@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
standard J1. About average dice rolls with no major failures.
enjoy your big turn
Let’s get things started Scramble Sea of Japan?
KamikazeUS1-Scramble (1).tsvg ?
@winterwarrior I am taking a gamble but the reward is great if the gamble suceeds…
Max scamble. 3 kamikaze attacks on each surface ship.
I see about a 20% chance of success in this battle with an expected TUV swing of -25. Add in the chance that your fleet is out of position as it needs to pick up a surviving fighter. Are you sure the gamble is worth it?
With this battle being so difficult to announce order-of-losses, I would like to see the outcome of each round before deciding which units to lose.
@arthur-bomber-harris said in L22 OOB ABH (X) vs WinterWarrior(A+40):
Max scamble. 3 kamikaze attacks on each surface ship.
I see about a 20% chance of success in this battle with an expected TUV swing of -25. Add in the chance that your fleet is out of position as it needs to pick up a surviving fighter. Are you sure the gamble is worth it?
@arthur-bomber-harris No problem, was planning on stopping after first round of hits for any potential casualties choices
@winterwarrior dice gods don’t like me this game
lose the tac with that one hit.
not much choices for me any more…
@arthur-bomber-harris Agreed not really a likely outcome… You are building up some serious dice karma .
@winterwarrior it hasn’t been that game changing yet. I can handle these minor things that don’t ruin the overall strategy.
@arthur-bomber-harris Absolutely, game is far from over… Allies won’t be home by Christmas by any stretch of the imagination…
@winterwarrior US-1 Final.tsvg
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6,3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,6,6
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese and Americans reach a stalemate
. Battle score for attacker is 18
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Japanese: 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to United Kingdom
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
@winterwarrior Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
@winterwarrior Taranto Scramble?
@winterwarrior not if you threw all available units into the battle