This is all on the NRS. The only condition that is not USSR dependent is that Germany or Japan has surrendered.
There is no single CCP action that can trigger an allied declaration of War.
Why have a combat and non-combat movement phase? Axis & Allies: 1914 used this method, and I think it simplifies the game in many helpful ways, as well as eliminates many seemingly “gamey” maneuvers. This would be a big change, so I’d love to hear some feedback.
@captainnapalm Mainly, it allows to see what your combats are before you move, so you can respond to the results.
Also, it allows you to break blockades of sea zones and then move through them.
@trig Yes, and those are two things I don’t like, and would like to eliminate.
@trig It’s not really needed in my opinion. My thought on this originally was that it was to better track aircraft movement to prevent accidently cheating but as far as I can tell, I don’t see a good reason to not have com and non com go together.