFirst (Axis) vs barnee (Allies) - G40 House Rule Expansion by The Captain:
Japan must have had some tough times in your games then!
heh heh they did all right. G was the one I always have trouble with. russia gets those 26 Inf and it just halts me in my tracks lol
Yea I’ll adjust xml so Volkstrumm don’t show up until there supposed to. I have em as a separate option where you turn on/off is why I didn’t do it.
Which is ok, but they still shouldn’t show up till there supposed to lol.
I’ll double check the German Naval Ftr. I thought it was available turn 1 ? I’ll have to check
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@VictoryFirst I remember now. Volkstrumm only activate when G under 21 bucks. Idk if I can make a condition for that. Might be able to hack one.
But they need a Box too ! lol
Yea Naval Ftrs are at Game Start if using that option. I think Elk said he might dress it up for us :) He went through the roster, said theres a couple he might fine tune :)
Hey do you play with the flags on ? I thought I saw a shot of yours with them on. Elk made a set of units with flags. Would have to resize some.
I think they jacked with the place though
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@VictoryFirst hmm … i guess one can’t change map options in a save. I’ll have to update notes. I play with volkstrumm off so it saves a spot.
If you want to play with tech, need it on from Game Start. It’ll be in next update
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@barnee ca n’t remember how i did it lol It turns all black lol
vision all blurry too lol